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Avoid referencing file scope context in _context_new()
cogl_context_new() had a mixture of references to the file scope context variable (_context) and the local (context) variable. This renames the file scope variable to _cogl_context to catch unnecessary references to the old name and fixes the code accordingly to reference the local variable instead. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 33a9397ee1ae1729200be2e5084cf43cebb64289)
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66169276f4
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@ -77,7 +77,7 @@ COGL_OBJECT_DEFINE (Context, context);
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extern void
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extern void
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_cogl_create_context_driver (CoglContext *context);
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_cogl_create_context_driver (CoglContext *context);
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static CoglContext *_context = NULL;
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static CoglContext *_cogl_context = NULL;
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static void
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static void
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_cogl_init_feature_overrides (CoglContext *ctx)
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_cogl_init_feature_overrides (CoglContext *ctx)
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@ -174,7 +174,7 @@ cogl_context_new (CoglDisplay *display,
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* has been updated to take an explicit context argument we have
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* has been updated to take an explicit context argument we have
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* to immediately make our pointer the default context.
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* to immediately make our pointer the default context.
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*/
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*/
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_context = context;
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_cogl_context = context;
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/* Init default values */
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/* Init default values */
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memset (context->features, 0, sizeof (context->features));
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memset (context->features, 0, sizeof (context->features));
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@ -263,7 +263,7 @@ cogl_context_new (CoglDisplay *display,
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/* Initialise the driver specific state */
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/* Initialise the driver specific state */
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_cogl_init_feature_overrides (context);
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_cogl_init_feature_overrides (context);
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_context->sampler_cache = _cogl_sampler_cache_new (_context);
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context->sampler_cache = _cogl_sampler_cache_new (context);
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_cogl_pipeline_init_default_pipeline ();
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_cogl_pipeline_init_default_pipeline ();
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_cogl_pipeline_init_default_layers ();
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_cogl_pipeline_init_default_layers ();
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@ -396,14 +396,14 @@ cogl_context_new (CoglDisplay *display,
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GE (context, glEnable (GL_ALPHA_TEST));
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GE (context, glEnable (GL_ALPHA_TEST));
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#endif
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#endif
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_context->current_modelview_entry = NULL;
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context->current_modelview_entry = NULL;
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_context->current_projection_entry = NULL;
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context->current_projection_entry = NULL;
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_cogl_matrix_entry_identity_init (&_context->identity_entry);
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_cogl_matrix_entry_identity_init (&context->identity_entry);
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_cogl_matrix_entry_cache_init (&_context->builtin_flushed_projection);
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_cogl_matrix_entry_cache_init (&context->builtin_flushed_projection);
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_cogl_matrix_entry_cache_init (&_context->builtin_flushed_modelview);
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_cogl_matrix_entry_cache_init (&context->builtin_flushed_modelview);
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default_texture_bitmap =
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default_texture_bitmap =
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cogl_bitmap_new_for_data (_context,
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cogl_bitmap_new_for_data (context,
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1, 1, /* width/height */
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1, 1, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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4, /* rowstride */
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@ -435,8 +435,8 @@ cogl_context_new (CoglDisplay *display,
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context->atlases = NULL;
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context->atlases = NULL;
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g_hook_list_init (&context->atlas_reorganize_callbacks, sizeof (GHook));
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g_hook_list_init (&context->atlas_reorganize_callbacks, sizeof (GHook));
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_context->buffer_map_fallback_array = g_byte_array_new ();
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context->buffer_map_fallback_array = g_byte_array_new ();
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_context->buffer_map_fallback_in_use = FALSE;
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context->buffer_map_fallback_in_use = FALSE;
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/* As far as I can tell, GL_POINT_SPRITE doesn't have any effect
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/* As far as I can tell, GL_POINT_SPRITE doesn't have any effect
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unless GL_COORD_REPLACE is enabled for an individual
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unless GL_COORD_REPLACE is enabled for an individual
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@ -445,7 +445,7 @@ cogl_context_new (CoglDisplay *display,
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each pipeline to track whether any layers have point sprite
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each pipeline to track whether any layers have point sprite
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coords enabled. We don't need to do this for GLES2 because point
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coords enabled. We don't need to do this for GLES2 because point
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sprites are handled using a builtin varying in the shader. */
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sprites are handled using a builtin varying in the shader. */
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if (_context->driver != COGL_DRIVER_GLES2 &&
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if (context->driver != COGL_DRIVER_GLES2 &&
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cogl_has_feature (context, COGL_FEATURE_ID_POINT_SPRITE))
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cogl_has_feature (context, COGL_FEATURE_ID_POINT_SPRITE))
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GE (context, glEnable (GL_POINT_SPRITE));
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GE (context, glEnable (GL_POINT_SPRITE));
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@ -528,10 +528,10 @@ _cogl_context_free (CoglContext *context)
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g_slist_free (context->texture_types);
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g_slist_free (context->texture_types);
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g_slist_free (context->buffer_types);
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g_slist_free (context->buffer_types);
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if (_context->current_modelview_entry)
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if (context->current_modelview_entry)
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_cogl_matrix_entry_unref (_context->current_modelview_entry);
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_cogl_matrix_entry_unref (context->current_modelview_entry);
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if (_context->current_projection_entry)
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if (context->current_projection_entry)
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_cogl_matrix_entry_unref (_context->current_projection_entry);
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_cogl_matrix_entry_unref (context->current_projection_entry);
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_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_projection);
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_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_projection);
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_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_modelview);
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_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_modelview);
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@ -559,10 +559,10 @@ _cogl_context_get_default (void)
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{
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{
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GError *error = NULL;
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GError *error = NULL;
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/* Create if doesn't exist yet */
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/* Create if doesn't exist yet */
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if (_context == NULL)
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if (_cogl_context == NULL)
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{
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{
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_context = cogl_context_new (NULL, &error);
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_cogl_context = cogl_context_new (NULL, &error);
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if (!_context)
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if (!_cogl_context)
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{
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{
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g_warning ("Failed to create default context: %s",
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g_warning ("Failed to create default context: %s",
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error->message);
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error->message);
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@ -570,7 +570,7 @@ _cogl_context_get_default (void)
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}
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}
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}
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}
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return _context;
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return _cogl_context;
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}
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}
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CoglDisplay *
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CoglDisplay *
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