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cogl: Move texture unit state to CoglGLContext
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1194
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@ -121,9 +121,6 @@ struct _CoglContext
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CoglMatrixEntry identity_entry;
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GArray *texture_units;
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int active_texture_unit;
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/* Only used for comparing other pipelines when reading pixels. */
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CoglPipeline *opaque_color_pipeline;
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@ -94,47 +94,51 @@ CoglTextureUnit *
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_cogl_get_texture_unit (int index_)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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CoglGLContext *glctx = _cogl_driver_gl_context(ctx);
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if (ctx->texture_units->len < (index_ + 1))
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if (glctx->texture_units->len < (index_ + 1))
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{
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int i;
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int prev_len = ctx->texture_units->len;
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ctx->texture_units = g_array_set_size (ctx->texture_units, index_ + 1);
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int prev_len = glctx->texture_units->len;
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glctx->texture_units = g_array_set_size (glctx->texture_units,
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index_ + 1);
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for (i = prev_len; i <= index_; i++)
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{
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CoglTextureUnit *unit =
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&g_array_index (ctx->texture_units, CoglTextureUnit, i);
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&g_array_index (glctx->texture_units, CoglTextureUnit, i);
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texture_unit_init (ctx, unit, i);
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}
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}
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return &g_array_index (ctx->texture_units, CoglTextureUnit, index_);
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return &g_array_index (glctx->texture_units, CoglTextureUnit, index_);
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}
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void
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_cogl_destroy_texture_units (CoglContext *ctx)
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{
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int i;
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CoglGLContext *glctx = _cogl_driver_gl_context(ctx);
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for (i = 0; i < ctx->texture_units->len; i++)
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for (i = 0; i < glctx->texture_units->len; i++)
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{
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CoglTextureUnit *unit =
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&g_array_index (ctx->texture_units, CoglTextureUnit, i);
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&g_array_index (glctx->texture_units, CoglTextureUnit, i);
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texture_unit_free (unit);
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}
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g_array_free (ctx->texture_units, TRUE);
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g_array_free (glctx->texture_units, TRUE);
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}
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void
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_cogl_set_active_texture_unit (int unit_index)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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CoglGLContext *glctx = _cogl_driver_gl_context(ctx);
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if (ctx->active_texture_unit != unit_index)
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if (glctx->active_texture_unit != unit_index)
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{
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GE (ctx, glActiveTexture (GL_TEXTURE0 + unit_index));
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ctx->active_texture_unit = unit_index;
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glctx->active_texture_unit = unit_index;
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}
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}
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@ -190,11 +194,12 @@ _cogl_delete_gl_texture (GLuint gl_texture)
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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CoglGLContext *glctx = _cogl_driver_gl_context(ctx);
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for (i = 0; i < ctx->texture_units->len; i++)
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for (i = 0; i < glctx->texture_units->len; i++)
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{
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CoglTextureUnit *unit =
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&g_array_index (ctx->texture_units, CoglTextureUnit, i);
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&g_array_index (glctx->texture_units, CoglTextureUnit, i);
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if (unit->gl_texture == gl_texture)
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{
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@ -218,11 +223,12 @@ _cogl_pipeline_texture_storage_change_notify (CoglTexture *texture)
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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CoglGLContext *glctx = _cogl_driver_gl_context(ctx);
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for (i = 0; i < ctx->texture_units->len; i++)
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for (i = 0; i < glctx->texture_units->len; i++)
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{
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CoglTextureUnit *unit =
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&g_array_index (ctx->texture_units, CoglTextureUnit, i);
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&g_array_index (glctx->texture_units, CoglTextureUnit, i);
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if (unit->layer &&
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_cogl_pipeline_layer_get_texture (unit->layer) == texture)
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@ -704,11 +710,12 @@ foreach_texture_unit_update_filter_and_wrap_modes (void)
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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CoglGLContext *glctx = _cogl_driver_gl_context(ctx);
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for (i = 0; i < ctx->texture_units->len; i++)
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for (i = 0; i < glctx->texture_units->len; i++)
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{
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CoglTextureUnit *unit =
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&g_array_index (ctx->texture_units, CoglTextureUnit, i);
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&g_array_index (glctx->texture_units, CoglTextureUnit, i);
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if (unit->layer)
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{
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@ -76,7 +76,10 @@ _cogl_gl_error_to_string (GLenum error_code);
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#endif /* COGL_GL_DEBUG */
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typedef struct _CoglGLContext CoglGLContext; /* opaque for the moment */
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typedef struct _CoglGLContext {
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GArray *texture_units;
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int active_texture_unit;
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} CoglGLContext;
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CoglGLContext *
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_cogl_driver_gl_context (CoglContext *context);
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@ -84,12 +84,21 @@ _cogl_driver_gl_context (CoglContext *context)
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gboolean
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_cogl_driver_gl_context_init (CoglContext *context)
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{
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context->texture_units =
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CoglGLContext *gl_context;
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if (!context->driver_context)
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context->driver_context = g_new0 (CoglContext, 1);
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gl_context = _cogl_driver_gl_context (context);
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if (!gl_context)
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return FALSE;
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gl_context->texture_units =
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g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
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/* See cogl-pipeline.c for more details about why we leave texture unit 1
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* active by default... */
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context->active_texture_unit = 1;
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gl_context->active_texture_unit = 1;
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GE (context, glActiveTexture (GL_TEXTURE1));
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return TRUE;
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@ -99,6 +108,7 @@ void
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_cogl_driver_gl_context_deinit (CoglContext *context)
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{
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_cogl_destroy_texture_units (context);
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g_free (context->driver_context);
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}
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GLenum
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