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clutter: Remove some unused deprecated clutter_state API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
This commit is contained in:
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commit
293ec0a1cb
@ -1217,143 +1217,6 @@ clutter_state_get_states (ClutterState *state)
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return g_hash_table_get_keys (state->priv->states);
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}
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/**
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* clutter_state_get_keys:
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* @state: a #ClutterState instance.
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* @source_state_name: (allow-none): the source transition name to query,
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* or %NULL for all source states
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* @target_state_name: (allow-none): the target transition name to query,
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* or %NULL for all target states
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* @object: (allow-none): the specific object instance to list keys for,
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* or %NULL for all managed objects
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* @property_name: (allow-none): the property name to search for, or %NULL
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* for all properties.
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*
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* Returns a list of pointers to opaque structures with accessor functions
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* that describe the keys added to an animator.
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*
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* Return value: (transfer container) (element-type Clutter.StateKey): a
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* newly allocated #GList of #ClutterStateKey<!-- -->s. The contents of
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* the returned list are owned by the #ClutterState and should not be
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* modified or freed. Use g_list_free() to free the resources allocated
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* by the returned list when done using it
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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GList *
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clutter_state_get_keys (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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GObject *object,
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const gchar *property_name)
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{
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GList *s, *state_list;
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GList *targets = NULL;
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State *source_state = NULL;
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g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
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source_state_name = g_intern_string (source_state_name);
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target_state_name = g_intern_string (target_state_name);
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property_name = g_intern_string (property_name);
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if (target_state_name != NULL)
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state_list = g_list_append (NULL, (gpointer) target_state_name);
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else
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state_list = clutter_state_get_states (state);
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if (source_state_name)
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source_state = clutter_state_fetch_state (state, source_state_name, FALSE);
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for (s = state_list; s != NULL; s = s->next)
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{
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State *target_state;
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target_state = clutter_state_fetch_state (state, s->data, FALSE);
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if (target_state != NULL)
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{
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GList *k;
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for (k = target_state->keys; k; k = k->next)
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{
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ClutterStateKey *key = k->data;
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if ((object == NULL || (object == key->object)) &&
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(source_state_name == NULL ||
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source_state == key->source_state) &&
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(property_name == NULL ||
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(property_name == key->property_name)))
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{
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targets = g_list_prepend (targets, key);
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}
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}
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}
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}
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g_list_free (state_list);
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return g_list_reverse (targets);
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}
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/**
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* clutter_state_remove_key:
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* @state: a #ClutterState instance.
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* @source_state_name: (allow-none): the source state name to query,
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* or %NULL for all source states
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* @target_state_name: (allow-none): the target state name to query,
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* or %NULL for all target states
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* @object: (allow-none): the specific object instance to list keys for,
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* or %NULL for all managed objects
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* @property_name: (allow-none): the property name to search for,
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* or %NULL for all properties.
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*
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* Removes all keys matching the search criteria passed in arguments.
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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void
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clutter_state_remove_key (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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GObject *object,
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const gchar *property_name)
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{
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g_return_if_fail (CLUTTER_IS_STATE (state));
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clutter_state_remove_key_internal (state,
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source_state_name, target_state_name,
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object, property_name,
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FALSE);
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}
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/**
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* clutter_state_get_timeline:
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* @state: a #ClutterState
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*
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* Gets the timeline driving the #ClutterState
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*
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* Return value: (transfer none): the #ClutterTimeline that drives
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* the state change animations. The returned timeline is owned
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* by the #ClutterState and it should not be unreferenced directly
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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ClutterTimeline *
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clutter_state_get_timeline (ClutterState *state)
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{
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g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
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return state->priv->timeline;
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}
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static void
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clutter_state_set_property (GObject *object,
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guint prop_id,
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@ -1510,227 +1373,12 @@ G_DEFINE_BOXED_TYPE (ClutterStateKey, clutter_state_key,
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clutter_state_key_copy,
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clutter_state_key_free);
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/**
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* clutter_state_key_get_pre_delay:
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* @state_key: a #ClutterStateKey
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*
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* Retrieves the pause before transitioning starts as a fraction of
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* the total transition time.
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*
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* Return value: the pre delay used before starting the transition.
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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gdouble
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clutter_state_key_get_pre_delay (const ClutterStateKey *state_key)
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{
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g_return_val_if_fail (state_key != NULL, 0.0);
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return state_key->pre_delay;
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}
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/**
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* clutter_state_key_get_post_delay:
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* @state_key: a #ClutterStateKey
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*
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* Retrieves the duration of the pause after transitioning is complete
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* as a fraction of the total transition time.
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*
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* Return value: the post delay, used after doing the transition.
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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gdouble
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clutter_state_key_get_post_delay (const ClutterStateKey *state_key)
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{
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g_return_val_if_fail (state_key != NULL, 0.0);
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return state_key->post_delay;
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}
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/**
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* clutter_state_key_get_mode:
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* @state_key: a #ClutterStateKey
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*
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* Retrieves the easing mode used for @state_key.
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*
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* Return value: the mode of a #ClutterStateKey
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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gulong
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clutter_state_key_get_mode (const ClutterStateKey *state_key)
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{
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g_return_val_if_fail (state_key != NULL, 0);
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return state_key->mode;
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}
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/**
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* clutter_state_key_get_value:
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* @state_key: a #ClutterStateKey
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* @value: a #GValue initialized with the correct type for the @state_key
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*
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* Retrieves a copy of the value for a #ClutterStateKey.
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*
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* The #GValue needs to be already initialized for the value type
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* of the property or to a type that allow transformation from the value
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* type of the key.
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*
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* Use g_value_unset() when done.
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*
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* Return value: %TRUE if the value was successfully retrieved,
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* and %FALSE otherwise
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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gboolean
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clutter_state_key_get_value (const ClutterStateKey *state_key,
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GValue *value)
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{
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g_return_val_if_fail (state_key != NULL, FALSE);
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g_return_val_if_fail (value != NULL, FALSE);
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g_return_val_if_fail (G_VALUE_TYPE (value) != G_TYPE_INVALID, FALSE);
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if (!g_type_is_a (G_VALUE_TYPE (&state_key->value), G_VALUE_TYPE (value)))
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{
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if (g_value_type_compatible (G_VALUE_TYPE (&state_key->value),
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G_VALUE_TYPE (value)))
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{
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g_value_copy (&state_key->value, value);
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return TRUE;
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}
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if (g_value_type_transformable (G_VALUE_TYPE (&state_key->value),
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G_VALUE_TYPE (value)))
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{
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if (g_value_transform (&state_key->value, value))
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return TRUE;
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}
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g_warning ("%s: Unable to convert from %s to %s for the "
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"property '%s' of object %s in the state key",
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G_STRLOC,
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g_type_name (G_VALUE_TYPE (&state_key->value)),
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g_type_name (G_VALUE_TYPE (value)),
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state_key->property_name,
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G_OBJECT_TYPE_NAME (state_key->object));
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return FALSE;
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}
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else
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g_value_copy (&state_key->value, value);
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return TRUE;
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}
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/**
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* clutter_state_key_get_object:
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* @state_key: a #ClutterStateKey
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*
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* Retrieves the object instance this #ClutterStateKey applies to.
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*
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* Return value: (transfer none): the object this state key applies to.
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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GObject *
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clutter_state_key_get_object (const ClutterStateKey *state_key)
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{
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g_return_val_if_fail (state_key, NULL);
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return state_key->object;
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}
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/**
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* clutter_state_key_get_property_name:
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* @state_key: a #ClutterStateKey
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*
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* Retrieves the name of the property this #ClutterStateKey applies to
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*
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* Return value: the name of the property. The returned string is owned
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* by the #ClutterStateKey and should never be modified or freed
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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const gchar *
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clutter_state_key_get_property_name (const ClutterStateKey *state_key)
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{
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g_return_val_if_fail (state_key, NULL);
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return state_key->property_name;
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}
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/**
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* clutter_state_key_get_source_state_name:
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* @state_key: a #ClutterStateKey
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*
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* Retrieves the name of the source state of the @state_key
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*
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* Return value: the name of the source state for this key, or %NULL
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* if this is the generic state key for the given property when
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* transitioning to the target state. The returned string is owned
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* by the #ClutterStateKey and should never be modified or freed
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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const gchar *
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clutter_state_key_get_source_state_name (const ClutterStateKey *state_key)
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{
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g_return_val_if_fail (state_key, NULL);
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if (state_key->source_state != NULL)
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return state_key->source_state->name;
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return NULL;
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}
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/**
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* clutter_state_key_get_target_state_name:
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* @state_key: a #ClutterStateKey
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*
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* Get the name of the source state this #ClutterStateKey contains,
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* or NULL if this is the generic state key for the given property
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* when transitioning to the target state.
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*
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* Return value: the name of the source state for this key, or NULL if
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* the key is generic
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*
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* Since: 1.4
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* Deprecated: 1.12: Use #ClutterKeyframeTransition and
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* #ClutterTransitionGroup instead
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*/
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const gchar *
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clutter_state_key_get_target_state_name (const ClutterStateKey *state_key)
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{
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g_return_val_if_fail (state_key, NULL);
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return state_key->target_state->name;
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}
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/**
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* clutter_state_key_get_property_type:
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* @key: a #ClutterStateKey
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*
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* Retrieves the #GType of the property a key applies to
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*
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* You can use this type to initialize the #GValue to pass to
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* clutter_state_key_get_value()
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*
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* Return value: the #GType of the property
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*
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* Since: 1.4
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@ -131,20 +131,6 @@ void clutter_state_set (ClutterState *state,
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CLUTTER_DEPRECATED
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GList * clutter_state_get_states (ClutterState *state);
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CLUTTER_DEPRECATED
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GList * clutter_state_get_keys (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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GObject *object,
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const gchar *property_name);
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CLUTTER_DEPRECATED
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void clutter_state_remove_key (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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GObject *object,
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const gchar *property_name);
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CLUTTER_DEPRECATED
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ClutterTimeline * clutter_state_get_timeline (ClutterState *state);
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CLUTTER_DEPRECATED
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const gchar * clutter_state_get_state (ClutterState *state);
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/*
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@ -154,24 +140,7 @@ const gchar * clutter_state_get_state (ClutterState *state);
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CLUTTER_DEPRECATED
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GType clutter_state_key_get_type (void) G_GNUC_CONST;
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CLUTTER_DEPRECATED
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gdouble clutter_state_key_get_pre_delay (const ClutterStateKey *state_key);
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CLUTTER_DEPRECATED
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gdouble clutter_state_key_get_post_delay (const ClutterStateKey *state_key);
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CLUTTER_DEPRECATED
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gulong clutter_state_key_get_mode (const ClutterStateKey *state_key);
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CLUTTER_DEPRECATED
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gboolean clutter_state_key_get_value (const ClutterStateKey *state_key,
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GValue *value);
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CLUTTER_DEPRECATED
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GType clutter_state_key_get_property_type (const ClutterStateKey *key);
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CLUTTER_DEPRECATED
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GObject * clutter_state_key_get_object (const ClutterStateKey *state_key);
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CLUTTER_DEPRECATED
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const gchar * clutter_state_key_get_property_name (const ClutterStateKey *state_key);
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CLUTTER_DEPRECATED
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const gchar * clutter_state_key_get_source_state_name (const ClutterStateKey *state_key);
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CLUTTER_DEPRECATED
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const gchar * clutter_state_key_get_target_state_name (const ClutterStateKey *state_key);
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G_END_DECLS
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