clutter-text: Avoid clipping the wrong framebuffer

`ClutterText` painting for editable single_line_mode actors like `StEntry`
is always clipped by:

`cogl_framebuffer_push_rectangle_clip (fb, 0, 0, alloc_width, alloc_height)`

So it's difficult to get the rectangle wrong. However in cases where the
target framebuffer has changed (`cogl_push_framebuffer`) such as when
updating `ClutterOffscreenEffect` we had the wrong old value of `fb`. And
so would be clipping the wrong framebuffer, effectively not clipping at all.


(cherry picked from commit b8340f1355)
This commit is contained in:
Daniel van Vugt 2018-06-26 09:45:34 +00:00 committed by Marco Trevisan
parent ce3278b4b7
commit 2ad5a39bd0

View File

@ -1782,7 +1782,7 @@ selection_paint (ClutterText *self)
CoglColor cogl_color = { 0, };
CoglFramebuffer *fb;
fb = _clutter_actor_get_active_framebuffer (actor);
fb = cogl_get_draw_framebuffer ();
if (G_UNLIKELY (fb == NULL))
return;
@ -2391,13 +2391,7 @@ clutter_text_paint (ClutterActor *self)
float alloc_width;
float alloc_height;
/* FIXME: this should not be needed, but apparently the text-cache
* test unit manages to get in a situation where the active frame
* buffer is NULL
*/
fb = _clutter_actor_get_active_framebuffer (self);
if (fb == NULL)
fb = cogl_get_draw_framebuffer ();
fb = cogl_get_draw_framebuffer ();
/* Note that if anything in this paint method changes it needs to be
reflected in the get_paint_volume implementation which is tightly