renderer: Remove _EXP symbol mangling and add gtk-doc

We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the symbols in
cogl-renderer.h.
This commit is contained in:
Robert Bragg 2012-01-13 17:29:50 +00:00
parent a8513c1d77
commit 2b351af46a

View File

@ -37,23 +37,101 @@ G_BEGIN_DECLS
/**
* SECTION:cogl-renderer
* @short_description:
* @short_description: Choosing a means to render
*
* A #CoglRenderer represents a means to render. It encapsulates the
* selection of an underlying driver, such as OpenGL or OpenGL-ES and
* a selection of a window system binding API such as GLX, or EGL or
* WGL.
*
* A #CoglRenderer has two states, "unconnected" and "connected". When
* a renderer is first instantiated using cogl_renderer_new() it is
* unconnected so that it can be configured and constraints can be
* specified for how the backend driver and window system should be
* chosen.
*
* After configuration a #CoglRenderer can (optionally) be explicitly
* connected using cogl_renderer_connect() which allows for the
* handling of connection errors so that fallback configurations can
* be tried if necessary. Applications that don't support any
* fallbacks though can skip using cogl_renderer_connect() and leave
* Cogl to automatically connect the renderer.
*
* Once you have a configured #CoglRenderer it can be used to create a
* #CoglDisplay object using cogl_display_new().
*
* <note>Many applications don't need to explicitly use
* cogl_renderer_new() or cogl_display_new() and can just jump
* straight to cogl_context_new() and pass a %NULL display argument so
* Cogl will automatically connect and setup a renderer and
* display.</note>
*/
#define cogl_renderer_error_quark cogl_renderer_error_quark_EXP
/**
* COGL_RENDERER_ERROR:
*
* An error domain for exceptions reported by Cogl
*/
#define COGL_RENDERER_ERROR cogl_renderer_error_quark ()
GQuark
cogl_renderer_error_quark (void);
typedef struct _CoglRenderer CoglRenderer;
#define cogl_is_renderer cogl_is_renderer_EXP
/**
* cogl_is_renderer:
* @object: A #CoglObject pointer
*
* Determines if the given @object is a #CoglRenderer
*
* Return value: %TRUE if @object is a #CoglRenderer, else %FALSE.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_is_renderer (void *object);
#define cogl_renderer_new cogl_renderer_new_EXP
/**
* cogl_renderer_new:
*
* Instantiates a new (unconnected) #CoglRenderer object. A
* #CoglRenderer represents a means to render. It encapsulates the
* selection of an underlying driver, such as OpenGL or OpenGL-ES and
* a selection of a window system binding API such as GLX, or EGL or
* WGL.
*
* While the renderer is unconnected it can be configured so that
* applications may specify backend constraints, such as "must use
* x11" for example via cogl_renderer_add_criteria().
*
* There are also some platform specific configuration apis such
* as cogl_xlib_renderer_set_foreign_display() that may also be
* used while the renderer is unconnected.
*
* Once the renderer has been configured, then it may (optionally) be
* explicitly connected using cogl_renderer_connect() which allows
* errors to be handled gracefully and potentially fallback
* configurations can be tried out if there are initial failures.
*
* If a renderer is not explicitly connected then cogl_display_new()
* will automatically connect the renderer for you. If you don't
* have any code to deal with error/fallback situations then its fine
* to just let Cogl do the connection for you.
*
* Once you have setup your renderer then the next step is to create a
* #CoglDisplay using cogl_display_new().
*
* <note>Many applications don't need to explicitly use
* cogl_renderer_new() or cogl_display_new() and can just jump
* straight to cogl_context_new() and pass a %NULL display argument
* so Cogl will automatically connect and setup a renderer and
* display.</note>
*
* Since: 1.10
* Stability: unstable
*/
CoglRenderer *
cogl_renderer_new (void);
@ -106,7 +184,6 @@ typedef enum
*
* This may only be called on an un-connected #CoglRenderer.
*/
#define cogl_renderer_set_winsys_id cogl_renderer_set_winsys_id_EXP
void
cogl_renderer_set_winsys_id (CoglRenderer *renderer,
CoglWinsysID winsys_id);
@ -122,7 +199,6 @@ cogl_renderer_set_winsys_id (CoglRenderer *renderer,
* Returns: The #CoglWinsysID corresponding to the chosen window
* system backend.
*/
#define cogl_renderer_get_winsys_id cogl_renderer_get_winsys_id_EXP
CoglWinsysID
cogl_renderer_get_winsys_id (CoglRenderer *renderer);
@ -137,13 +213,23 @@ cogl_renderer_get_winsys_id (CoglRenderer *renderer);
* Since: 1.8
* Stability: Unstable
*/
#define cogl_renderer_get_n_fragment_texture_units \
cogl_renderer_get_n_fragment_texture_units_EXP
int
cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer);
#define cogl_renderer_check_onscreen_template \
cogl_renderer_check_onscreen_template_EXP
/**
* cogl_renderer_check_onscreen_template:
* @renderer: A #CoglRenderer
* @onscreen_template: A #CoglOnscreenTemplate
* @error: A pointer to a #GError for reporting exceptions
*
* Tests if a given @onscreen_template can be supported with the given
* @renderer.
*
* Return value: %TRUE if the @onscreen_template can be supported,
* else %FALSE.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
CoglOnscreenTemplate *onscreen_template,
@ -151,7 +237,21 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
/* Final connection API */
#define cogl_renderer_connect cogl_renderer_connect_EXP
/**
* cogl_renderer_connect:
* @renderer: An unconnected #CoglRenderer
* @error a pointer to a #GError for reporting exceptions
*
* Connects the configured @renderer. Renderer connection isn't a
* very active process, it basically just means validating that
* any given constraint criteria can be satisfied and that a
* usable driver and window system backend can be found.
*
* Return value: %TRUE if there was no error while connecting the
* given @renderer. %FALSE if there was an error.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_renderer_connect (CoglRenderer *renderer, GError **error);