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Fixed leaking GValue content in clutter_animation_setup_valist().
Normally this leak goes unnoticed because basic fundamental types are typically used with clutter_actor_animate(), the leak shows up if boxed or object types are passed (such as ClutterVertex in the case I stumbled upon).
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@ -2028,6 +2028,9 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
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&final,
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pspec,
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is_fixed);
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g_value_unset (&final);
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}
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property_name = va_arg (var_args, gchar*);
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