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https://github.com/brl/mutter.git
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clutter: Remove some unused deprecated clutter_animation API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
This commit is contained in:
parent
c74f4f6340
commit
24b38a5059
@ -50,9 +50,6 @@
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* emitted if #ClutterAnimation:loop is set to %TRUE - that is, a looping
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* emitted if #ClutterAnimation:loop is set to %TRUE - that is, a looping
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* animation never completes.
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* animation never completes.
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*
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*
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* If your animation depends on user control you can force its completion
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* using clutter_animation_completed().
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*
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* If the #GObject instance bound to a #ClutterAnimation implements the
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* If the #GObject instance bound to a #ClutterAnimation implements the
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* #ClutterAnimatable interface it is possible for that instance to
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* #ClutterAnimatable interface it is possible for that instance to
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* control the way the initial and final states are interpolated.
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* control the way the initial and final states are interpolated.
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@ -638,231 +635,6 @@ clutter_animation_update_property_internal (ClutterAnimation *animation,
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g_object_ref_sink (interval));
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g_object_ref_sink (interval));
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}
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}
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static GParamSpec *
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clutter_animation_validate_bind (ClutterAnimation *animation,
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const char *property_name,
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GType argtype)
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{
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ClutterAnimationPrivate *priv;
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GParamSpec *pspec;
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GType pspec_type;
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priv = animation->priv;
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if (G_UNLIKELY (!priv->object))
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{
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g_warning ("Cannot bind property '%s': the animation has no "
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"object set. You need to call clutter_animation_set_object() "
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"first to be able to bind a property",
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property_name);
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return NULL;
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}
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if (G_UNLIKELY (clutter_animation_has_property (animation, property_name)))
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{
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g_warning ("Cannot bind property '%s': the animation already has "
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"a bound property with the same name",
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property_name);
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return NULL;
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}
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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{
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ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
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pspec = clutter_animatable_find_property (animatable, property_name);
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}
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else
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{
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GObjectClass *klass = G_OBJECT_GET_CLASS (priv->object);
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pspec = g_object_class_find_property (klass, property_name);
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}
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if (pspec == NULL)
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{
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g_warning ("Cannot bind property '%s': objects of type '%s' have "
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"no such property",
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property_name,
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g_type_name (G_OBJECT_TYPE (priv->object)));
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return NULL;
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}
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if (!(pspec->flags & G_PARAM_WRITABLE))
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{
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g_warning ("Cannot bind property '%s': the property is not writable",
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property_name);
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return NULL;
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}
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pspec_type = G_PARAM_SPEC_VALUE_TYPE (pspec);
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if (g_value_type_transformable (argtype, pspec_type))
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return pspec;
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else
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{
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g_warning ("Cannot bind property '%s': the interval value of "
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"type '%s' is not compatible with the property value "
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"of type '%s'",
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property_name,
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g_type_name (argtype),
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g_type_name (pspec_type));
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return NULL;
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}
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}
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/**
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* clutter_animation_bind_interval:
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* @animation: a #ClutterAnimation
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* @property_name: the property to control
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* @interval: (transfer full): a #ClutterInterval
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*
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* Binds @interval to the @property_name of the #GObject
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* attached to @animation. The #ClutterAnimation will take
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* ownership of the passed #ClutterInterval. For more information
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* about animations, see clutter_actor_animate().
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*
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* If you need to update the interval instance use
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* clutter_animation_update_interval() instead.
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*
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* Return value: (transfer none): The animation itself.
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* Since: 1.0
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* Deprecated: 1.12: Use #ClutterPropertyTransition instead
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*/
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ClutterAnimation *
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clutter_animation_bind_interval (ClutterAnimation *animation,
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const gchar *property_name,
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ClutterInterval *interval)
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{
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GParamSpec *pspec;
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g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
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g_return_val_if_fail (property_name != NULL, NULL);
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g_return_val_if_fail (CLUTTER_IS_INTERVAL (interval), NULL);
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pspec = clutter_animation_validate_bind (animation, property_name,
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clutter_interval_get_value_type (interval));
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if (pspec == NULL)
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return NULL;
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clutter_animation_bind_property_internal (animation, property_name,
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pspec,
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interval);
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return animation;
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}
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/**
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* clutter_animation_bind:
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* @animation: a #ClutterAnimation
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* @property_name: the property to control
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* @final: The final value of the property
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*
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* Adds a single property with name @property_name to the
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* animation @animation. For more information about animations,
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* see clutter_actor_animate().
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*
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* This method returns the animation primarily to make chained
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* calls convenient in language bindings.
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*
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* Return value: (transfer none): The animation itself.
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*
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* Since: 1.0
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* Deprecated: 1.12: Use #ClutterPropertyTransition instead
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*/
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ClutterAnimation *
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clutter_animation_bind (ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *final)
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{
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ClutterAnimationPrivate *priv;
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GParamSpec *pspec;
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ClutterInterval *interval;
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GType type;
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GValue initial = G_VALUE_INIT;
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GValue real_final = G_VALUE_INIT;
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g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
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g_return_val_if_fail (property_name != NULL, NULL);
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priv = animation->priv;
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type = G_VALUE_TYPE (final);
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pspec = clutter_animation_validate_bind (animation, property_name, type);
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if (pspec == NULL)
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return NULL;
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g_value_init (&real_final, G_PARAM_SPEC_VALUE_TYPE (pspec));
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if (!g_value_transform (final, &real_final))
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{
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g_value_unset (&real_final);
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g_warning ("Unable to transform the value of type '%s' to a value "
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"of '%s' compatible with the property '%s'of the object "
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"of type '%s'",
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g_type_name (type),
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g_type_name (G_PARAM_SPEC_VALUE_TYPE (pspec)),
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property_name,
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G_OBJECT_TYPE_NAME (priv->object));
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return NULL;
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}
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g_value_init (&initial, G_PARAM_SPEC_VALUE_TYPE (pspec));
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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clutter_animatable_get_initial_state (CLUTTER_ANIMATABLE (priv->object),
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property_name,
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&initial);
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else
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g_object_get_property (priv->object, property_name, &initial);
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interval = clutter_interval_new_with_values (G_PARAM_SPEC_VALUE_TYPE (pspec),
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&initial,
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&real_final);
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g_value_unset (&initial);
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g_value_unset (&real_final);
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clutter_animation_bind_property_internal (animation, property_name,
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pspec,
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interval);
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return animation;
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}
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/**
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* clutter_animation_unbind_property:
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* @animation: a #ClutterAnimation
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* @property_name: name of the property
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*
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* Removes @property_name from the list of animated properties.
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*
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* Since: 1.0
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* Deprecated: 1.12: Use #ClutterPropertyTransition instead
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*/
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void
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clutter_animation_unbind_property (ClutterAnimation *animation,
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const gchar *property_name)
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{
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ClutterAnimationPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
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g_return_if_fail (property_name != NULL);
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priv = animation->priv;
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if (!clutter_animation_has_property (animation, property_name))
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{
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g_warning ("Cannot unbind property '%s': the animation has "
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"no bound property with that name",
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property_name);
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return;
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}
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g_hash_table_remove (priv->properties, property_name);
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}
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/**
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/**
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* clutter_animation_has_property:
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* clutter_animation_has_property:
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* @animation: a #ClutterAnimation
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* @animation: a #ClutterAnimation
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@ -890,137 +662,6 @@ clutter_animation_has_property (ClutterAnimation *animation,
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return g_hash_table_lookup (priv->properties, property_name) != NULL;
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return g_hash_table_lookup (priv->properties, property_name) != NULL;
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}
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}
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/**
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* clutter_animation_update_interval:
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* @animation: a #ClutterAnimation
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* @property_name: name of the property
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* @interval: a #ClutterInterval
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*
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* Changes the @interval for @property_name. The #ClutterAnimation
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* will take ownership of the passed #ClutterInterval.
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*
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* Since: 1.0
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* Deprecated: 1.12: Use #ClutterPropertyTransition instead
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*/
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void
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clutter_animation_update_interval (ClutterAnimation *animation,
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const gchar *property_name,
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ClutterInterval *interval)
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{
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ClutterAnimationPrivate *priv;
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GParamSpec *pspec;
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GType pspec_type, int_type;
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g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
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g_return_if_fail (property_name != NULL);
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g_return_if_fail (CLUTTER_IS_INTERVAL (interval));
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priv = animation->priv;
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if (!clutter_animation_has_property (animation, property_name))
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{
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g_warning ("Cannot update property '%s': the animation has "
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"no bound property with that name",
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property_name);
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return;
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}
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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{
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ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
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pspec = clutter_animatable_find_property (animatable, property_name);
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}
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else
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{
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GObjectClass *klass = G_OBJECT_GET_CLASS (priv->object);
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pspec = g_object_class_find_property (klass, property_name);
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}
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if (pspec == NULL)
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{
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g_warning ("Cannot update property '%s': objects of type '%s' have "
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"no such property",
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property_name,
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g_type_name (G_OBJECT_TYPE (priv->object)));
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return;
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}
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pspec_type = G_PARAM_SPEC_VALUE_TYPE (pspec);
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int_type = clutter_interval_get_value_type (interval);
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if (!g_value_type_compatible (int_type, pspec_type) ||
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!g_value_type_transformable (int_type, pspec_type))
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{
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g_warning ("Cannot update property '%s': the interval value of "
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"type '%s' is not compatible with the property value "
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"of type '%s'",
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property_name,
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g_type_name (int_type),
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g_type_name (pspec_type));
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return;
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}
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clutter_animation_update_property_internal (animation, property_name,
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pspec,
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interval);
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}
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/**
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* clutter_animation_update:
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* @animation: a #ClutterAnimation
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* @property_name: name of the property
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* @final: The final value of the property
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*
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* Updates the @final value of the interval for @property_name
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*
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* Return value: (transfer none): The animation itself.
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*
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* Since: 1.0
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* Deprecated: 1.12: Use #ClutterPropertyTransition instead
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*/
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ClutterAnimation *
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clutter_animation_update (ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *final)
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{
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ClutterInterval *interval;
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GType int_type;
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g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
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g_return_val_if_fail (property_name != NULL, NULL);
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g_return_val_if_fail (final != NULL, NULL);
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g_return_val_if_fail (G_VALUE_TYPE (final) != G_TYPE_INVALID, NULL);
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interval = clutter_animation_get_interval (animation, property_name);
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if (interval == NULL)
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{
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g_warning ("Cannot update property '%s': the animation has "
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"no bound property with that name",
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property_name);
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return NULL;
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}
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int_type = clutter_interval_get_value_type (interval);
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if (!g_value_type_compatible (G_VALUE_TYPE (final), int_type) ||
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!g_value_type_transformable (G_VALUE_TYPE (final), int_type))
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{
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g_warning ("Cannot update property '%s': the interval value of "
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"type '%s' is not compatible with the property value "
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"of type '%s'",
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property_name,
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g_type_name (int_type),
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g_type_name (G_VALUE_TYPE (final)));
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return NULL;
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}
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clutter_interval_set_final_value (interval, final);
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return animation;
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}
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/**
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/**
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* clutter_animation_get_interval:
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* clutter_animation_get_interval:
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* @animation: a #ClutterAnimation
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* @animation: a #ClutterAnimation
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@ -1284,10 +925,6 @@ out:
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* set the duration with clutter_animation_set_duration() and the
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* set the duration with clutter_animation_set_duration() and the
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* easing mode using clutter_animation_set_mode().
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* easing mode using clutter_animation_set_mode().
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*
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*
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* Use clutter_animation_bind() or clutter_animation_bind_interval()
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* to define the properties to be animated. The interval and the
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* animated properties can be updated at runtime.
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*
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|
||||||
* The clutter_actor_animate() and relative family of functions provide
|
* The clutter_actor_animate() and relative family of functions provide
|
||||||
* an easy way to animate a #ClutterActor and automatically manage the
|
* an easy way to animate a #ClutterActor and automatically manage the
|
||||||
* lifetime of a #ClutterAnimation instance, so you should consider using
|
* lifetime of a #ClutterAnimation instance, so you should consider using
|
||||||
@ -1341,25 +978,6 @@ clutter_animation_set_object (ClutterAnimation *animation,
|
|||||||
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_OBJECT]);
|
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_OBJECT]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_animation_get_object:
|
|
||||||
* @animation: a #ClutterAnimation
|
|
||||||
*
|
|
||||||
* Retrieves the #GObject attached to @animation.
|
|
||||||
*
|
|
||||||
* Return value: (transfer none): a #GObject
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
|
|
||||||
*/
|
|
||||||
GObject *
|
|
||||||
clutter_animation_get_object (ClutterAnimation *animation)
|
|
||||||
{
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
|
|
||||||
|
|
||||||
return animation->priv->object;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* clutter_animation_set_mode:
|
* clutter_animation_set_mode:
|
||||||
* @animation: a #ClutterAnimation
|
* @animation: a #ClutterAnimation
|
||||||
@ -1650,76 +1268,6 @@ clutter_animation_get_timeline (ClutterAnimation *animation)
|
|||||||
return clutter_animation_get_timeline_internal (animation);
|
return clutter_animation_get_timeline_internal (animation);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_animation_set_alpha:
|
|
||||||
* @animation: a #ClutterAnimation
|
|
||||||
* @alpha: a #ClutterAlpha, or %NULL to unset the current #ClutterAlpha
|
|
||||||
*
|
|
||||||
* Sets @alpha as the #ClutterAlpha used by @animation.
|
|
||||||
*
|
|
||||||
* If @alpha is not %NULL, the #ClutterAnimation will take ownership
|
|
||||||
* of the #ClutterAlpha instance.
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
*
|
|
||||||
* Deprecated: 1.10: Use clutter_animation_get_timeline() and
|
|
||||||
* clutter_timeline_set_progress_mode() instead.
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
clutter_animation_set_alpha (ClutterAnimation *animation,
|
|
||||||
ClutterAlpha *alpha)
|
|
||||||
{
|
|
||||||
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
|
|
||||||
g_return_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha));
|
|
||||||
|
|
||||||
clutter_animation_set_alpha_internal (animation, alpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_animation_get_alpha:
|
|
||||||
* @animation: a #ClutterAnimation
|
|
||||||
*
|
|
||||||
* Retrieves the #ClutterAlpha used by @animation.
|
|
||||||
*
|
|
||||||
* Return value: (transfer none): the alpha object used by the animation
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
*
|
|
||||||
* Deprecated: 1.10: Use clutter_animation_get_timeline() and
|
|
||||||
* clutter_timeline_get_progress_mode() instead.
|
|
||||||
*/
|
|
||||||
ClutterAlpha *
|
|
||||||
clutter_animation_get_alpha (ClutterAnimation *animation)
|
|
||||||
{
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
|
|
||||||
|
|
||||||
return clutter_animation_get_alpha_internal (animation);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_animation_completed:
|
|
||||||
* @animation: a #ClutterAnimation
|
|
||||||
*
|
|
||||||
* Emits the ::completed signal on @animation
|
|
||||||
*
|
|
||||||
* When using this function with a #ClutterAnimation created
|
|
||||||
* by the clutter_actor_animate() family of functions, @animation
|
|
||||||
* will be unreferenced and it will not be valid anymore,
|
|
||||||
* unless g_object_ref() was called before calling this function
|
|
||||||
* or unless a reference was taken inside a handler for the
|
|
||||||
* #ClutterAnimation::completed signal
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
clutter_animation_completed (ClutterAnimation *animation)
|
|
||||||
{
|
|
||||||
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
|
|
||||||
|
|
||||||
g_signal_emit (animation, animation_signals[COMPLETED], 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* starts the timeline
|
* starts the timeline
|
||||||
*/
|
*/
|
||||||
@ -1853,55 +1401,6 @@ done:
|
|||||||
g_value_unset (&real_value);
|
g_value_unset (&real_value);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_animation_setupv (ClutterAnimation *animation,
|
|
||||||
gint n_properties,
|
|
||||||
const gchar * const properties[],
|
|
||||||
const GValue *values)
|
|
||||||
{
|
|
||||||
ClutterAnimationPrivate *priv = animation->priv;
|
|
||||||
ClutterAnimatable *animatable = NULL;
|
|
||||||
GObjectClass *klass = NULL;
|
|
||||||
gint i;
|
|
||||||
|
|
||||||
if (CLUTTER_IS_ANIMATABLE (priv->object))
|
|
||||||
animatable = CLUTTER_ANIMATABLE (priv->object);
|
|
||||||
else
|
|
||||||
klass = G_OBJECT_GET_CLASS (priv->object);
|
|
||||||
|
|
||||||
for (i = 0; i < n_properties; i++)
|
|
||||||
{
|
|
||||||
const gchar *property_name = properties[i];
|
|
||||||
GParamSpec *pspec;
|
|
||||||
gboolean is_fixed = FALSE;
|
|
||||||
|
|
||||||
if (g_str_has_prefix (property_name, "fixed::"))
|
|
||||||
{
|
|
||||||
property_name += 7; /* strlen("fixed::") */
|
|
||||||
is_fixed = TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (animatable != NULL)
|
|
||||||
pspec = clutter_animatable_find_property (animatable, property_name);
|
|
||||||
else
|
|
||||||
pspec = g_object_class_find_property (klass, property_name);
|
|
||||||
|
|
||||||
if (pspec == NULL)
|
|
||||||
{
|
|
||||||
g_warning ("Cannot bind property '%s': objects of type '%s' do "
|
|
||||||
"not have this property",
|
|
||||||
property_name,
|
|
||||||
g_type_name (G_OBJECT_TYPE (priv->object)));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
clutter_animation_setup_property (animation, property_name,
|
|
||||||
&values[i],
|
|
||||||
pspec,
|
|
||||||
is_fixed);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static const struct
|
static const struct
|
||||||
{
|
{
|
||||||
const gchar *name;
|
const gchar *name;
|
||||||
@ -2055,67 +1554,6 @@ animation_create_for_actor (ClutterActor *actor)
|
|||||||
return animation;
|
return animation;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_actor_animate_with_alpha:
|
|
||||||
* @actor: a #ClutterActor
|
|
||||||
* @alpha: a #ClutterAlpha
|
|
||||||
* @first_property_name: the name of a property
|
|
||||||
* @...: a %NULL terminated list of property names and
|
|
||||||
* property values
|
|
||||||
*
|
|
||||||
* Animates the given list of properties of @actor between the current
|
|
||||||
* value for each property and a new final value. The animation has a
|
|
||||||
* definite behaviour given by the passed @alpha.
|
|
||||||
*
|
|
||||||
* See clutter_actor_animate() for further details.
|
|
||||||
*
|
|
||||||
* This function is useful if you want to use an existing #ClutterAlpha
|
|
||||||
* to animate @actor.
|
|
||||||
*
|
|
||||||
* Return value: (transfer none): a #ClutterAnimation object. The object is owned by the
|
|
||||||
* #ClutterActor and should not be unreferenced with g_object_unref()
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
*
|
|
||||||
* Deprecated: 1.10: Use the implicit transition for animatable properties
|
|
||||||
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
|
|
||||||
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
|
|
||||||
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
|
|
||||||
*/
|
|
||||||
ClutterAnimation *
|
|
||||||
clutter_actor_animate_with_alpha (ClutterActor *actor,
|
|
||||||
ClutterAlpha *alpha,
|
|
||||||
const gchar *first_property_name,
|
|
||||||
...)
|
|
||||||
{
|
|
||||||
ClutterAnimation *animation;
|
|
||||||
ClutterTimeline *timeline;
|
|
||||||
va_list args;
|
|
||||||
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), NULL);
|
|
||||||
g_return_val_if_fail (first_property_name != NULL, NULL);
|
|
||||||
|
|
||||||
timeline = clutter_alpha_get_timeline (alpha);
|
|
||||||
if (timeline == NULL)
|
|
||||||
{
|
|
||||||
g_warning ("The passed ClutterAlpha does not have an "
|
|
||||||
"associated ClutterTimeline.");
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
animation = animation_create_for_actor (actor);
|
|
||||||
clutter_animation_set_alpha_internal (animation, alpha);
|
|
||||||
|
|
||||||
va_start (args, first_property_name);
|
|
||||||
clutter_animation_setup_valist (animation, first_property_name, args);
|
|
||||||
va_end (args);
|
|
||||||
|
|
||||||
clutter_animation_start (animation);
|
|
||||||
|
|
||||||
return animation;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* clutter_actor_animate_with_timeline:
|
* clutter_actor_animate_with_timeline:
|
||||||
* @actor: a #ClutterActor
|
* @actor: a #ClutterActor
|
||||||
@ -2359,263 +1797,3 @@ clutter_actor_animate (ClutterActor *actor,
|
|||||||
|
|
||||||
return animation;
|
return animation;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_actor_animatev:
|
|
||||||
* @actor: a #ClutterActor
|
|
||||||
* @mode: an animation mode logical id
|
|
||||||
* @duration: duration of the animation, in milliseconds
|
|
||||||
* @n_properties: number of property names and values
|
|
||||||
* @properties: (array length=n_properties) (element-type utf8): a vector
|
|
||||||
* containing the property names to set
|
|
||||||
* @values: (array length=n_properties): a vector containing the
|
|
||||||
* property values to set
|
|
||||||
*
|
|
||||||
* Animates the given list of properties of @actor between the current
|
|
||||||
* value for each property and a new final value. The animation has a
|
|
||||||
* definite duration and a speed given by the @mode.
|
|
||||||
*
|
|
||||||
* This is the vector-based variant of clutter_actor_animate(), useful
|
|
||||||
* for language bindings.
|
|
||||||
*
|
|
||||||
* Unlike clutter_actor_animate(), this function will not
|
|
||||||
* allow you to specify "signal::" names and callbacks.
|
|
||||||
*
|
|
||||||
* Return value: (transfer none): a #ClutterAnimation object. The object is
|
|
||||||
* owned by the #ClutterActor and should not be unreferenced with
|
|
||||||
* g_object_unref()
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
* Deprecated: 1.12: Use the implicit transition for animatable properties
|
|
||||||
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
|
|
||||||
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
|
|
||||||
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
|
|
||||||
*/
|
|
||||||
ClutterAnimation *
|
|
||||||
clutter_actor_animatev (ClutterActor *actor,
|
|
||||||
gulong mode,
|
|
||||||
guint duration,
|
|
||||||
gint n_properties,
|
|
||||||
const gchar * const properties[],
|
|
||||||
const GValue *values)
|
|
||||||
{
|
|
||||||
ClutterAnimation *animation;
|
|
||||||
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
|
|
||||||
g_return_val_if_fail (mode != CLUTTER_CUSTOM_MODE, NULL);
|
|
||||||
g_return_val_if_fail (duration > 0, NULL);
|
|
||||||
g_return_val_if_fail (properties != NULL, NULL);
|
|
||||||
g_return_val_if_fail (values != NULL, NULL);
|
|
||||||
|
|
||||||
animation = animation_create_for_actor (actor);
|
|
||||||
clutter_animation_set_mode (animation, mode);
|
|
||||||
clutter_animation_set_duration (animation, duration);
|
|
||||||
clutter_animation_setupv (animation, n_properties, properties, values);
|
|
||||||
clutter_animation_start (animation);
|
|
||||||
|
|
||||||
return animation;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_actor_animate_with_timelinev:
|
|
||||||
* @actor: a #ClutterActor
|
|
||||||
* @mode: an animation mode logical id
|
|
||||||
* @timeline: a #ClutterTimeline
|
|
||||||
* @n_properties: number of property names and values
|
|
||||||
* @properties: (array length=n_properties) (element-type utf8): a vector
|
|
||||||
* containing the property names to set
|
|
||||||
* @values: (array length=n_properties): a vector containing the
|
|
||||||
* property values to set
|
|
||||||
*
|
|
||||||
* Animates the given list of properties of @actor between the current
|
|
||||||
* value for each property and a new final value. The animation has a
|
|
||||||
* definite duration given by @timeline and a speed given by the @mode.
|
|
||||||
*
|
|
||||||
* See clutter_actor_animate() for further details.
|
|
||||||
*
|
|
||||||
* This function is useful if you want to use an existing timeline
|
|
||||||
* to animate @actor.
|
|
||||||
*
|
|
||||||
* This is the vector-based variant of clutter_actor_animate_with_timeline(),
|
|
||||||
* useful for language bindings.
|
|
||||||
*
|
|
||||||
* Unlike clutter_actor_animate_with_timeline(), this function
|
|
||||||
* will not allow you to specify "signal::" names and callbacks.
|
|
||||||
*
|
|
||||||
* Return value: (transfer none): a #ClutterAnimation object. The object is
|
|
||||||
* owned by the #ClutterActor and should not be unreferenced with
|
|
||||||
* g_object_unref()
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
* Deprecated: 1.12: Use the implicit transition for animatable properties
|
|
||||||
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
|
|
||||||
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
|
|
||||||
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
|
|
||||||
*/
|
|
||||||
ClutterAnimation *
|
|
||||||
clutter_actor_animate_with_timelinev (ClutterActor *actor,
|
|
||||||
gulong mode,
|
|
||||||
ClutterTimeline *timeline,
|
|
||||||
gint n_properties,
|
|
||||||
const gchar * const properties[],
|
|
||||||
const GValue *values)
|
|
||||||
{
|
|
||||||
ClutterAnimation *animation;
|
|
||||||
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
|
|
||||||
g_return_val_if_fail (properties != NULL, NULL);
|
|
||||||
g_return_val_if_fail (values != NULL, NULL);
|
|
||||||
|
|
||||||
animation = animation_create_for_actor (actor);
|
|
||||||
clutter_animation_set_mode (animation, mode);
|
|
||||||
clutter_animation_set_timeline (animation, timeline);
|
|
||||||
clutter_animation_setupv (animation, n_properties, properties, values);
|
|
||||||
clutter_animation_start (animation);
|
|
||||||
|
|
||||||
return animation;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_actor_animate_with_alphav:
|
|
||||||
* @actor: a #ClutterActor
|
|
||||||
* @alpha: a #ClutterAlpha
|
|
||||||
* @n_properties: number of property names and values
|
|
||||||
* @properties: (array length=n_properties) (element-type utf8): a vector
|
|
||||||
* containing the property names to set
|
|
||||||
* @values: (array length=n_properties): a vector containing the
|
|
||||||
* property values to set
|
|
||||||
*
|
|
||||||
* Animates the given list of properties of @actor between the current
|
|
||||||
* value for each property and a new final value. The animation has a
|
|
||||||
* definite behaviour given by the passed @alpha.
|
|
||||||
*
|
|
||||||
* See clutter_actor_animate() for further details.
|
|
||||||
*
|
|
||||||
* This function is useful if you want to use an existing #ClutterAlpha
|
|
||||||
* to animate @actor.
|
|
||||||
*
|
|
||||||
* This is the vector-based variant of clutter_actor_animate_with_alpha(),
|
|
||||||
* useful for language bindings.
|
|
||||||
*
|
|
||||||
* Unlike clutter_actor_animate_with_alpha(), this function will
|
|
||||||
* not allow you to specify "signal::" names and callbacks.
|
|
||||||
*
|
|
||||||
* Return value: (transfer none): a #ClutterAnimation object. The object is owned by the
|
|
||||||
* #ClutterActor and should not be unreferenced with g_object_unref()
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
*
|
|
||||||
* Deprecated: 1.10: Use the implicit transition for animatable properties
|
|
||||||
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
|
|
||||||
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
|
|
||||||
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
|
|
||||||
*/
|
|
||||||
ClutterAnimation *
|
|
||||||
clutter_actor_animate_with_alphav (ClutterActor *actor,
|
|
||||||
ClutterAlpha *alpha,
|
|
||||||
gint n_properties,
|
|
||||||
const gchar * const properties[],
|
|
||||||
const GValue *values)
|
|
||||||
{
|
|
||||||
ClutterAnimation *animation;
|
|
||||||
ClutterTimeline *timeline;
|
|
||||||
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), NULL);
|
|
||||||
g_return_val_if_fail (properties != NULL, NULL);
|
|
||||||
g_return_val_if_fail (values != NULL, NULL);
|
|
||||||
|
|
||||||
timeline = clutter_alpha_get_timeline (alpha);
|
|
||||||
if (timeline == NULL)
|
|
||||||
{
|
|
||||||
g_warning ("The passed ClutterAlpha does not have an "
|
|
||||||
"associated ClutterTimeline.");
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
animation = animation_create_for_actor (actor);
|
|
||||||
clutter_animation_set_alpha_internal (animation, alpha);
|
|
||||||
clutter_animation_setupv (animation, n_properties, properties, values);
|
|
||||||
clutter_animation_start (animation);
|
|
||||||
|
|
||||||
return animation;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_actor_get_animation:
|
|
||||||
* @actor: a #ClutterActor
|
|
||||||
*
|
|
||||||
* Retrieves the #ClutterAnimation used by @actor, if clutter_actor_animate()
|
|
||||||
* has been called on @actor.
|
|
||||||
*
|
|
||||||
* Return value: (transfer none): a #ClutterAnimation, or %NULL
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
* Deprecated: 1.12: Use the implicit transition for animatable properties
|
|
||||||
* in #ClutterActor instead, and clutter_actor_get_transition() to retrieve
|
|
||||||
* the transition.
|
|
||||||
*/
|
|
||||||
ClutterAnimation *
|
|
||||||
clutter_actor_get_animation (ClutterActor *actor)
|
|
||||||
{
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
|
|
||||||
|
|
||||||
return g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_actor_detach_animation:
|
|
||||||
* @actor: a #ClutterActor
|
|
||||||
*
|
|
||||||
* Detaches the #ClutterAnimation used by @actor, if clutter_actor_animate()
|
|
||||||
* has been called on @actor.
|
|
||||||
*
|
|
||||||
* Once the animation has been detached, it loses a reference. If it was
|
|
||||||
* the only reference then the #ClutterAnimation becomes invalid.
|
|
||||||
*
|
|
||||||
* The #ClutterAnimation::completed signal will not be emitted.
|
|
||||||
*
|
|
||||||
* Since: 1.4
|
|
||||||
* Deprecated: 1.12: Use the implicit transition for animatable properties
|
|
||||||
* in #ClutterActor instead, and clutter_actor_remove_transition() to
|
|
||||||
* remove the transition.
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
clutter_actor_detach_animation (ClutterActor *actor)
|
|
||||||
{
|
|
||||||
ClutterAnimation *animation;
|
|
||||||
ClutterAnimationPrivate *priv;
|
|
||||||
|
|
||||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
||||||
|
|
||||||
animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
|
|
||||||
if (animation == NULL)
|
|
||||||
return;
|
|
||||||
|
|
||||||
priv = animation->priv;
|
|
||||||
|
|
||||||
g_assert (priv->object == G_OBJECT (actor));
|
|
||||||
|
|
||||||
/* we can't call get_timeline_internal() here because it would be
|
|
||||||
* pointless to create a timeline on an animation we want to detach
|
|
||||||
*/
|
|
||||||
if (priv->alpha != NULL)
|
|
||||||
{
|
|
||||||
ClutterTimeline *timeline;
|
|
||||||
|
|
||||||
timeline = clutter_alpha_get_timeline (priv->alpha);
|
|
||||||
if (timeline != NULL)
|
|
||||||
clutter_timeline_stop (timeline);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* disconnect the ::destroy handler added by animation_create_for_actor() */
|
|
||||||
g_signal_handlers_disconnect_by_func (actor,
|
|
||||||
G_CALLBACK (on_actor_destroy),
|
|
||||||
animation);
|
|
||||||
|
|
||||||
clutter_animation_set_object (animation, NULL);
|
|
||||||
|
|
||||||
/* drop the reference on the animation */
|
|
||||||
g_object_unref (animation);
|
|
||||||
}
|
|
||||||
|
@ -103,8 +103,6 @@ ClutterAnimation * clutter_animation_new (void);
|
|||||||
CLUTTER_DEPRECATED_FOR(clutter_transition_set_animatable)
|
CLUTTER_DEPRECATED_FOR(clutter_transition_set_animatable)
|
||||||
void clutter_animation_set_object (ClutterAnimation *animation,
|
void clutter_animation_set_object (ClutterAnimation *animation,
|
||||||
GObject *object);
|
GObject *object);
|
||||||
CLUTTER_DEPRECATED_FOR(clutter_transition_get_animatable)
|
|
||||||
GObject * clutter_animation_get_object (ClutterAnimation *animation);
|
|
||||||
CLUTTER_DEPRECATED_FOR(clutter_timeline_set_progress_mode)
|
CLUTTER_DEPRECATED_FOR(clutter_timeline_set_progress_mode)
|
||||||
void clutter_animation_set_mode (ClutterAnimation *animation,
|
void clutter_animation_set_mode (ClutterAnimation *animation,
|
||||||
gulong mode);
|
gulong mode);
|
||||||
@ -125,38 +123,12 @@ void clutter_animation_set_timeline (ClutterAnimatio
|
|||||||
ClutterTimeline *timeline);
|
ClutterTimeline *timeline);
|
||||||
CLUTTER_DEPRECATED
|
CLUTTER_DEPRECATED
|
||||||
ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
|
ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
|
||||||
CLUTTER_DEPRECATED_FOR(clutter_animation_set_timeline)
|
|
||||||
void clutter_animation_set_alpha (ClutterAnimation *animation,
|
|
||||||
ClutterAlpha *alpha);
|
|
||||||
CLUTTER_DEPRECATED_FOR(clutter_animation_get_timeline)
|
|
||||||
ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
|
|
||||||
CLUTTER_DEPRECATED
|
|
||||||
ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
|
|
||||||
const gchar *property_name,
|
|
||||||
const GValue *final);
|
|
||||||
CLUTTER_DEPRECATED_FOR(clutter_transition_set_interval)
|
|
||||||
ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation,
|
|
||||||
const gchar *property_name,
|
|
||||||
ClutterInterval *interval);
|
|
||||||
CLUTTER_DEPRECATED
|
CLUTTER_DEPRECATED
|
||||||
gboolean clutter_animation_has_property (ClutterAnimation *animation,
|
gboolean clutter_animation_has_property (ClutterAnimation *animation,
|
||||||
const gchar *property_name);
|
const gchar *property_name);
|
||||||
CLUTTER_DEPRECATED
|
CLUTTER_DEPRECATED
|
||||||
ClutterAnimation * clutter_animation_update (ClutterAnimation *animation,
|
|
||||||
const gchar *property_name,
|
|
||||||
const GValue *final);
|
|
||||||
CLUTTER_DEPRECATED
|
|
||||||
void clutter_animation_update_interval (ClutterAnimation *animation,
|
|
||||||
const gchar *property_name,
|
|
||||||
ClutterInterval *interval);
|
|
||||||
CLUTTER_DEPRECATED
|
|
||||||
void clutter_animation_unbind_property (ClutterAnimation *animation,
|
|
||||||
const gchar *property_name);
|
|
||||||
CLUTTER_DEPRECATED
|
|
||||||
ClutterInterval * clutter_animation_get_interval (ClutterAnimation *animation,
|
ClutterInterval * clutter_animation_get_interval (ClutterAnimation *animation,
|
||||||
const gchar *property_name);
|
const gchar *property_name);
|
||||||
CLUTTER_DEPRECATED
|
|
||||||
void clutter_animation_completed (ClutterAnimation *animation);
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* ClutterActor API
|
* ClutterActor API
|
||||||
@ -174,36 +146,6 @@ ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor
|
|||||||
ClutterTimeline *timeline,
|
ClutterTimeline *timeline,
|
||||||
const gchar *first_property_name,
|
const gchar *first_property_name,
|
||||||
...) G_GNUC_NULL_TERMINATED;
|
...) G_GNUC_NULL_TERMINATED;
|
||||||
CLUTTER_DEPRECATED
|
|
||||||
ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
|
|
||||||
gulong mode,
|
|
||||||
guint duration,
|
|
||||||
gint n_properties,
|
|
||||||
const gchar * const properties[],
|
|
||||||
const GValue *values);
|
|
||||||
CLUTTER_DEPRECATED
|
|
||||||
ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor,
|
|
||||||
gulong mode,
|
|
||||||
ClutterTimeline *timeline,
|
|
||||||
gint n_properties,
|
|
||||||
const gchar * const properties[],
|
|
||||||
const GValue *values);
|
|
||||||
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timeline)
|
|
||||||
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
|
|
||||||
ClutterAlpha *alpha,
|
|
||||||
const gchar *first_property_name,
|
|
||||||
...) G_GNUC_NULL_TERMINATED;
|
|
||||||
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timelinev)
|
|
||||||
ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor,
|
|
||||||
ClutterAlpha *alpha,
|
|
||||||
gint n_properties,
|
|
||||||
const gchar * const properties[],
|
|
||||||
const GValue *values);
|
|
||||||
|
|
||||||
CLUTTER_DEPRECATED
|
|
||||||
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
|
|
||||||
CLUTTER_DEPRECATED
|
|
||||||
void clutter_actor_detach_animation (ClutterActor *actor);
|
|
||||||
|
|
||||||
G_END_DECLS
|
G_END_DECLS
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user