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actor: Check easing duration when updating in-flight transitions
If we update a transition that is currently playing, we need to check the current easing state, and look at the eventual duration, in case the user wants to cancel the transition.
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@ -17003,6 +17003,7 @@ _clutter_actor_update_transition (ClutterActor *actor,
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...)
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{
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TransitionClosure *clos;
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ClutterTimeline *timeline;
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ClutterInterval *interval;
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const ClutterAnimationInfo *info;
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va_list var_args;
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@ -17020,6 +17021,8 @@ _clutter_actor_update_transition (ClutterActor *actor,
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if (clos == NULL)
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return;
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timeline = CLUTTER_TIMELINE (clos->transition);
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va_start (var_args, pspec);
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ptype = G_PARAM_SPEC_VALUE_TYPE (pspec);
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@ -17041,7 +17044,17 @@ _clutter_actor_update_transition (ClutterActor *actor,
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clutter_interval_set_initial_value (interval, &initial);
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clutter_interval_set_final_value (interval, &final);
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clutter_timeline_rewind (CLUTTER_TIMELINE (clos->transition));
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/* if we're updating with an easing duration of zero milliseconds,
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* we just jump the timeline to the end and let it run its course
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*/
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if (info->cur_state == NULL || info->cur_state->easing_duration == 0)
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{
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guint duration = clutter_timeline_get_duration (timeline);
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clutter_timeline_advance (timeline, duration);
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}
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else
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clutter_timeline_rewind (timeline);
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out:
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g_value_unset (&initial);
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