Adapt win32 backend to the semantic change of StageWindow

http://bugzilla.openedhand.com/show_bug.cgi?id=1847

Signed-off-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Samuel Degrande 2009-10-26 16:28:36 +01:00 committed by Neil Roberts
parent b69ee0989b
commit 26ce94eda0
3 changed files with 191 additions and 184 deletions

View File

@ -231,7 +231,11 @@ static void
clutter_backend_win32_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
if (stage == NULL)
ClutterStageWindow *impl;
if (stage == NULL ||
(CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_ACTOR_IN_DESTRUCTION) ||
((impl = _clutter_stage_get_window (stage)) == NULL))
{
CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
@ -241,9 +245,7 @@ clutter_backend_win32_ensure_context (ClutterBackend *backend,
{
ClutterBackendWin32 *backend_win32;
ClutterStageWin32 *stage_win32;
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
g_return_if_fail (impl != NULL);
CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
@ -303,14 +305,14 @@ clutter_backend_win32_redraw (ClutterBackend *backend,
SwapBuffers (stage_win32->client_dc);
}
static ClutterActor *
static ClutterStageWindow *
clutter_backend_win32_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
ClutterStageWin32 *stage_win32;
ClutterActor *stage;
ClutterStageWindow *stage;
CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'",
g_type_name (CLUTTER_STAGE_TYPE));

View File

@ -48,75 +48,55 @@ static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageWin32,
clutter_stage_win32,
CLUTTER_TYPE_GROUP,
G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE
(CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
static void
clutter_stage_win32_show (ClutterActor *actor)
clutter_stage_win32_show (ClutterStageWindow *stage_window,
gboolean do_raise)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (actor);
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
if (stage_win32->hwnd)
ShowWindow (stage_win32->hwnd, SW_SHOW);
{
ShowWindow (stage_win32->hwnd, do_raise ? SW_SHOW : SW_SHOWNA);
clutter_stage_ensure_viewport (CLUTTER_STAGE (stage_win32->wrapper));
clutter_actor_map (CLUTTER_ACTOR (stage_win32->wrapper));
}
}
static void
clutter_stage_win32_hide (ClutterActor *actor)
clutter_stage_win32_hide (ClutterStageWindow *stage_window)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (actor);
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
if (stage_win32->hwnd)
{
clutter_actor_unmap (CLUTTER_ACTOR (stage_win32->wrapper));
ShowWindow (stage_win32->hwnd, SW_HIDE);
}
static void
clutter_stage_win32_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (self);
int width;
/* If we're in fullscreen mode then return the size of the screen
instead */
if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN))
width = stage_win32->fullscreen_rect.right
- stage_win32->fullscreen_rect.left;
else
width = stage_win32->win_width;
if (min_width_p)
*min_width_p = width;
if (natural_width_p)
*natural_width_p = width;
}
static void
clutter_stage_win32_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
clutter_stage_win32_get_geometry (ClutterStageWindow *stage_window,
ClutterGeometry *geometry)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (self);
int height;
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
/* If we're in fullscreen mode then return the size of the screen
instead */
if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN))
height = stage_win32->fullscreen_rect.bottom
- stage_win32->fullscreen_rect.top;
else
height = stage_win32->win_height;
{
geometry->width = (stage_win32->fullscreen_rect.right
- stage_win32->fullscreen_rect.left);
geometry->height = (stage_win32->fullscreen_rect.bottom
- stage_win32->fullscreen_rect.top);
return;
}
if (min_height_p)
*min_height_p = height;
if (natural_height_p)
*natural_height_p = height;
geometry->width = stage_win32->win_width;
geometry->height = stage_win32->win_height;
}
static void
@ -179,31 +159,29 @@ _clutter_stage_win32_get_min_max_info (ClutterStageWin32 *stage_win32,
}
static void
clutter_stage_win32_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
clutter_stage_win32_resize (ClutterStageWindow *stage_window,
gint width,
gint height)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (self);
gint new_width, new_height;
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
gboolean resize;
new_width = ABS (box->x2 - box->x1);
new_height = ABS (box->y2 - box->y1);
resize = clutter_stage_get_user_resizable (stage_win32->wrapper);
if (new_width != stage_win32->win_width ||
new_height != stage_win32->win_height)
if (width != stage_win32->win_width || height != stage_win32->win_height)
{
/* Ignore size requests if we are in full screen mode */
if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN) == 0)
{
stage_win32->win_width = new_width;
stage_win32->win_height = new_height;
stage_win32->win_width = width;
stage_win32->win_height = height;
if (stage_win32->hwnd != NULL && !stage_win32->is_foreign_win)
{
int full_width, full_height;
get_full_window_size (stage_win32,
new_width, new_height,
width, height,
&full_width, &full_height);
SetWindowPos (stage_win32->hwnd, NULL,
@ -216,9 +194,6 @@ clutter_stage_win32_allocate (ClutterActor *self,
CLUTTER_SET_PRIVATE_FLAGS (stage_win32->wrapper,
CLUTTER_ACTOR_SYNC_MATRICES);
}
CLUTTER_ACTOR_CLASS (clutter_stage_win32_parent_class)
->allocate (self, box, flags);
}
static void
@ -226,15 +201,32 @@ clutter_stage_win32_set_title (ClutterStageWindow *stage_window,
const gchar *title)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
wchar_t *wtitle;
/* Empty window titles not allowed, so set it to just a period. */
if (title == NULL || !title[0])
title = ".";
wtitle = g_utf8_to_utf16 (title, -1, NULL, NULL, NULL);
SetWindowTextW (stage_win32->hwnd, wtitle);
g_free (wtitle);
if (stage_win32->wtitle != NULL)
g_free (stage_win32->wtitle);
stage_win32->wtitle = g_utf8_to_utf16 (title, -1, NULL, NULL, NULL);
/* If the window is not yet created, the title will be set during the
window creation */
if (stage_win32->hwnd != NULL)
SetWindowTextW (stage_win32->hwnd, stage_win32->wtitle);
}
static void
clutter_stage_win32_set_cursor_visible (ClutterStageWindow *stage_window,
gboolean cursor_visible)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
if (stage_win32->is_cursor_visible != cursor_visible &&
stage_win32->tracking_mouse)
ShowCursor (cursor_visible);
stage_win32->is_cursor_visible = cursor_visible;
}
static LONG
@ -452,10 +444,10 @@ clutter_stage_win32_choose_pixel_format (HDC dc, PIXELFORMATDESCRIPTOR *pfd)
return best_pf;
}
static void
clutter_stage_win32_realize (ClutterActor *actor)
static gboolean
clutter_stage_win32_realize (ClutterStageWindow *stage_window)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (actor);
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
ClutterBackendWin32 *backend_win32;
PIXELFORMATDESCRIPTOR pfd;
int pf;
@ -495,8 +487,11 @@ clutter_stage_win32_realize (ClutterActor *actor)
&win_width, &win_height);
}
if (stage_win32->wtitle == NULL)
stage_win32->wtitle = g_utf8_to_utf16 (".", -1, NULL, NULL, NULL);
stage_win32->hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (window_class),
L".",
stage_win32->wtitle,
get_window_style (stage_win32),
win_xpos,
win_ypos,
@ -552,22 +547,15 @@ clutter_stage_win32_realize (ClutterActor *actor)
CLUTTER_NOTE (BACKEND, "Successfully realized stage");
return;
return TRUE;
fail:
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return FALSE;
}
static void
clutter_stage_win32_unrealize (ClutterActor *actor)
clutter_stage_win32_unprepare_window (ClutterStageWin32 *stage_win32)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (actor);
CLUTTER_NOTE (BACKEND, "Unrealizing stage");
if (CLUTTER_ACTOR_CLASS (clutter_stage_win32_parent_class)->unrealize != NULL)
CLUTTER_ACTOR_CLASS (clutter_stage_win32_parent_class)->unrealize (actor);
if (stage_win32->client_dc)
{
ReleaseDC (stage_win32->hwnd, stage_win32->client_dc);
@ -582,15 +570,33 @@ clutter_stage_win32_unrealize (ClutterActor *actor)
invalid stage instance */
SetWindowLongPtrW (stage_win32->hwnd, 0, (LONG_PTR) 0);
DestroyWindow (stage_win32->hwnd);
stage_win32->hwnd = NULL;
}
}
static void
clutter_stage_win32_unrealize (ClutterStageWindow *stage_window)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
CLUTTER_NOTE (BACKEND, "Unrealizing stage");
clutter_stage_win32_unprepare_window (stage_win32);
}
static void
clutter_stage_win32_dispose (GObject *gobject)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (gobject);
/* Make sure that context and window are destroyed in case unrealize
* hasn't been called yet.
*/
if (stage_win32->hwnd)
clutter_stage_win32_unprepare_window (stage_win32);
if (stage_win32->wtitle)
g_free (stage_win32->wtitle);
G_OBJECT_CLASS (clutter_stage_win32_parent_class)->dispose (gobject);
}
@ -598,15 +604,8 @@ static void
clutter_stage_win32_class_init (ClutterStageWin32Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->dispose = clutter_stage_win32_dispose;
actor_class->get_preferred_width = clutter_stage_win32_get_preferred_width;
actor_class->get_preferred_height = clutter_stage_win32_get_preferred_height;
actor_class->allocate = clutter_stage_win32_allocate;
actor_class->realize = clutter_stage_win32_realize;
actor_class->unrealize = clutter_stage_win32_unrealize;
}
static void
@ -619,7 +618,8 @@ clutter_stage_win32_init (ClutterStageWin32 *stage)
stage->backend = NULL;
stage->scroll_pos = 0;
stage->is_foreign_win = FALSE;
stage->wtitle = NULL;
stage->is_cursor_visible = TRUE;
stage->wrapper = NULL;
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_IS_TOPLEVEL);
@ -631,9 +631,14 @@ clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
iface->get_wrapper = clutter_stage_win32_get_wrapper;
iface->set_title = clutter_stage_win32_set_title;
iface->set_fullscreen = clutter_stage_win32_set_fullscreen;
iface->set_cursor_visible = clutter_stage_win32_set_cursor_visible;
iface->set_user_resizable = clutter_stage_win32_set_user_resize;
iface->show = clutter_stage_win32_show;
iface->hide = clutter_stage_win32_hide;
iface->resize = clutter_stage_win32_resize;
iface->get_geometry = clutter_stage_win32_get_geometry;
iface->realize = clutter_stage_win32_realize;
iface->unrealize = clutter_stage_win32_unrealize;
}
/**
@ -773,7 +778,6 @@ clutter_win32_set_stage_foreign (ClutterStage *stage,
void
clutter_stage_win32_map (ClutterStageWin32 *stage_win32)
{
clutter_actor_map (CLUTTER_ACTOR (stage_win32));
clutter_actor_map (CLUTTER_ACTOR (stage_win32->wrapper));
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_win32->wrapper));
@ -782,6 +786,5 @@ clutter_stage_win32_map (ClutterStageWin32 *stage_win32)
void
clutter_stage_win32_unmap (ClutterStageWin32 *stage_win32)
{
clutter_actor_unmap (CLUTTER_ACTOR (stage_win32));
clutter_actor_unmap (CLUTTER_ACTOR (stage_win32->wrapper));
}

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@ -52,6 +52,8 @@ struct _ClutterStageWin32
RECT fullscreen_rect;
gboolean is_foreign_win;
gboolean tracking_mouse;
wchar_t *wtitle;
gboolean is_cursor_visible;
ClutterBackendWin32 *backend;
ClutterStageState state;