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Updates NEWS for the 1.13.2 release
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NEWS
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NEWS
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Cogl 1.13.2 2013-01-21
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• List of changes since Cogl 1.12.2
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» Adds support for texture based depth buffers
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» Lots of internal re-working to enable non-GL based drivers
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» Added a stub, NOP driver that can be useful for profiling
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» cogl_texture_rectangle_new_from_foreign() make public
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» cogl_debug_matrix_print() debug api added
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» Added support for building Cogl without a Glib dependency
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(we'd like to support Cogl with emscripten/NaCl with minimal
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dependencies)
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» Unified a lot of gles 2.0 and gl driver support
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» Added OpenGL 3.1 core profile support
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» Lots of gtk-doc annotation fixes
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» cogl_buffer_map_range() api added
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» Improved SDL 2 support
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» Added cogl_sdl_onscreen_get_window() api
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» Much improved out-of-memory error reporting
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» Added support for constant attributes
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» Lots of internal work to avoid referencing a global context
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» Added a new CoglMatrixStack api
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» Enabled lazy texture storage allocation
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» Added cogl_texture_allocate() for optional explicit allocation
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» Add cogl_texture_set_data() convenience api
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» Various fixes for handling sliced texture
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» Added cogl_framebuffer_get_depth_bits() api
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• Bugzilla bugs closed since Cogl 1.12.2
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#685915 - Screenshot API is broken on big-endian
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#690891 - Support Automake 1.13
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#691945 - _cogl_unpack_uint{8,16}_t
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Many thanks to:
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Damien Lespiau
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Robert Bragg
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Neil Roberts
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Adel Gadllah
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Rico Tzschichholz
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Cogl 1.12.2 2013-01-04
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• List of changes since Cogl 1.12.0
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@ -41,7 +83,7 @@ Cogl 1.12.0 2012-09-24
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» MSVC build updates to fix building with SDL support
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» Lots of translation updates
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• List of bugs fixed since Cogl 1.11.6
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#682071 - Fix Visual C++ build when using the SDL winsys
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