Updates NEWS for the 1.13.2 release

This commit is contained in:
Robert Bragg 2013-01-21 16:53:00 +00:00
parent 8c319e4bc1
commit 24b064abf7

44
NEWS
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Cogl 1.13.2 2013-01-21
• List of changes since Cogl 1.12.2
» Adds support for texture based depth buffers
» Lots of internal re-working to enable non-GL based drivers
» Added a stub, NOP driver that can be useful for profiling
» cogl_texture_rectangle_new_from_foreign() make public
» cogl_debug_matrix_print() debug api added
» Added support for building Cogl without a Glib dependency
(we'd like to support Cogl with emscripten/NaCl with minimal
dependencies)
» Unified a lot of gles 2.0 and gl driver support
» Added OpenGL 3.1 core profile support
» Lots of gtk-doc annotation fixes
» cogl_buffer_map_range() api added
» Improved SDL 2 support
» Added cogl_sdl_onscreen_get_window() api
» Much improved out-of-memory error reporting
» Added support for constant attributes
» Lots of internal work to avoid referencing a global context
» Added a new CoglMatrixStack api
» Enabled lazy texture storage allocation
» Added cogl_texture_allocate() for optional explicit allocation
» Add cogl_texture_set_data() convenience api
» Various fixes for handling sliced texture
» Added cogl_framebuffer_get_depth_bits() api
• Bugzilla bugs closed since Cogl 1.12.2
#685915 - Screenshot API is broken on big-endian
#690891 - Support Automake 1.13
#691945 - _cogl_unpack_uint{8,16}_t
Many thanks to:
Damien Lespiau
Robert Bragg
Neil Roberts
Adel Gadllah
Rico Tzschichholz
Cogl 1.12.2 2013-01-04
• List of changes since Cogl 1.12.0
@ -41,7 +83,7 @@ Cogl 1.12.0 2012-09-24
» MSVC build updates to fix building with SDL support
» Lots of translation updates
• List of bugs fixed since Cogl 1.11.6
#682071 - Fix Visual C++ build when using the SDL winsys