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shadow-factory: Don't set implicit Cogl material
We only draw with non-deprecated API already, so there is no reason to set the source material. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
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@ -216,11 +216,13 @@ meta_shadow_paint (MetaShadow *shadow,
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int dest_x[4];
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int dest_x[4];
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int dest_y[4];
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int dest_y[4];
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int n_x, n_y;
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int n_x, n_y;
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gboolean source_updated = FALSE;
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if (clip && cairo_region_is_empty (clip))
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if (clip && cairo_region_is_empty (clip))
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return;
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return;
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cogl_pipeline_set_color4ub (shadow->pipeline,
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opacity, opacity, opacity, opacity);
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if (shadow->scale_width)
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if (shadow->scale_width)
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{
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{
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n_x = 3;
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n_x = 3;
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@ -298,14 +300,6 @@ meta_shadow_paint (MetaShadow *shadow,
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if (overlap == CAIRO_REGION_OVERLAP_OUT)
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if (overlap == CAIRO_REGION_OVERLAP_OUT)
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continue;
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continue;
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if (!source_updated)
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{
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cogl_pipeline_set_color4ub (shadow->pipeline,
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opacity, opacity, opacity, opacity);
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cogl_set_source (shadow->pipeline);
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source_updated = TRUE;
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}
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/* There's quite a bit of overhead from allocating a new
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/* There's quite a bit of overhead from allocating a new
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* region in order to find an exact intersection and
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* region in order to find an exact intersection and
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* generating more geometry - we make the assumption that
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* generating more geometry - we make the assumption that
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