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examples: Clean up the threads usage example
• Remove the threads_enter/leave calls; they are not needed, given that the code between init() and main() is single threaded. • Ensure that the idle callbacks are inserted with the right priority, to avoid updating the UI after the data has been freed.
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@ -32,12 +32,14 @@ test_thread_data_free (gpointer _data)
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if (data == NULL)
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return;
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g_object_unref (data->progress);
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g_object_unref (data->label);
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g_object_unref (data->stage);
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g_object_unref (data->rect);
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g_object_unref (data->flip);
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g_object_unref (data->bounce);
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g_print ("Removing thread data [%p]\n", _data);
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g_clear_object (&data->progress);
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g_clear_object (&data->label);
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g_clear_object (&data->stage);
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g_clear_object (&data->rect);
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g_clear_object (&data->flip);
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g_clear_object (&data->bounce);
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g_free (data);
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}
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@ -47,20 +49,21 @@ test_thread_done_idle (gpointer user_data)
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{
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TestThreadData *data = user_data;
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g_print ("Last update [%p]\n", data);
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clutter_text_set_text (CLUTTER_TEXT (data->label), "Completed");
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clutter_actor_remove_transition (data->rect, "bounce");
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clutter_actor_remove_transition (data->rect, "flip");
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test_thread_data_free (data);
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return G_SOURCE_REMOVE;
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}
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static void
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test_thread_data_done (gpointer _data)
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{
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TestThreadData *data = _data;
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if (_data == NULL)
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return;
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g_print ("Thread completed\n");
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@ -71,9 +74,10 @@ test_thread_data_done (gpointer _data)
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* clutter_threads_add_idle() is guaranteed to run the callback passed to
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* to it under the Big Clutter Lock.
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*/
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clutter_threads_add_idle_full (G_PRIORITY_HIGH,
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test_thread_done_idle, data,
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NULL);
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clutter_threads_add_idle_full (G_PRIORITY_DEFAULT,
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test_thread_done_idle,
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_data,
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test_thread_data_free);
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}
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/* thread local storage */
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@ -91,6 +95,9 @@ update_label_idle (gpointer data)
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guint width;
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gchar *text;
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if (update->thread_data->label == NULL)
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return G_SOURCE_REMOVE;
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text = g_strdup_printf ("Count to %d", update->count);
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clutter_text_set_text (CLUTTER_TEXT (update->thread_data->label), text);
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@ -136,14 +143,14 @@ do_something_very_slow (void)
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/* update the UI from within the main loop, making sure that the
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* Big Clutter Lock is held; only one thread at a time can call
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* Clutter API, and it's better to do this from the same thread
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* Clutter API, and it's mandatory to do this from the same thread
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* that called clutter_init()/clutter_main().
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*/
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update = g_new (TestUpdate, 1);
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update->count = i;
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update->thread_data = data;
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clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
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clutter_threads_add_idle_full (G_PRIORITY_HIGH,
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update_label_idle,
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update, NULL);
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}
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@ -279,9 +286,7 @@ main (int argc, char *argv[])
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clutter_actor_show (stage);
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clutter_threads_enter ();
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clutter_main ();
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clutter_threads_leave ();
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return EXIT_SUCCESS;
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}
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