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backends/native: update cursor on resume
As mentioned in a previous commit, the proprietary NVIDIA driver garbles memory on suspend. That behavior, means that the cursor gets corrupted on suspend. This commit forces the cursor to redraw itself when the logind session becomes active (on VT switch and resume).
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@ -655,6 +655,7 @@ void meta_backend_native_resume (MetaBackendNative *native)
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if (cogl_has_feature (cogl_context, COGL_FEATURE_ID_UNSTABLE_TEXTURES))
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if (cogl_has_feature (cogl_context, COGL_FEATURE_ID_UNSTABLE_TEXTURES))
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{
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{
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clutter_clear_glyph_cache ();
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clutter_clear_glyph_cache ();
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meta_screen_update_cursor (display->screen);
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g_signal_emit_by_name (display, "gl-video-memory-purged");
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g_signal_emit_by_name (display, "gl-video-memory-purged");
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}
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}
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@ -122,8 +122,6 @@ void meta_screen_foreach_window (MetaScreen *scree
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MetaScreenWindowFunc func,
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MetaScreenWindowFunc func,
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gpointer data);
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gpointer data);
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void meta_screen_update_cursor (MetaScreen *screen);
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void meta_screen_update_tile_preview (MetaScreen *screen,
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void meta_screen_update_tile_preview (MetaScreen *screen,
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gboolean delay);
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gboolean delay);
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void meta_screen_hide_tile_preview (MetaScreen *screen);
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void meta_screen_hide_tile_preview (MetaScreen *screen);
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@ -125,4 +125,7 @@ void meta_screen_override_workspace_layout (MetaScreen *screen,
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void meta_screen_set_cursor (MetaScreen *screen,
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void meta_screen_set_cursor (MetaScreen *screen,
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MetaCursor cursor);
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MetaCursor cursor);
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void meta_screen_update_cursor (MetaScreen *screen);
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#endif
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#endif
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