clutter: Send touch crossing events only to grab actor

When the pointer is grabbed, we send the crossing events that are
initiated by this pointer only to the actor that has the grab. For
grabbed touch sequences, we always capture and bubble the crossing
events right now.

Fix this and make grabbed pointers and touch sequences behave the same
by sending touch crossing events only to the grab actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/422
This commit is contained in:
Jonas Dreßler 2019-03-28 10:30:43 +01:00 committed by Jonas Ådahl
parent 9e0e35d2a7
commit 24b3467584
4 changed files with 41 additions and 5 deletions

View File

@ -1021,6 +1021,9 @@ clutter_event_get_event_sequence (const ClutterEvent *event)
event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
return event->touch.sequence;
else if (event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE)
return event->crossing.sequence;
return NULL;
}

View File

@ -269,6 +269,7 @@ struct _ClutterCrossingEvent
gfloat x;
gfloat y;
ClutterInputDevice *device;
ClutterEventSequence *sequence;
ClutterActor *related;
};

View File

@ -834,6 +834,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
event->crossing.x = device->current_x;
event->crossing.y = device->current_y;
event->crossing.related = actor;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* we need to make sure that this event is processed
@ -870,6 +871,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
event->crossing.y = device->current_y;
event->crossing.source = actor;
event->crossing.related = old_actor;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* see above */

View File

@ -2004,6 +2004,36 @@ emit_pointer_event (ClutterEvent *event,
}
}
static inline void
emit_crossing_event (ClutterEvent *event,
ClutterInputDevice *device)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
ClutterActor *grab_actor = NULL;
if (_clutter_event_process_filters (event))
return;
if (sequence)
{
if (device->sequence_grab_actors != NULL)
grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
}
else
{
if (context->pointer_grab_actor != NULL)
grab_actor = context->pointer_grab_actor;
else if (device != NULL && device->pointer_grab_actor != NULL)
grab_actor = device->pointer_grab_actor;
}
if (grab_actor != NULL)
clutter_actor_event (grab_actor, event, FALSE);
else
emit_event_chain (event);
}
static inline void
emit_touch_event (ClutterEvent *event,
ClutterInputDevice *device)
@ -2177,7 +2207,7 @@ _clutter_process_event_details (ClutterActor *stage,
{
ClutterActor *actor = NULL;
emit_pointer_event (event, device);
emit_crossing_event (event, device);
actor = _clutter_input_device_update (device, NULL, FALSE);
if (actor != stage)
@ -2189,12 +2219,12 @@ _clutter_process_event_details (ClutterActor *stage,
crossing->crossing.related = stage;
crossing->crossing.source = actor;
emit_pointer_event (crossing, device);
emit_crossing_event (crossing, device);
clutter_event_free (crossing);
}
}
else
emit_pointer_event (event, device);
emit_crossing_event (event, device);
break;
case CLUTTER_LEAVE:
@ -2213,10 +2243,10 @@ _clutter_process_event_details (ClutterActor *stage,
crossing->crossing.related = stage;
crossing->crossing.source = device->cursor_actor;
emit_pointer_event (crossing, device);
emit_crossing_event (crossing, device);
clutter_event_free (crossing);
}
emit_pointer_event (event, device);
emit_crossing_event (event, device);
break;
case CLUTTER_DESTROY_NOTIFY: