[Cogl] Fixes automatic handling of the GL blend enable state.

Bug #1460 - Handling of flags in cogl_material_set_color

Cogl automatically enables/disables blending based on whether the source color
has an alhpa < 1.0, or if any textures with an alpha component are in use, but
it wasn't doing it quite right.

At the same time I removed some of the dirty flags which on second thought
are nothing more than micro-optimsations that only helped clutter the code.

thanks to Owen Taylor for reporting the bug
This commit is contained in:
Robert Bragg 2009-02-19 09:01:18 +00:00
parent e91fe8817d
commit 25fc1b85ab
4 changed files with 31 additions and 59 deletions

View File

@ -60,12 +60,10 @@ typedef enum _CoglMaterialFlags
{
COGL_MATERIAL_FLAG_ENABLE_BLEND = 1L<<0,
COGL_MATERIAL_FLAG_SHOWN_SAMPLER_WARNING = 1L<<1,
COGL_MATERIAL_FLAG_DIRTY = 1L<<2,
COGL_MATERIAL_FLAG_LAYERS_DIRTY = 1L<<3,
COGL_MATERIAL_FLAG_DEFAULT_COLOR = 1L<<4,
COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL = 1L<<5,
COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC = 1L<<6,
COGL_MATERIAL_FLAG_DEFAULT_BLEND_FUNC = 1L<<7
COGL_MATERIAL_FLAG_DEFAULT_COLOR = 1L<<2,
COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL = 1L<<3,
COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC = 1L<<4,
COGL_MATERIAL_FLAG_DEFAULT_BLEND_FUNC = 1L<<5
} CoglMaterialFlags;
struct _CoglMaterial

View File

@ -88,6 +88,26 @@ _cogl_material_free (CoglMaterial *material)
g_free (material);
}
static void
handle_automatic_blend_enable (CoglMaterial *material)
{
GList *tmp;
/* XXX: If we expose manual control over ENABLE_BLEND, we'll add
* a flag to know when it's user configured, so we don't trash it */
material->flags &= ~COGL_MATERIAL_FLAG_ENABLE_BLEND;
for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
{
CoglMaterialLayer *layer = tmp->data;
if (cogl_texture_get_format (layer->texture) & COGL_A_BIT)
material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
}
if (material->unlit[3] != 1.0)
material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
}
void
cogl_material_get_color (CoglHandle handle,
CoglColor *color)
@ -125,17 +145,14 @@ cogl_material_set_color (CoglHandle handle,
memcpy (material->unlit, unlit, sizeof (unlit));
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_COLOR;
if (unlit[0] == 1.0 &&
unlit[1] == 1.0 &&
unlit[2] == 1.0 &&
unlit[3] == 1.0)
material->flags |= COGL_MATERIAL_FLAG_DEFAULT_COLOR;
if (unlit[3] != 1.0)
material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
material->flags |= COGL_MATERIAL_FLAG_DIRTY;
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_COLOR;
handle_automatic_blend_enable (material);
}
void
@ -184,7 +201,6 @@ cogl_material_set_ambient (CoglHandle handle,
ambient[2] = cogl_color_get_blue_float (ambient_color);
ambient[3] = cogl_color_get_alpha_float (ambient_color);
material->flags |= COGL_MATERIAL_FLAG_DIRTY;
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
}
@ -222,7 +238,6 @@ cogl_material_set_diffuse (CoglHandle handle,
diffuse[2] = cogl_color_get_blue_float (diffuse_color);
diffuse[3] = cogl_color_get_alpha_float (diffuse_color);
material->flags |= COGL_MATERIAL_FLAG_DIRTY;
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
}
@ -268,7 +283,6 @@ cogl_material_set_specular (CoglHandle handle,
specular[2] = cogl_color_get_blue_float (specular_color);
specular[3] = cogl_color_get_alpha_float (specular_color);
material->flags |= COGL_MATERIAL_FLAG_DIRTY;
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
}
@ -300,7 +314,6 @@ cogl_material_set_shininess (CoglHandle handle,
material->shininess = (GLfloat)shininess * 128.0;
material->flags |= COGL_MATERIAL_FLAG_DIRTY;
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
}
@ -338,7 +351,6 @@ cogl_material_set_emission (CoglHandle handle,
emission[2] = cogl_color_get_blue_float (emission_color);
emission[3] = cogl_color_get_alpha_float (emission_color);
material->flags |= COGL_MATERIAL_FLAG_DIRTY;
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
}
@ -355,7 +367,6 @@ cogl_material_set_alpha_test_function (CoglHandle handle,
material->alpha_func = alpha_func;
material->alpha_func_reference = (GLfloat)alpha_reference;
material->flags |= COGL_MATERIAL_FLAG_DIRTY;
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC;
}
@ -372,7 +383,6 @@ cogl_material_set_blend_factors (CoglHandle handle,
material->blend_src_factor = src_factor;
material->blend_dst_factor = dst_factor;
material->flags |= COGL_MATERIAL_FLAG_DIRTY;
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_BLEND_FUNC;
}
@ -456,11 +466,6 @@ cogl_material_set_layer (CoglHandle material_handle,
material = _cogl_material_pointer_from_handle (material_handle);
layer = _cogl_material_get_layer (material_handle, layer_index, TRUE);
/* XXX: If we expose manual control over ENABLE_BLEND, we'll add
* a flag to know when it's user configured, so we don't trash it */
if (cogl_texture_get_format (texture_handle) & COGL_A_BIT)
material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
n_layers = g_list_length (material->layers);
if (n_layers >= CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
{
@ -483,8 +488,9 @@ cogl_material_set_layer (CoglHandle material_handle,
cogl_texture_unref (layer->texture);
layer->texture = texture_handle;
handle_automatic_blend_enable (material);
layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
}
void
@ -516,7 +522,6 @@ cogl_material_set_layer_combine_function (
if (set_alpha_func)
layer->texture_combine_alpha_func = func;
material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
}
@ -552,7 +557,6 @@ cogl_material_set_layer_combine_arg_src (
if (set_arg_alpha_src)
layer->texture_combine_alpha_src[argument] = src;
material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
}
@ -588,7 +592,6 @@ cogl_material_set_layer_combine_arg_op (
if (set_arg_alpha_op)
layer->texture_combine_alpha_op[argument] = op;
material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
}
@ -608,7 +611,6 @@ cogl_material_set_layer_matrix (CoglHandle material_handle,
layer->matrix = *matrix;
material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
layer->flags |= COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX;
layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
@ -632,7 +634,6 @@ cogl_material_remove_layer (CoglHandle material_handle,
g_return_if_fail (cogl_is_material (material_handle));
material = _cogl_material_pointer_from_handle (material_handle);
material->flags &= ~COGL_MATERIAL_FLAG_ENABLE_BLEND;
for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
{
layer = tmp->data;
@ -641,18 +642,11 @@ cogl_material_remove_layer (CoglHandle material_handle,
CoglHandle handle = (CoglHandle) layer;
cogl_material_layer_unref (handle);
material->layers = g_list_remove (material->layers, layer);
continue;
break;
}
}
/* XXX: If we expose manual control over ENABLE_BLEND, we'll add
* a flag to know when it's user configured, so we don't trash it */
if (cogl_texture_get_format (layer->texture) & COGL_A_BIT)
material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
}
if (material->unlit[3] != 1.0)
material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
material->flags |= COGL_MATERIAL_FLAG_LAYERS_DIRTY;
handle_automatic_blend_enable (material);
}
/* XXX: This API is hopfully just a stop-gap solution. Ideally cogl_enable
@ -671,8 +665,7 @@ cogl_material_get_cogl_enable_flags (CoglHandle material_handle)
/* Enable blending if the geometry has an associated alpha color,
* or the material wants blending enabled. */
if (material->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND
|| ctx->color_alpha < 255)
if (material->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND)
enable_flags |= COGL_ENABLE_BLEND;
return enable_flags;
@ -890,15 +883,6 @@ _cogl_material_flush_layers_gl_state (CoglMaterial *material,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* TODO
if (ctx->current_material == material &&
!(material->flags & COGL_MATERIAL_FLAG_LAYERS_DIRTY) &&
ctx->current_material_fallback_mask == fallback_mask &&
ctx->current_material_disable_mask == disable_mask &&
ctx->current_material_layer0_override = layer0_override_texture)
return;
*/
for (tmp = material->layers, i = 0; tmp != NULL; tmp = tmp->next, i++)
{
CoglHandle layer_handle = (CoglHandle)tmp->data;
@ -1058,8 +1042,6 @@ _cogl_material_flush_layers_gl_state (CoglMaterial *material,
gl_layer_info->disabled = TRUE;
}
}
material->flags &= ~COGL_MATERIAL_FLAG_LAYERS_DIRTY;
}
static void
@ -1067,12 +1049,6 @@ _cogl_material_flush_base_gl_state (CoglMaterial *material)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
#ifndef DISABLE_MATERIAL_CACHE
if (ctx->current_material == material &&
!(material->flags & COGL_MATERIAL_FLAG_DIRTY))
return;
#endif
if (!(ctx->current_material_flags & COGL_MATERIAL_FLAG_DEFAULT_COLOR
&& material->flags & COGL_MATERIAL_FLAG_DEFAULT_COLOR))
{

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@ -55,7 +55,6 @@ cogl_create_context ()
_context->features_cached = FALSE;
_context->enable_flags = 0;
_context->color_alpha = 255;
_context->material_handles = NULL;
_context->material_layer_handles = NULL;

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@ -57,7 +57,6 @@ cogl_create_context ()
_context->features_cached = FALSE;
_context->enable_flags = 0;
_context->color_alpha = 255;
_context->material_handles = NULL;
_context->material_layer_handles = NULL;