mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
renderer: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c
) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the symbols in
cogl-renderer.h.
This commit is contained in:
parent
a8513c1d77
commit
2b351af46a
@ -37,23 +37,101 @@ G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* SECTION:cogl-renderer
|
||||
* @short_description:
|
||||
* @short_description: Choosing a means to render
|
||||
*
|
||||
* A #CoglRenderer represents a means to render. It encapsulates the
|
||||
* selection of an underlying driver, such as OpenGL or OpenGL-ES and
|
||||
* a selection of a window system binding API such as GLX, or EGL or
|
||||
* WGL.
|
||||
*
|
||||
* A #CoglRenderer has two states, "unconnected" and "connected". When
|
||||
* a renderer is first instantiated using cogl_renderer_new() it is
|
||||
* unconnected so that it can be configured and constraints can be
|
||||
* specified for how the backend driver and window system should be
|
||||
* chosen.
|
||||
*
|
||||
* After configuration a #CoglRenderer can (optionally) be explicitly
|
||||
* connected using cogl_renderer_connect() which allows for the
|
||||
* handling of connection errors so that fallback configurations can
|
||||
* be tried if necessary. Applications that don't support any
|
||||
* fallbacks though can skip using cogl_renderer_connect() and leave
|
||||
* Cogl to automatically connect the renderer.
|
||||
*
|
||||
* Once you have a configured #CoglRenderer it can be used to create a
|
||||
* #CoglDisplay object using cogl_display_new().
|
||||
*
|
||||
* <note>Many applications don't need to explicitly use
|
||||
* cogl_renderer_new() or cogl_display_new() and can just jump
|
||||
* straight to cogl_context_new() and pass a %NULL display argument so
|
||||
* Cogl will automatically connect and setup a renderer and
|
||||
* display.</note>
|
||||
*/
|
||||
|
||||
#define cogl_renderer_error_quark cogl_renderer_error_quark_EXP
|
||||
|
||||
/**
|
||||
* COGL_RENDERER_ERROR:
|
||||
*
|
||||
* An error domain for exceptions reported by Cogl
|
||||
*/
|
||||
#define COGL_RENDERER_ERROR cogl_renderer_error_quark ()
|
||||
|
||||
GQuark
|
||||
cogl_renderer_error_quark (void);
|
||||
|
||||
typedef struct _CoglRenderer CoglRenderer;
|
||||
|
||||
#define cogl_is_renderer cogl_is_renderer_EXP
|
||||
/**
|
||||
* cogl_is_renderer:
|
||||
* @object: A #CoglObject pointer
|
||||
*
|
||||
* Determines if the given @object is a #CoglRenderer
|
||||
*
|
||||
* Return value: %TRUE if @object is a #CoglRenderer, else %FALSE.
|
||||
* Since: 1.10
|
||||
* Stability: unstable
|
||||
*/
|
||||
gboolean
|
||||
cogl_is_renderer (void *object);
|
||||
|
||||
#define cogl_renderer_new cogl_renderer_new_EXP
|
||||
/**
|
||||
* cogl_renderer_new:
|
||||
*
|
||||
* Instantiates a new (unconnected) #CoglRenderer object. A
|
||||
* #CoglRenderer represents a means to render. It encapsulates the
|
||||
* selection of an underlying driver, such as OpenGL or OpenGL-ES and
|
||||
* a selection of a window system binding API such as GLX, or EGL or
|
||||
* WGL.
|
||||
*
|
||||
* While the renderer is unconnected it can be configured so that
|
||||
* applications may specify backend constraints, such as "must use
|
||||
* x11" for example via cogl_renderer_add_criteria().
|
||||
*
|
||||
* There are also some platform specific configuration apis such
|
||||
* as cogl_xlib_renderer_set_foreign_display() that may also be
|
||||
* used while the renderer is unconnected.
|
||||
*
|
||||
* Once the renderer has been configured, then it may (optionally) be
|
||||
* explicitly connected using cogl_renderer_connect() which allows
|
||||
* errors to be handled gracefully and potentially fallback
|
||||
* configurations can be tried out if there are initial failures.
|
||||
*
|
||||
* If a renderer is not explicitly connected then cogl_display_new()
|
||||
* will automatically connect the renderer for you. If you don't
|
||||
* have any code to deal with error/fallback situations then its fine
|
||||
* to just let Cogl do the connection for you.
|
||||
*
|
||||
* Once you have setup your renderer then the next step is to create a
|
||||
* #CoglDisplay using cogl_display_new().
|
||||
*
|
||||
* <note>Many applications don't need to explicitly use
|
||||
* cogl_renderer_new() or cogl_display_new() and can just jump
|
||||
* straight to cogl_context_new() and pass a %NULL display argument
|
||||
* so Cogl will automatically connect and setup a renderer and
|
||||
* display.</note>
|
||||
*
|
||||
* Since: 1.10
|
||||
* Stability: unstable
|
||||
*/
|
||||
CoglRenderer *
|
||||
cogl_renderer_new (void);
|
||||
|
||||
@ -106,7 +184,6 @@ typedef enum
|
||||
*
|
||||
* This may only be called on an un-connected #CoglRenderer.
|
||||
*/
|
||||
#define cogl_renderer_set_winsys_id cogl_renderer_set_winsys_id_EXP
|
||||
void
|
||||
cogl_renderer_set_winsys_id (CoglRenderer *renderer,
|
||||
CoglWinsysID winsys_id);
|
||||
@ -122,7 +199,6 @@ cogl_renderer_set_winsys_id (CoglRenderer *renderer,
|
||||
* Returns: The #CoglWinsysID corresponding to the chosen window
|
||||
* system backend.
|
||||
*/
|
||||
#define cogl_renderer_get_winsys_id cogl_renderer_get_winsys_id_EXP
|
||||
CoglWinsysID
|
||||
cogl_renderer_get_winsys_id (CoglRenderer *renderer);
|
||||
|
||||
@ -137,13 +213,23 @@ cogl_renderer_get_winsys_id (CoglRenderer *renderer);
|
||||
* Since: 1.8
|
||||
* Stability: Unstable
|
||||
*/
|
||||
#define cogl_renderer_get_n_fragment_texture_units \
|
||||
cogl_renderer_get_n_fragment_texture_units_EXP
|
||||
int
|
||||
cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer);
|
||||
|
||||
#define cogl_renderer_check_onscreen_template \
|
||||
cogl_renderer_check_onscreen_template_EXP
|
||||
/**
|
||||
* cogl_renderer_check_onscreen_template:
|
||||
* @renderer: A #CoglRenderer
|
||||
* @onscreen_template: A #CoglOnscreenTemplate
|
||||
* @error: A pointer to a #GError for reporting exceptions
|
||||
*
|
||||
* Tests if a given @onscreen_template can be supported with the given
|
||||
* @renderer.
|
||||
*
|
||||
* Return value: %TRUE if the @onscreen_template can be supported,
|
||||
* else %FALSE.
|
||||
* Since: 1.10
|
||||
* Stability: unstable
|
||||
*/
|
||||
gboolean
|
||||
cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
|
||||
CoglOnscreenTemplate *onscreen_template,
|
||||
@ -151,7 +237,21 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
|
||||
|
||||
/* Final connection API */
|
||||
|
||||
#define cogl_renderer_connect cogl_renderer_connect_EXP
|
||||
/**
|
||||
* cogl_renderer_connect:
|
||||
* @renderer: An unconnected #CoglRenderer
|
||||
* @error a pointer to a #GError for reporting exceptions
|
||||
*
|
||||
* Connects the configured @renderer. Renderer connection isn't a
|
||||
* very active process, it basically just means validating that
|
||||
* any given constraint criteria can be satisfied and that a
|
||||
* usable driver and window system backend can be found.
|
||||
*
|
||||
* Return value: %TRUE if there was no error while connecting the
|
||||
* given @renderer. %FALSE if there was an error.
|
||||
* Since: 1.10
|
||||
* Stability: unstable
|
||||
*/
|
||||
gboolean
|
||||
cogl_renderer_connect (CoglRenderer *renderer, GError **error);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user