clutter/actor: Don't queue relayouts inside add/remove_child_internal

Since we now moved the queuing of relayouts into the mapping and
unmapping functions, we no longer need to do it when adding or removing
a child, that's because removing a child always unmaps the child, and
adding it to a stage (if it's visible) will map it.

So remove those calls to queue_relayout() since they're no longer
needed.

With the above we no longer queue a relayout in
clutter_actor_add_child_internal(), that means there's one place where
we need to explicitely queue relayouts now: That's when using the
set_child_at_index/above/below() APIs, those are special because they
avoid unmapping and mapping of actors and would now no longer get a
relayout.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1366
This commit is contained in:
Jonas Dreßler 2020-07-03 14:03:09 +02:00 committed by Carlos Garnacho
parent 3bca29f303
commit 29caa5bea5

View File

@ -4278,7 +4278,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
gboolean destroy_meta, emit_parent_set, emit_actor_removed, check_state;
gboolean flush_queue;
gboolean notify_first_last;
gboolean was_mapped;
gboolean stop_transitions;
gboolean clear_stage_views;
GObject *obj;
@ -4310,8 +4309,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
if (check_state)
{
was_mapped = CLUTTER_ACTOR_IS_MAPPED (child);
/* we need to unrealize *before* we set parent_actor to NULL,
* because in an unrealize method actors are dissociating from the
* stage, which means they need to be able to
@ -4321,8 +4318,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
*/
clutter_actor_update_map_state (child, MAP_STATE_MAKE_UNREALIZED);
}
else
was_mapped = FALSE;
if (flush_queue)
{
@ -4384,12 +4379,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
if (emit_parent_set && !CLUTTER_ACTOR_IN_DESTRUCTION (child))
g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
/* if the child was mapped then we need to relayout ourselves to account
* for the removed child
*/
if (was_mapped)
clutter_actor_queue_relayout (self);
/* we need to emit the signal before dropping the reference */
if (emit_actor_removed)
_clutter_container_emit_actor_removed (CLUTTER_CONTAINER (self), child);
@ -12073,29 +12062,6 @@ clutter_actor_add_child_internal (ClutterActor *self,
if (CLUTTER_ACTOR_IS_MAPPED (child))
clutter_actor_queue_redraw (child);
/* maintain the invariant that if an actor needs layout,
* its parents do as well
*/
if (clutter_actor_needs_relayout (child))
{
/* we work around the short-circuiting we do
* in clutter_actor_queue_relayout() since we
* want to force a relayout
*/
child->priv->needs_width_request = TRUE;
child->priv->needs_height_request = TRUE;
child->priv->needs_allocation = TRUE;
if (CLUTTER_ACTOR_IS_MAPPED (child))
child->priv->needs_paint_volume_update = TRUE;
/* we only queue a relayout here, because any possible
* redraw has already been queued either by show() or
* by our call to queue_redraw() above
*/
_clutter_actor_queue_only_relayout (child->priv->parent);
}
if (emit_actor_added)
_clutter_container_emit_actor_added (CLUTTER_CONTAINER (self), child);
@ -12570,7 +12536,7 @@ clutter_actor_set_child_above_sibling (ClutterActor *self,
sibling);
g_object_unref(child);
clutter_actor_queue_redraw_on_parent (child);
clutter_actor_queue_relayout (self);
}
/**
@ -12617,7 +12583,7 @@ clutter_actor_set_child_below_sibling (ClutterActor *self,
sibling);
g_object_unref(child);
clutter_actor_queue_redraw_on_parent (child);
clutter_actor_queue_relayout (self);
}
/**