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Add clutter_effect_depth(), simple wrapper around the depth behaviour
This patch adds a new effect function, wrapping ClutterBehaviourDepth into clutter_effect_depth().
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@ -48,6 +48,7 @@
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#include "clutter-private.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-debug.h"
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#include "clutter-behaviour-bspline.h"
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#include "clutter-behaviour-bspline.h"
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#include "clutter-behaviour-depth.h"
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#include "clutter-behaviour-ellipse.h"
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#include "clutter-behaviour-ellipse.h"
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#include "clutter-behaviour-opacity.h"
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#include "clutter-behaviour-opacity.h"
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#include "clutter-behaviour-path.h"
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#include "clutter-behaviour-path.h"
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@ -439,6 +440,49 @@ clutter_effect_fade (ClutterEffectTemplate *template_,
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return c->timeline;
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return c->timeline;
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}
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}
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/**
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* clutter_effect_depth:
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* @template_: A #ClutterEffectTemplate
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* @actor: A #ClutterActor to apply the effect to.
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* @start_depth: Initial depth value to apply to actor
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* @end_depth: Final depth value to apply to actor
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* @completed_func: A #ClutterEffectCompleteFunc to call on effect
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* completion or %NULL
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* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc
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* or %NULL
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*
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* Simple effect for changing the depth of a single #ClutterActor.
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*
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* Return value: a #ClutterTimeline for the effect. Will be unrefed by
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* the effect when completed.
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*
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* Since: 0.5
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*/
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ClutterTimeline *
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clutter_effect_depth (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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gint start_depth,
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gint end_depth,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data)
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{
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ClutterEffectClosure *c;
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c = clutter_effect_closure_new (template_,
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actor,
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G_CALLBACK (on_effect_complete));
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c->completed_func = completed_func;
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c->completed_data = completed_data;
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c->behave = clutter_behaviour_depth_new (c->alpha, start_depth, end_depth);
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clutter_behaviour_apply (c->behave, actor);
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clutter_timeline_start (c->timeline);
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return c->timeline;
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}
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/**
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/**
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* clutter_effect_move:
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* clutter_effect_move:
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* @template_: A #ClutterEffectTemplate
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* @template_: A #ClutterEffectTemplate
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@ -111,6 +111,12 @@ ClutterTimeline *clutter_effect_fade (ClutterEffectTemplate *template_,
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guint8 end_opacity,
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guint8 end_opacity,
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ClutterEffectCompleteFunc completed_func,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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gpointer completed_data);
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ClutterTimeline *clutter_effect_depth (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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gint start_depth,
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gint end_depth,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_,
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ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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ClutterActor *actor,
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const ClutterKnot *knots,
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const ClutterKnot *knots,
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@ -125,7 +131,7 @@ ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_,
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ClutterEffectCompleteFunc completed_func,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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gpointer completed_data);
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ClutterTimeline * clutter_effect_rotate_x (ClutterEffectTemplate *template_,
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ClutterTimeline *clutter_effect_rotate_x (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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ClutterActor *actor,
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gdouble angle_begin,
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gdouble angle_begin,
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gdouble angle_end,
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gdouble angle_end,
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@ -134,7 +140,7 @@ ClutterTimeline * clutter_effect_rotate_x (ClutterEffectTemplate *template_,
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ClutterRotateDirection direction,
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ClutterRotateDirection direction,
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ClutterEffectCompleteFunc completed_func,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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gpointer completed_data);
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ClutterTimeline * clutter_effect_rotate_y (ClutterEffectTemplate *template_,
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ClutterTimeline *clutter_effect_rotate_y (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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ClutterActor *actor,
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gdouble angle_begin,
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gdouble angle_begin,
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gdouble angle_end,
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gdouble angle_end,
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@ -144,7 +150,7 @@ ClutterTimeline * clutter_effect_rotate_y (ClutterEffectTemplate *template_,
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ClutterEffectCompleteFunc completed_func,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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gpointer completed_data);
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ClutterTimeline * clutter_effect_rotate_z (ClutterEffectTemplate *template_,
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ClutterTimeline *clutter_effect_rotate_z (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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ClutterActor *actor,
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gdouble angle_begin,
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gdouble angle_begin,
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gdouble angle_end,
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gdouble angle_end,
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@ -154,7 +160,6 @@ ClutterTimeline * clutter_effect_rotate_z (ClutterEffectTemplate *template_,
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ClutterEffectCompleteFunc completed_func,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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gpointer completed_data);
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G_END_DECLS
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G_END_DECLS
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#endif /* _CLUTTER_EFFECT */
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#endif /* _CLUTTER_EFFECT */
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@ -413,11 +413,12 @@ clutter_texture_get_type
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<SECTION>
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<SECTION>
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<FILE>clutter-stage</FILE>
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<FILE>clutter-stage</FILE>
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<TITLE>ClutterStage</TITLE>
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<TITLE>ClutterStage</TITLE>
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CLUTTER_STAGE_WIDTH
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CLUTTER_STAGE_HEIGHT
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ClutterPerspective
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ClutterPerspective
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clutter_perspective_copy
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clutter_perspective_copy
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clutter_perspective_free
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clutter_perspective_free
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<SUBSECTION>
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CLUTTER_STAGE_WIDTH
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CLUTTER_STAGE_HEIGHT
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clutter_stage_get_default
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clutter_stage_get_default
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clutter_stage_set_color
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clutter_stage_set_color
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clutter_stage_get_color
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clutter_stage_get_color
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@ -971,10 +972,12 @@ clutter_padding_get_type
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<TITLE>Clutter Effects</TITLE>
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<TITLE>Clutter Effects</TITLE>
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clutter_effect_template_new
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clutter_effect_template_new
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clutter_effect_template_new_full
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clutter_effect_template_new_full
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<SUBSECTION>
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ClutterEffectCompleteFunc
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ClutterEffectCompleteFunc
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clutter_effect_fade
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clutter_effect_fade
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clutter_effect_move
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clutter_effect_move
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clutter_effect_scale
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clutter_effect_scale
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clutter_effect_depth
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clutter_effect_rotate_x
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clutter_effect_rotate_x
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clutter_effect_rotate_y
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clutter_effect_rotate_y
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clutter_effect_rotate_z
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clutter_effect_rotate_z
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