docs: Change order of functions in example to match docs

Moved the functions around in the C code file, to match
the order Clutter uses them, and the order they are explained
in the recipe.
This commit is contained in:
Elliot Smith 2011-01-28 17:09:24 +00:00
parent 6934b36451
commit 238fd52c4b

View File

@ -145,11 +145,54 @@ cb_button_get_property (GObject *gobject,
/* ClutterActor implementation /* ClutterActor implementation
* *
* we only implement allocate(), paint(), get_preferred_height() * we only implement get_preferred_height(), get_preferred_width(),
* and get_preferred_width(), as this is the minimum * allocate(), and paint(), as this is the minimum we can get away with
* we can get away with
*/ */
/* get_preferred_height and get_preferred_width defer to the
* internal ClutterBox, adding 20px padding on each axis;
* min_*_p is the minimum height or width the actor should occupy
* to be useful; natural_*_p is the height or width the actor
* would occupy if not constrained
*
* note that if we required explicit sizing for CbButtons
* (i.e. a developer must set their height and width),
* we wouldn't need to implement these functions
*/
static void
cb_button_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
CbButtonPrivate *priv = CB_BUTTON (self)->priv;
clutter_actor_get_preferred_height (priv->child,
for_width,
min_height_p,
natural_height_p);
*min_height_p += 20.0;
*natural_height_p += 20.0;
}
static void
cb_button_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
CbButtonPrivate *priv = CB_BUTTON (self)->priv;
clutter_actor_get_preferred_width (priv->child,
for_height,
min_width_p,
natural_width_p);
*min_width_p += 20.0;
*natural_width_p += 20.0;
}
/* use the actor's allocation for the ClutterBox */ /* use the actor's allocation for the ClutterBox */
static void static void
cb_button_allocate (ClutterActor *actor, cb_button_allocate (ClutterActor *actor,
@ -187,60 +230,6 @@ cb_button_paint (ClutterActor *actor)
clutter_actor_paint (priv->child); clutter_actor_paint (priv->child);
} }
/* get_preferred_height defers to the internal ClutterBox
* but adds 20px padding around it;
* min_height_p is the minimum height the actor should occupy
* to be useful; natural_height_p is the height the actor
* would occupy if not constrained
*
* note that if we required explicit sizing for CbButtons
* (i.e. a developer must set their height and width),
* we wouldn't need to implement this function
*/
static void
cb_button_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
CbButtonPrivate *priv = CB_BUTTON (self)->priv;
clutter_actor_get_preferred_height (priv->child,
for_width,
min_height_p,
natural_height_p);
*min_height_p += 20.0;
*natural_height_p += 20.0;
}
/* get_preferred_width defers to the internal ClutterBox
* but adds 20px padding around it;
* min_width_p is the minimum width the actor should occupy
* to be useful; natural_width_p is the width the actor
* would occupy if not constrained
*
* note that if we required explicit sizing for CbButtons
* (i.e. a developer must set their height and width),
* we wouldn't need to implement this function
*/
static void
cb_button_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
CbButtonPrivate *priv = CB_BUTTON (self)->priv;
clutter_actor_get_preferred_width (priv->child,
for_height,
min_width_p,
natural_width_p);
*min_width_p += 20.0;
*natural_width_p += 20.0;
}
/* proxy ClickAction signals so they become signals from the actor */ /* proxy ClickAction signals so they become signals from the actor */
static void static void
cb_button_clicked (ClutterClickAction *action, cb_button_clicked (ClutterClickAction *action,