Use all core GL functions through indirect pointers

cogl-ext-functions.h now contains definitions for all of the core GL
and GLES functions that we would normally link to directly. All of the
code has changed to access them through the cogl context pointer. The
GE macro now takes an extra parameter to specify the context because
the macro itself needs to make GL calls but various points in the Cogl
source use different names for the context variable.
This commit is contained in:
Neil Roberts
2011-07-06 21:51:00 +01:00
parent dae02a99a5
commit 2b119b07da
31 changed files with 989 additions and 828 deletions

View File

@ -48,32 +48,6 @@ COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING (program);
an array and then flushed whenever the material backend requests
it. */
#ifndef HAVE_COGL_GLES2
#define glGetUniformLocation ctx->glGetUniformLocation
#define glUniform1f ctx->glUniform1f
#define glUniform2f ctx->glUniform2f
#define glUniform3f ctx->glUniform3f
#define glUniform4f ctx->glUniform4f
#define glUniform1fv ctx->glUniform1fv
#define glUniform2fv ctx->glUniform2fv
#define glUniform3fv ctx->glUniform3fv
#define glUniform4fv ctx->glUniform4fv
#define glUniform1i ctx->glUniform1i
#define glUniform2i ctx->glUniform2i
#define glUniform3i ctx->glUniform3i
#define glUniform4i ctx->glUniform4i
#define glUniform1iv ctx->glUniform1iv
#define glUniform2iv ctx->glUniform2iv
#define glUniform3iv ctx->glUniform3iv
#define glUniform4iv ctx->glUniform4iv
#define glUniformMatrix2fv ctx->glUniformMatrix2fv
#define glUniformMatrix3fv ctx->glUniformMatrix3fv
#define glUniformMatrix4fv ctx->glUniformMatrix4fv
#define glProgramLocalParameter4fv ctx->glProgramLocalParameter4fv
#endif /* HAVE_COGL_GLES2 */
static void
_cogl_program_free (CoglProgram *program)
{
@ -448,10 +422,10 @@ _cogl_program_flush_uniform_glsl (GLint location,
switch (value->size)
{
case 1: glUniform1iv (location, value->count, ptr); break;
case 2: glUniform2iv (location, value->count, ptr); break;
case 3: glUniform3iv (location, value->count, ptr); break;
case 4: glUniform4iv (location, value->count, ptr); break;
case 1: ctx->glUniform1iv (location, value->count, ptr); break;
case 2: ctx->glUniform2iv (location, value->count, ptr); break;
case 3: ctx->glUniform3iv (location, value->count, ptr); break;
case 4: ctx->glUniform4iv (location, value->count, ptr); break;
}
}
break;
@ -467,10 +441,10 @@ _cogl_program_flush_uniform_glsl (GLint location,
switch (value->size)
{
case 1: glUniform1fv (location, value->count, ptr); break;
case 2: glUniform2fv (location, value->count, ptr); break;
case 3: glUniform3fv (location, value->count, ptr); break;
case 4: glUniform4fv (location, value->count, ptr); break;
case 1: ctx->glUniform1fv (location, value->count, ptr); break;
case 2: ctx->glUniform2fv (location, value->count, ptr); break;
case 3: ctx->glUniform3fv (location, value->count, ptr); break;
case 4: ctx->glUniform4fv (location, value->count, ptr); break;
}
}
break;
@ -487,13 +461,16 @@ _cogl_program_flush_uniform_glsl (GLint location,
switch (value->size)
{
case 2:
glUniformMatrix2fv (location, value->count, value->transpose, ptr);
ctx->glUniformMatrix2fv (location, value->count,
value->transpose, ptr);
break;
case 3:
glUniformMatrix3fv (location, value->count, value->transpose, ptr);
ctx->glUniformMatrix3fv (location, value->count,
value->transpose, ptr);
break;
case 4:
glUniformMatrix4fv (location, value->count, value->transpose, ptr);
ctx->glUniformMatrix4fv (location, value->count,
value->transpose, ptr);
break;
}
}
@ -517,8 +494,8 @@ _cogl_program_flush_uniform_arbfp (GLint location,
g_return_if_fail (value->size == 4);
g_return_if_fail (value->count == 1);
GE( glProgramLocalParameter4fv (GL_FRAGMENT_PROGRAM_ARB, location,
value->v.float_value) );
GE( ctx, glProgramLocalParameter4fv (GL_FRAGMENT_PROGRAM_ARB, location,
value->v.float_value) );
}
}
@ -552,7 +529,7 @@ _cogl_program_flush_uniforms (CoglProgram *program,
if (_cogl_program_get_language (program) ==
COGL_SHADER_LANGUAGE_GLSL)
uniform->location =
glGetUniformLocation (gl_program, uniform->name);
ctx->glGetUniformLocation (gl_program, uniform->name);
else
uniform->location =
get_local_param_index (uniform->name);