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[Cogl] Fixes automatic handling of the GL blend enable state.
Bug #1460 - Handling of flags in cogl_material_set_color Cogl automatically enables/disables blending based on whether the source color has an alhpa < 1.0, or if any textures with an alpha component are in use, but it wasn't doing it quite right. At the same time I removed some of the dirty flags which on second thought are nothing more than micro-optimsations that only helped clutter the code. thanks to Owen Taylor for reporting the bug
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@ -60,12 +60,10 @@ typedef enum _CoglMaterialFlags
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{
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COGL_MATERIAL_FLAG_ENABLE_BLEND = 1L<<0,
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COGL_MATERIAL_FLAG_SHOWN_SAMPLER_WARNING = 1L<<1,
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COGL_MATERIAL_FLAG_DIRTY = 1L<<2,
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COGL_MATERIAL_FLAG_LAYERS_DIRTY = 1L<<3,
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COGL_MATERIAL_FLAG_DEFAULT_COLOR = 1L<<4,
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COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL = 1L<<5,
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COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC = 1L<<6,
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COGL_MATERIAL_FLAG_DEFAULT_BLEND_FUNC = 1L<<7
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COGL_MATERIAL_FLAG_DEFAULT_COLOR = 1L<<2,
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COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL = 1L<<3,
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COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC = 1L<<4,
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COGL_MATERIAL_FLAG_DEFAULT_BLEND_FUNC = 1L<<5
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} CoglMaterialFlags;
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struct _CoglMaterial
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@ -88,6 +88,26 @@ _cogl_material_free (CoglMaterial *material)
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g_free (material);
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}
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static void
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handle_automatic_blend_enable (CoglMaterial *material)
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{
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GList *tmp;
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/* XXX: If we expose manual control over ENABLE_BLEND, we'll add
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* a flag to know when it's user configured, so we don't trash it */
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material->flags &= ~COGL_MATERIAL_FLAG_ENABLE_BLEND;
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for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
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{
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CoglMaterialLayer *layer = tmp->data;
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if (cogl_texture_get_format (layer->texture) & COGL_A_BIT)
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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}
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if (material->unlit[3] != 1.0)
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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}
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void
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cogl_material_get_color (CoglHandle handle,
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CoglColor *color)
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@ -125,17 +145,14 @@ cogl_material_set_color (CoglHandle handle,
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memcpy (material->unlit, unlit, sizeof (unlit));
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_COLOR;
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if (unlit[0] == 1.0 &&
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unlit[1] == 1.0 &&
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unlit[2] == 1.0 &&
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unlit[3] == 1.0)
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material->flags |= COGL_MATERIAL_FLAG_DEFAULT_COLOR;
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if (unlit[3] != 1.0)
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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material->flags |= COGL_MATERIAL_FLAG_DIRTY;
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_COLOR;
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handle_automatic_blend_enable (material);
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}
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void
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@ -184,7 +201,6 @@ cogl_material_set_ambient (CoglHandle handle,
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ambient[2] = cogl_color_get_blue_float (ambient_color);
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ambient[3] = cogl_color_get_alpha_float (ambient_color);
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material->flags |= COGL_MATERIAL_FLAG_DIRTY;
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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}
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@ -222,7 +238,6 @@ cogl_material_set_diffuse (CoglHandle handle,
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diffuse[2] = cogl_color_get_blue_float (diffuse_color);
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diffuse[3] = cogl_color_get_alpha_float (diffuse_color);
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material->flags |= COGL_MATERIAL_FLAG_DIRTY;
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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}
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@ -268,7 +283,6 @@ cogl_material_set_specular (CoglHandle handle,
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specular[2] = cogl_color_get_blue_float (specular_color);
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specular[3] = cogl_color_get_alpha_float (specular_color);
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material->flags |= COGL_MATERIAL_FLAG_DIRTY;
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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}
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@ -300,7 +314,6 @@ cogl_material_set_shininess (CoglHandle handle,
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material->shininess = (GLfloat)shininess * 128.0;
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material->flags |= COGL_MATERIAL_FLAG_DIRTY;
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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}
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@ -338,7 +351,6 @@ cogl_material_set_emission (CoglHandle handle,
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emission[2] = cogl_color_get_blue_float (emission_color);
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emission[3] = cogl_color_get_alpha_float (emission_color);
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material->flags |= COGL_MATERIAL_FLAG_DIRTY;
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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}
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@ -355,7 +367,6 @@ cogl_material_set_alpha_test_function (CoglHandle handle,
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material->alpha_func = alpha_func;
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material->alpha_func_reference = (GLfloat)alpha_reference;
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material->flags |= COGL_MATERIAL_FLAG_DIRTY;
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC;
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}
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@ -372,7 +383,6 @@ cogl_material_set_blend_factors (CoglHandle handle,
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material->blend_src_factor = src_factor;
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material->blend_dst_factor = dst_factor;
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material->flags |= COGL_MATERIAL_FLAG_DIRTY;
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_BLEND_FUNC;
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}
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@ -456,11 +466,6 @@ cogl_material_set_layer (CoglHandle material_handle,
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material = _cogl_material_pointer_from_handle (material_handle);
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layer = _cogl_material_get_layer (material_handle, layer_index, TRUE);
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/* XXX: If we expose manual control over ENABLE_BLEND, we'll add
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* a flag to know when it's user configured, so we don't trash it */
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if (cogl_texture_get_format (texture_handle) & COGL_A_BIT)
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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n_layers = g_list_length (material->layers);
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if (n_layers >= CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
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{
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@ -483,8 +488,9 @@ cogl_material_set_layer (CoglHandle material_handle,
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cogl_texture_unref (layer->texture);
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layer->texture = texture_handle;
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handle_automatic_blend_enable (material);
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layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
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material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
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}
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void
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@ -516,7 +522,6 @@ cogl_material_set_layer_combine_function (
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if (set_alpha_func)
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layer->texture_combine_alpha_func = func;
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material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
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layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
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layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
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}
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@ -552,7 +557,6 @@ cogl_material_set_layer_combine_arg_src (
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if (set_arg_alpha_src)
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layer->texture_combine_alpha_src[argument] = src;
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material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
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layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
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layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
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}
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@ -588,7 +592,6 @@ cogl_material_set_layer_combine_arg_op (
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if (set_arg_alpha_op)
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layer->texture_combine_alpha_op[argument] = op;
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material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
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layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
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layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
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}
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@ -608,7 +611,6 @@ cogl_material_set_layer_matrix (CoglHandle material_handle,
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layer->matrix = *matrix;
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material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
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layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
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layer->flags |= COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX;
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layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
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@ -632,7 +634,6 @@ cogl_material_remove_layer (CoglHandle material_handle,
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g_return_if_fail (cogl_is_material (material_handle));
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material = _cogl_material_pointer_from_handle (material_handle);
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material->flags &= ~COGL_MATERIAL_FLAG_ENABLE_BLEND;
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for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
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{
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layer = tmp->data;
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@ -641,18 +642,11 @@ cogl_material_remove_layer (CoglHandle material_handle,
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CoglHandle handle = (CoglHandle) layer;
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cogl_material_layer_unref (handle);
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material->layers = g_list_remove (material->layers, layer);
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continue;
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break;
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}
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/* XXX: If we expose manual control over ENABLE_BLEND, we'll add
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* a flag to know when it's user configured, so we don't trash it */
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if (cogl_texture_get_format (layer->texture) & COGL_A_BIT)
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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}
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if (material->unlit[3] != 1.0)
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
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handle_automatic_blend_enable (material);
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}
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/* XXX: This API is hopfully just a stop-gap solution. Ideally cogl_enable
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@ -671,8 +665,7 @@ cogl_material_get_cogl_enable_flags (CoglHandle material_handle)
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/* Enable blending if the geometry has an associated alpha color,
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* or the material wants blending enabled. */
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if (material->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND
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|| ctx->color_alpha < 255)
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if (material->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND)
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enable_flags |= COGL_ENABLE_BLEND;
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return enable_flags;
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@ -890,15 +883,6 @@ _cogl_material_flush_layers_gl_state (CoglMaterial *material,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* TODO
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if (ctx->current_material == material &&
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!(material->flags & COGL_MATERIAL_FLAG_LAYERS_DIRTY) &&
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ctx->current_material_fallback_mask == fallback_mask &&
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ctx->current_material_disable_mask == disable_mask &&
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ctx->current_material_layer0_override = layer0_override_texture)
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return;
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*/
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for (tmp = material->layers, i = 0; tmp != NULL; tmp = tmp->next, i++)
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{
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CoglHandle layer_handle = (CoglHandle)tmp->data;
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@ -1058,8 +1042,6 @@ _cogl_material_flush_layers_gl_state (CoglMaterial *material,
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gl_layer_info->disabled = TRUE;
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}
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}
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material->flags &= ~COGL_MATERIAL_FLAG_LAYERS_DIRTY;
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}
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static void
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@ -1067,12 +1049,6 @@ _cogl_material_flush_base_gl_state (CoglMaterial *material)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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#ifndef DISABLE_MATERIAL_CACHE
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if (ctx->current_material == material &&
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!(material->flags & COGL_MATERIAL_FLAG_DIRTY))
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return;
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#endif
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if (!(ctx->current_material_flags & COGL_MATERIAL_FLAG_DEFAULT_COLOR
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&& material->flags & COGL_MATERIAL_FLAG_DEFAULT_COLOR))
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{
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@ -55,7 +55,6 @@ cogl_create_context ()
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_context->features_cached = FALSE;
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_context->enable_flags = 0;
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_context->color_alpha = 255;
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_context->material_handles = NULL;
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_context->material_layer_handles = NULL;
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@ -57,7 +57,6 @@ cogl_create_context ()
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_context->features_cached = FALSE;
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_context->enable_flags = 0;
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_context->color_alpha = 255;
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_context->material_handles = NULL;
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_context->material_layer_handles = NULL;
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