cogl-context: Use the function pointer for glActiveUnit

Under WGL, any functions that were defined after GL 1.1 are not
directly exported in the DLL so we need to reference them via the
function pointers. A new call to glActiveUnit was missed in
cogl-context.c
This commit is contained in:
Neil Roberts 2010-06-18 15:25:51 +01:00
parent f95cdfc11e
commit 270e1e8188

View File

@ -37,6 +37,10 @@
#include <string.h> #include <string.h>
#ifdef HAVE_COGL_GL
#define glActiveTexture _context->drv.pf_glActiveTexture
#endif
extern void extern void
_cogl_create_context_driver (CoglContext *context); _cogl_create_context_driver (CoglContext *context);