diff --git a/clutter/clutter-bin-layout.c b/clutter/clutter-bin-layout.c index 12a850200..11dd0a60e 100644 --- a/clutter/clutter-bin-layout.c +++ b/clutter/clutter-bin-layout.c @@ -51,36 +51,10 @@ * * * How to pack actors inside a BinLayout - * The following code shows how to build a composite actor with - * a texture and a background, and add controls overlayed on top. The - * background is set to fill the whole allocation, whilst the texture - * is centered; there is a control in the top right corner and a label - * in the bottom, filling out the whole allocated width. * - * ClutterLayoutManager *manager; - * ClutterActor *box; - * - * /* create the layout first */ - * layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER, - * CLUTTER_BIN_ALIGNMENT_CENTER); - * box = clutter_box_new (layout); /* then the container */ - * - * /* we can use the layout object to add actors */ - * clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), background, - * CLUTTER_BIN_ALIGNMENT_FILL, - * CLUTTER_BIN_ALIGNMENT_FILL); - * clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), icon, - * CLUTTER_BIN_ALIGNMENT_CENTER, - * CLUTTER_BIN_ALIGNMENT_CENTER); - * - * /* align to the bottom left */ - * clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), label, - * CLUTTER_BIN_ALIGNMENT_START, - * CLUTTER_BIN_ALIGNMENT_END); - * /* align to the top right */ - * clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), button, - * CLUTTER_BIN_ALIGNMENT_END, - * CLUTTER_BIN_ALIGNMENT_START); + * + * FIXME: MISSING XINCLUDE CONTENT + * * * *