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[group] avoid double evaluation of arguments in clutter_group_add
clutter_group_add would evaluate the actor argument twice, which is bad if this is a function call creating a new actor and not a variable.
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@ -106,10 +106,10 @@ void clutter_group_remove_all (ClutterGroup *group);
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/* for Mr. Mallum */
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/* for Mr. Mallum */
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#define clutter_group_add(group,actor) G_STMT_START { \
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#define clutter_group_add(group,actor) G_STMT_START { \
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if (CLUTTER_IS_GROUP ((group)) && CLUTTER_IS_ACTOR ((actor))) \
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ClutterActor *_actor = (ClutterActor *) (actor); \
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if (CLUTTER_IS_GROUP ((group)) && CLUTTER_IS_ACTOR ((_actor))) \
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{ \
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{ \
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ClutterContainer *_container = (ClutterContainer *) (group); \
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ClutterContainer *_container = (ClutterContainer *) (group); \
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ClutterActor *_actor = (ClutterActor *) (actor); \
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clutter_container_add_actor (_container, _actor); \
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clutter_container_add_actor (_container, _actor); \
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} } G_STMT_END
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} } G_STMT_END
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