clutter: Remove some unused deprecated clutter_actor API

https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
This commit is contained in:
Adam Jackson 2019-11-05 12:51:59 -05:00 committed by Georges Basile Stavracas Neto
parent c4d1e150ba
commit 289e24f1f7
2 changed files with 0 additions and 379 deletions

View File

@ -2028,29 +2028,6 @@ clutter_actor_hide (ClutterActor *self)
g_object_thaw_notify (G_OBJECT (self)); g_object_thaw_notify (G_OBJECT (self));
} }
/**
* clutter_actor_hide_all:
* @self: a #ClutterActor
*
* Calls clutter_actor_hide() on all child actors (if any).
*
* Since: 0.2
*
* Deprecated: 1.10: Using clutter_actor_hide() on the actor will
* prevent its children from being painted as well.
*/
void
clutter_actor_hide_all (ClutterActor *self)
{
ClutterActorClass *klass;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
klass = CLUTTER_ACTOR_GET_CLASS (self);
if (klass->hide_all)
klass->hide_all (self);
}
/** /**
* clutter_actor_realize: * clutter_actor_realize:
* @self: A #ClutterActor * @self: A #ClutterActor
@ -4531,7 +4508,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
clutter_actor_queue_compute_expand (self); clutter_actor_queue_compute_expand (self);
} }
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child) && if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child) &&
!CLUTTER_ACTOR_IN_DESTRUCTION (child)) !CLUTTER_ACTOR_IN_DESTRUCTION (child))
{ {
@ -11727,45 +11703,6 @@ clutter_actor_set_scale_full (ClutterActor *self,
g_object_thaw_notify (G_OBJECT (self)); g_object_thaw_notify (G_OBJECT (self));
} }
/**
* clutter_actor_set_scale_with_gravity:
* @self: A #ClutterActor
* @scale_x: double factor to scale actor by horizontally.
* @scale_y: double factor to scale actor by vertically.
* @gravity: the location of the scale center expressed as a compass
* direction.
*
* Scales an actor with the given factors around the given
* center point. The center point is specified as one of the compass
* directions in #ClutterGravity. For example, setting it to north
* will cause the top of the actor to remain unchanged and the rest of
* the actor to expand left, right and downwards.
*
* The #ClutterActor:scale-x and #ClutterActor:scale-y properties are
* animatable.
*
* Since: 1.0
*
* Deprecated: 1.12: Use clutter_actor_set_pivot_point() to set the
* scale center using normalized coordinates instead.
*/
void
clutter_actor_set_scale_with_gravity (ClutterActor *self,
gdouble scale_x,
gdouble scale_y,
ClutterGravity gravity)
{
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_object_freeze_notify (G_OBJECT (self));
clutter_actor_set_scale_factor (self, CLUTTER_X_AXIS, scale_x);
clutter_actor_set_scale_factor (self, CLUTTER_Y_AXIS, scale_y);
clutter_actor_set_scale_gravity (self, gravity);
g_object_thaw_notify (G_OBJECT (self));
}
/** /**
* clutter_actor_get_scale: * clutter_actor_get_scale:
* @self: A #ClutterActor * @self: A #ClutterActor
@ -12156,27 +12093,6 @@ clutter_actor_get_name (ClutterActor *self)
return self->priv->name; return self->priv->name;
} }
/**
* clutter_actor_get_gid:
* @self: A #ClutterActor
*
* Retrieves the unique id for @self.
*
* Return value: Globally unique value for this object instance.
*
* Since: 0.6
*
* Deprecated: 1.8: The id is not used any longer, and this function
* always returns 0.
*/
guint32
clutter_actor_get_gid (ClutterActor *self)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
return 0;
}
static inline void static inline void
clutter_actor_set_depth_internal (ClutterActor *self, clutter_actor_set_depth_internal (ClutterActor *self,
float depth) float depth)
@ -13164,7 +13080,6 @@ clutter_actor_add_child_internal (ClutterActor *self,
clutter_actor_queue_compute_expand (self); clutter_actor_queue_compute_expand (self);
} }
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child)) if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
{ {
child->priv->needs_compute_resource_scale = TRUE; child->priv->needs_compute_resource_scale = TRUE;
@ -13685,89 +13600,6 @@ clutter_actor_unparent (ClutterActor *self)
REMOVE_CHILD_LEGACY_FLAGS); REMOVE_CHILD_LEGACY_FLAGS);
} }
/**
* clutter_actor_reparent:
* @self: a #ClutterActor
* @new_parent: the new #ClutterActor parent
*
* Resets the parent actor of @self.
*
* This function is logically equivalent to calling clutter_actor_unparent()
* and clutter_actor_set_parent(), but more efficiently implemented, as it
* ensures the child is not finalized when unparented, and emits the
* #ClutterActor::parent-set signal only once.
*
* In reality, calling this function is less useful than it sounds, as some
* application code may rely on changes in the intermediate state between
* removal and addition of the actor from its old parent to the @new_parent.
* Thus, it is strongly encouraged to avoid using this function in application
* code.
*
* Since: 0.2
*
* Deprecated: 1.10: Use clutter_actor_remove_child() and
* clutter_actor_add_child() instead; remember to take a reference on
* the actor being removed before calling clutter_actor_remove_child()
* to avoid the reference count dropping to zero and the actor being
* destroyed.
*/
void
clutter_actor_reparent (ClutterActor *self,
ClutterActor *new_parent)
{
ClutterActorPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (CLUTTER_IS_ACTOR (new_parent));
g_return_if_fail (self != new_parent);
if (CLUTTER_ACTOR_IS_TOPLEVEL (self))
{
g_warning ("Cannot set a parent on a toplevel actor");
return;
}
if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
{
g_warning ("Cannot set a parent currently being destroyed");
return;
}
priv = self->priv;
if (priv->parent != new_parent)
{
ClutterActor *old_parent;
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_REPARENT);
old_parent = priv->parent;
g_object_ref (self);
if (old_parent != NULL)
{
/* this will have to call unparent() */
clutter_container_remove_actor (CLUTTER_CONTAINER (old_parent), self);
}
/* Note, will call set_parent() */
clutter_container_add_actor (CLUTTER_CONTAINER (new_parent), self);
priv->needs_compute_resource_scale = TRUE;
/* we emit the ::parent-set signal once */
g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_REPARENT);
/* the IN_REPARENT flag suspends state updates */
clutter_actor_update_map_state (self, MAP_STATE_CHECK);
g_object_unref (self);
}
}
/** /**
* clutter_actor_contains: * clutter_actor_contains:
* @self: A #ClutterActor * @self: A #ClutterActor
@ -13935,134 +13767,6 @@ clutter_actor_set_child_at_index (ClutterActor *self,
clutter_actor_queue_relayout (self); clutter_actor_queue_relayout (self);
} }
/**
* clutter_actor_raise:
* @self: A #ClutterActor
* @below: (allow-none): A #ClutterActor to raise above.
*
* Puts @self above @below.
*
* Both actors must have the same parent, and the parent must implement
* the #ClutterContainer interface
*
* This function calls clutter_container_raise_child() internally.
*
* Deprecated: 1.10: Use clutter_actor_set_child_above_sibling() instead.
*/
void
clutter_actor_raise (ClutterActor *self,
ClutterActor *below)
{
ClutterActor *parent;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
parent = clutter_actor_get_parent (self);
if (parent == NULL)
{
g_warning ("%s: Actor '%s' is not inside a container",
G_STRFUNC,
_clutter_actor_get_debug_name (self));
return;
}
if (below != NULL)
{
if (parent != clutter_actor_get_parent (below))
{
g_warning ("%s Actor '%s' is not in the same container as "
"actor '%s'",
G_STRFUNC,
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (below));
return;
}
}
clutter_container_raise_child (CLUTTER_CONTAINER (parent), self, below);
}
/**
* clutter_actor_lower:
* @self: A #ClutterActor
* @above: (allow-none): A #ClutterActor to lower below
*
* Puts @self below @above.
*
* Both actors must have the same parent, and the parent must implement
* the #ClutterContainer interface.
*
* This function calls clutter_container_lower_child() internally.
*
* Deprecated: 1.10: Use clutter_actor_set_child_below_sibling() instead.
*/
void
clutter_actor_lower (ClutterActor *self,
ClutterActor *above)
{
ClutterActor *parent;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
parent = clutter_actor_get_parent (self);
if (parent == NULL)
{
g_warning ("%s: Actor of type %s is not inside a container",
G_STRFUNC,
_clutter_actor_get_debug_name (self));
return;
}
if (above)
{
if (parent != clutter_actor_get_parent (above))
{
g_warning ("%s: Actor '%s' is not in the same container as "
"actor '%s'",
G_STRFUNC,
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (above));
return;
}
}
clutter_container_lower_child (CLUTTER_CONTAINER (parent), self, above);
}
/**
* clutter_actor_raise_top:
* @self: A #ClutterActor
*
* Raises @self to the top.
*
* This function calls clutter_actor_raise() internally.
*
* Deprecated: 1.10: Use clutter_actor_set_child_above_sibling() with
* a %NULL sibling, instead.
*/
void
clutter_actor_raise_top (ClutterActor *self)
{
clutter_actor_raise (self, NULL);
}
/**
* clutter_actor_lower_bottom:
* @self: A #ClutterActor
*
* Lowers @self to the bottom.
*
* This function calls clutter_actor_lower() internally.
*
* Deprecated: 1.10: Use clutter_actor_set_child_below_sibling() with
* a %NULL sibling, instead.
*/
void
clutter_actor_lower_bottom (ClutterActor *self)
{
clutter_actor_lower (self, NULL);
}
/* /*
* Event handling * Event handling
*/ */
@ -14205,34 +13909,6 @@ clutter_actor_get_reactive (ClutterActor *actor)
return CLUTTER_ACTOR_IS_REACTIVE (actor) ? TRUE : FALSE; return CLUTTER_ACTOR_IS_REACTIVE (actor) ? TRUE : FALSE;
} }
/**
* clutter_actor_get_anchor_point:
* @self: a #ClutterActor
* @anchor_x: (out): return location for the X coordinate of the anchor point
* @anchor_y: (out): return location for the Y coordinate of the anchor point
*
* Gets the current anchor point of the @actor in pixels.
*
* Since: 0.6
*
* Deprecated: 1.12: Use #ClutterActor:pivot-point instead
*/
void
clutter_actor_get_anchor_point (ClutterActor *self,
gfloat *anchor_x,
gfloat *anchor_y)
{
const ClutterTransformInfo *info;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
info = _clutter_actor_get_transform_info_or_defaults (self);
clutter_anchor_coord_get_units (self, &info->anchor,
anchor_x,
anchor_y,
NULL);
}
/** /**
* clutter_actor_set_anchor_point: * clutter_actor_set_anchor_point:
* @self: a #ClutterActor * @self: a #ClutterActor
@ -16492,25 +16168,6 @@ clutter_actor_unset_flags (ClutterActor *self,
g_object_thaw_notify (obj); g_object_thaw_notify (obj);
} }
/**
* clutter_actor_get_transformation_matrix:
* @self: a #ClutterActor
* @matrix: (out caller-allocates): the return location for a #ClutterMatrix
*
* Retrieves the transformations applied to @self relative to its
* parent.
*
* Since: 1.0
*
* Deprecated: 1.12: Use clutter_actor_get_transform() instead
*/
void
clutter_actor_get_transformation_matrix (ClutterActor *self,
ClutterMatrix *matrix)
{
clutter_actor_get_transform (self, matrix);
}
static void static void
clutter_actor_set_transform_internal (ClutterActor *self, clutter_actor_set_transform_internal (ClutterActor *self,
const ClutterMatrix *transform) const ClutterMatrix *transform)

View File

@ -33,16 +33,9 @@
G_BEGIN_DECLS G_BEGIN_DECLS
CLUTTER_DEPRECATED
guint32 clutter_actor_get_gid (ClutterActor *self);
CLUTTER_DEPRECATED CLUTTER_DEPRECATED
ClutterActor * clutter_get_actor_by_gid (guint32 id_); ClutterActor * clutter_get_actor_by_gid (guint32 id_);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
void clutter_actor_reparent (ClutterActor *self,
ClutterActor *new_parent);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child) CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_actor_set_parent (ClutterActor *self, void clutter_actor_set_parent (ClutterActor *self,
ClutterActor *parent); ClutterActor *parent);
@ -50,20 +43,6 @@ void clutter_actor_set_parent (ClutterActor
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child) CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
void clutter_actor_unparent (ClutterActor *self); void clutter_actor_unparent (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling)
void clutter_actor_raise (ClutterActor *self,
ClutterActor *below);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling)
void clutter_actor_lower (ClutterActor *self,
ClutterActor *above);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling() with NULL sibling)
void clutter_actor_raise_top (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling() with NULL sibling)
void clutter_actor_lower_bottom (ClutterActor *self);
CLUTTER_DEPRECATED CLUTTER_DEPRECATED
void clutter_actor_push_internal (ClutterActor *self); void clutter_actor_push_internal (ClutterActor *self);
@ -73,9 +52,6 @@ void clutter_actor_pop_internal (ClutterActor
CLUTTER_DEPRECATED CLUTTER_DEPRECATED
void clutter_actor_show_all (ClutterActor *self); void clutter_actor_show_all (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_hide_all (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_z_position) CLUTTER_DEPRECATED_FOR(clutter_actor_set_z_position)
void clutter_actor_set_depth (ClutterActor *self, void clutter_actor_set_depth (ClutterActor *self,
gfloat depth); gfloat depth);
@ -109,11 +85,6 @@ void clutter_actor_set_scale_full (ClutterActor
gdouble scale_y, gdouble scale_y,
gfloat center_x, gfloat center_x,
gfloat center_y); gfloat center_y);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point)
void clutter_actor_set_scale_with_gravity (ClutterActor *self,
gdouble scale_x,
gdouble scale_y,
ClutterGravity gravity);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_pivot_point) CLUTTER_DEPRECATED_FOR(clutter_actor_get_pivot_point)
void clutter_actor_get_scale_center (ClutterActor *self, void clutter_actor_get_scale_center (ClutterActor *self,
gfloat *center_x, gfloat *center_x,
@ -130,10 +101,6 @@ void clutter_actor_move_anchor_point (ClutterActor
gfloat anchor_x, gfloat anchor_x,
gfloat anchor_y); gfloat anchor_y);
CLUTTER_DEPRECATED CLUTTER_DEPRECATED
void clutter_actor_get_anchor_point (ClutterActor *self,
gfloat *anchor_x,
gfloat *anchor_y);
CLUTTER_DEPRECATED
ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self); ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
CLUTTER_DEPRECATED CLUTTER_DEPRECATED
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self, void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
@ -141,9 +108,6 @@ void clutter_actor_set_anchor_point_from_gravity (ClutterActor
CLUTTER_DEPRECATED CLUTTER_DEPRECATED
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self, void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity); ClutterGravity gravity);
CLUTTER_DEPRECATED
void clutter_actor_get_transformation_matrix (ClutterActor *self,
ClutterMatrix *matrix);
G_END_DECLS G_END_DECLS