mirror of
https://github.com/brl/mutter.git
synced 2024-12-24 12:02:04 +00:00
2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_dispose), (clutter_actor_destroy), (clutter_actor_unparent): Clean up the actor's destruction sequence, making sure that every operation is performed under the CLUTTER_ACTOR_IN_DESTRUCTION internal flag.
This commit is contained in:
parent
778d421c11
commit
23c160886b
@ -1,3 +1,11 @@
|
|||||||
|
2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
|
||||||
|
|
||||||
|
* clutter/clutter-actor.c:
|
||||||
|
(clutter_actor_dispose), (clutter_actor_destroy),
|
||||||
|
(clutter_actor_unparent): Clean up the actor's destruction
|
||||||
|
sequence, making sure that every operation is performed
|
||||||
|
under the CLUTTER_ACTOR_IN_DESTRUCTION internal flag.
|
||||||
|
|
||||||
2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
|
2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
|
||||||
|
|
||||||
Bug #960 - PangoContext creation code should not be duplicated
|
Bug #960 - PangoContext creation code should not be duplicated
|
||||||
|
@ -1852,22 +1852,27 @@ static void
|
|||||||
clutter_actor_dispose (GObject *object)
|
clutter_actor_dispose (GObject *object)
|
||||||
{
|
{
|
||||||
ClutterActor *self = CLUTTER_ACTOR (object);
|
ClutterActor *self = CLUTTER_ACTOR (object);
|
||||||
|
ClutterActorPrivate *priv = self->priv;
|
||||||
|
|
||||||
CLUTTER_NOTE (MISC, "Disposing of object (id=%d) of type `%s' (ref_count:%d)",
|
CLUTTER_NOTE (MISC, "Disposing of object (id=%d) of type `%s' (ref_count:%d)",
|
||||||
self->priv->id,
|
self->priv->id,
|
||||||
g_type_name (G_OBJECT_TYPE (self)),
|
g_type_name (G_OBJECT_TYPE (self)),
|
||||||
object->ref_count);
|
object->ref_count);
|
||||||
|
|
||||||
|
/* avoid recursing when called from clutter_actor_destroy() */
|
||||||
|
if (priv->parent_actor)
|
||||||
|
{
|
||||||
|
ClutterActor *parent = priv->parent_actor;
|
||||||
|
|
||||||
|
if (CLUTTER_IS_CONTAINER (parent))
|
||||||
|
clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
|
||||||
|
else
|
||||||
|
priv->parent_actor = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
destroy_shader_data (self);
|
destroy_shader_data (self);
|
||||||
|
|
||||||
if (!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IN_DESTRUCTION))
|
g_signal_emit (self, actor_signals[DESTROY], 0);
|
||||||
{
|
|
||||||
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_IN_DESTRUCTION);
|
|
||||||
|
|
||||||
g_signal_emit (self, actor_signals[DESTROY], 0);
|
|
||||||
|
|
||||||
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_IN_DESTRUCTION);
|
|
||||||
}
|
|
||||||
|
|
||||||
G_OBJECT_CLASS (clutter_actor_parent_class)->dispose (object);
|
G_OBJECT_CLASS (clutter_actor_parent_class)->dispose (object);
|
||||||
}
|
}
|
||||||
@ -2953,18 +2958,15 @@ clutter_actor_destroy (ClutterActor *self)
|
|||||||
|
|
||||||
g_object_ref (self);
|
g_object_ref (self);
|
||||||
|
|
||||||
if (priv->parent_actor)
|
/* avoid recursion while destroying */
|
||||||
{
|
|
||||||
ClutterActor *parent = priv->parent_actor;
|
|
||||||
|
|
||||||
if (CLUTTER_IS_CONTAINER (parent))
|
|
||||||
clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
|
|
||||||
else
|
|
||||||
priv->parent_actor = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IN_DESTRUCTION))
|
if (!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IN_DESTRUCTION))
|
||||||
g_object_run_dispose (G_OBJECT (self));
|
{
|
||||||
|
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_IN_DESTRUCTION);
|
||||||
|
|
||||||
|
g_object_run_dispose (G_OBJECT (self));
|
||||||
|
|
||||||
|
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_IN_DESTRUCTION);
|
||||||
|
}
|
||||||
|
|
||||||
g_object_unref (self);
|
g_object_unref (self);
|
||||||
}
|
}
|
||||||
@ -5635,6 +5637,9 @@ clutter_actor_unparent (ClutterActor *self)
|
|||||||
if (self->priv->parent_actor == NULL)
|
if (self->priv->parent_actor == NULL)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
old_parent = self->priv->parent_actor;
|
||||||
|
self->priv->parent_actor = NULL;
|
||||||
|
|
||||||
/* just hide the actor if we are reparenting it */
|
/* just hide the actor if we are reparenting it */
|
||||||
if (CLUTTER_ACTOR_IS_REALIZED (self))
|
if (CLUTTER_ACTOR_IS_REALIZED (self))
|
||||||
{
|
{
|
||||||
@ -5644,8 +5649,6 @@ clutter_actor_unparent (ClutterActor *self)
|
|||||||
clutter_actor_unrealize (self);
|
clutter_actor_unrealize (self);
|
||||||
}
|
}
|
||||||
|
|
||||||
old_parent = self->priv->parent_actor;
|
|
||||||
self->priv->parent_actor = NULL;
|
|
||||||
g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
|
g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
|
||||||
|
|
||||||
/* remove the reference we acquired in clutter_actor_set_parent() */
|
/* remove the reference we acquired in clutter_actor_set_parent() */
|
||||||
|
Loading…
Reference in New Issue
Block a user