[cogl] Give the default (fallback) texture a format of RGBA_8888_PRE

Previously this was RGBA_8888. It souldn't really make a difference but for
consistency we expect almost all textures in use to have an internaly
premultiplied pixel format.
This commit is contained in:
Robert Bragg 2009-06-23 15:24:42 +01:00
parent f5a8e693c8
commit 238e590606

View File

@ -149,18 +149,18 @@ cogl_create_context ()
cogl_texture_new_from_data (1, /* width */ cogl_texture_new_from_data (1, /* width */
1, /* height */ 1, /* height */
COGL_TEXTURE_NO_SLICING, COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888, /* data format */ COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
/* internal format */ /* internal format */
COGL_PIXEL_FORMAT_RGBA_8888, COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0, /* auto calc row stride */ 0, /* auto calc row stride */
default_texture_data); default_texture_data);
_context->default_gl_texture_rect_tex = _context->default_gl_texture_rect_tex =
cogl_texture_new_from_data (1, /* width */ cogl_texture_new_from_data (1, /* width */
1, /* height */ 1, /* height */
COGL_TEXTURE_NO_SLICING, COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888, /* data format */ COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
/* internal format */ /* internal format */
COGL_PIXEL_FORMAT_RGBA_8888, COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0, /* auto calc row stride */ 0, /* auto calc row stride */
default_texture_data); default_texture_data);