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cally: Avoid clone spamming state changes
Clones may generate a temporary map/unmap on their source when painting; this, in turn, will generate unnecessary ATK state changes. https://bugzilla.gnome.org/show_bug.cgi?id=756371
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@ -1017,6 +1017,13 @@ cally_actor_real_notify_clutter (GObject *obj,
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else if (g_strcmp0 (pspec->name, "mapped") == 0)
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else if (g_strcmp0 (pspec->name, "mapped") == 0)
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{
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{
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/* Clones may temporarily map an actor in order to
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* paint it; we don't want this to generate an ATK
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* state change
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*/
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if (clutter_actor_is_in_clone_paint (actor))
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return;
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state = ATK_STATE_SHOWING;
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state = ATK_STATE_SHOWING;
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value = clutter_actor_is_mapped (actor);
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value = clutter_actor_is_mapped (actor);
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}
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}
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