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display: Always use the key focused window for key events
We no longer grab the actor's key focus, so this is necessary.
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@ -1682,6 +1682,16 @@ get_window_for_event (MetaDisplay *display,
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if (display->grab_op != META_GRAB_OP_NONE)
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return display->grab_window;
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/* Always use the key focused window for key events. */
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return display->focus_window;
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default:
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break;
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}
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source = clutter_event_get_source (event);
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if (META_IS_SURFACE_ACTOR_WAYLAND (source))
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{
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