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clutter/actor: Don't queue relayouts inside add/remove_child_internal
Since we now moved the queuing of relayouts into the mapping and unmapping functions, we no longer need to do it when adding or removing a child, that's because removing a child always unmaps the child, and adding it to a stage (if it's visible) will map it. So remove those calls to queue_relayout() since they're no longer needed. With the above we no longer queue a relayout in clutter_actor_add_child_internal(), that means there's one place where we need to explicitely queue relayouts now: That's when using the set_child_at_index/above/below() APIs, those are special because they avoid unmapping and mapping of actors and would now no longer get a relayout. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1366
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@ -4278,7 +4278,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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gboolean destroy_meta, emit_parent_set, emit_actor_removed, check_state;
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gboolean flush_queue;
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gboolean notify_first_last;
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gboolean was_mapped;
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gboolean stop_transitions;
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gboolean clear_stage_views;
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GObject *obj;
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@ -4310,8 +4309,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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if (check_state)
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{
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was_mapped = CLUTTER_ACTOR_IS_MAPPED (child);
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/* we need to unrealize *before* we set parent_actor to NULL,
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* because in an unrealize method actors are dissociating from the
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* stage, which means they need to be able to
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@ -4321,8 +4318,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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*/
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clutter_actor_update_map_state (child, MAP_STATE_MAKE_UNREALIZED);
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}
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else
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was_mapped = FALSE;
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if (flush_queue)
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{
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@ -4384,12 +4379,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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if (emit_parent_set && !CLUTTER_ACTOR_IN_DESTRUCTION (child))
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g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
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/* if the child was mapped then we need to relayout ourselves to account
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* for the removed child
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*/
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if (was_mapped)
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clutter_actor_queue_relayout (self);
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/* we need to emit the signal before dropping the reference */
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if (emit_actor_removed)
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_clutter_container_emit_actor_removed (CLUTTER_CONTAINER (self), child);
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@ -12073,29 +12062,6 @@ clutter_actor_add_child_internal (ClutterActor *self,
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if (CLUTTER_ACTOR_IS_MAPPED (child))
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clutter_actor_queue_redraw (child);
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/* maintain the invariant that if an actor needs layout,
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* its parents do as well
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*/
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if (clutter_actor_needs_relayout (child))
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{
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/* we work around the short-circuiting we do
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* in clutter_actor_queue_relayout() since we
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* want to force a relayout
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*/
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child->priv->needs_width_request = TRUE;
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child->priv->needs_height_request = TRUE;
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child->priv->needs_allocation = TRUE;
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if (CLUTTER_ACTOR_IS_MAPPED (child))
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child->priv->needs_paint_volume_update = TRUE;
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/* we only queue a relayout here, because any possible
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* redraw has already been queued either by show() or
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* by our call to queue_redraw() above
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*/
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_clutter_actor_queue_only_relayout (child->priv->parent);
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}
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if (emit_actor_added)
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_clutter_container_emit_actor_added (CLUTTER_CONTAINER (self), child);
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@ -12570,7 +12536,7 @@ clutter_actor_set_child_above_sibling (ClutterActor *self,
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sibling);
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g_object_unref(child);
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clutter_actor_queue_redraw_on_parent (child);
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clutter_actor_queue_relayout (self);
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}
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/**
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@ -12617,7 +12583,7 @@ clutter_actor_set_child_below_sibling (ClutterActor *self,
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sibling);
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g_object_unref(child);
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clutter_actor_queue_redraw_on_parent (child);
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clutter_actor_queue_relayout (self);
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}
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/**
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