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refactoring
This commit is contained in:
parent
1ec99cb5e1
commit
22acd39f0f
@ -1,3 +1,12 @@
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2005-03-24 mallum,,, <mallum@openedhand.com>
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* Makefile:
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* cltr-photo-grid.c:
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* cltr-photo-grid.h:
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* cltr.c: (cltr_window_new), (cltr_main_loop):
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* cltr.h:
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Split up cltr.c a bit. start refactoring a bit.
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2005-03-23 mallum,,, <mallum@openedhand.com>
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* cltr.c: (cltr_photo_grid_populate), (cltr_photo_grid_redraw),
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4
Makefile
4
Makefile
@ -4,12 +4,12 @@ CFLAGS=`pkg-config --cflags pangoft2 pango glib-2.0`
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.c.o:
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$(CC) -g -Wall $(CFLAGS) $(INCS) -c $*.c
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OBJS=cltr.o pixbuf.o util.o fonts.o
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OBJS=cltr.o pixbuf.o util.o fonts.o cltr-photo-grid.o
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clutter: $(OBJS)
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$(CC) -g -Wall -o $@ $(OBJS) $(LIBS)
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$(OBJS): pixbuf.h util.h fonts.h cltr.h
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$(OBJS): pixbuf.h util.h fonts.h cltr.h cltr-photo-grid.h
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clean:
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rm -fr *.o clutter test
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543
cltr-photo-grid.c
Normal file
543
cltr-photo-grid.c
Normal file
@ -0,0 +1,543 @@
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#include "cltr-photo-grid.h"
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ClutterPhotoGridCell*
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cltr_photo_grid_cell_new(ClutterPhotoGrid *grid,
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Pixbuf *pixb,
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const gchar *filename)
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{
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ClutterPhotoGridCell *cell = NULL;
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int maxw = grid->width, maxh = grid->height;
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int neww = 0, newh = 0;
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cell = g_malloc0(sizeof(ClutterPhotoGridCell));
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if (pixb->width > pixb->height) /* landscape */
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{
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if (pixb->width > maxw)
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{
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neww = maxw;
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newh = (neww * pixb->height) / pixb->width;
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}
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}
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else /* portrait */
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{
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if (pixb->height > maxh)
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{
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newh = maxh;
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neww = (newh * pixb->width) / pixb->height;
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}
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}
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if (neww || newh)
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{
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cell->pixb = pixbuf_scale_down(pixb, neww, newh);
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pixbuf_unref(pixb);
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}
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else cell->pixb = pixb;
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CLTR_DBG ("loaded %s at %ix%i", filename, neww, newh);
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return cell;
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}
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void
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cltr_photo_grid_append_cell(ClutterPhotoGrid *grid,
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ClutterPhotoGridCell *cell)
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{
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grid->cells_tail = g_list_append(grid->cells_tail, cell);
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}
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static void
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ctrl_photo_grid_cell_to_coords(ClutterPhotoGrid *grid,
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GList *cell,
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int *x,
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int *y)
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{
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int idx;
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idx = g_list_position(grid->cells_tail, cell);
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*y = idx / grid->n_cols;
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*x = idx % grid->n_cols;
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CLTR_DBG("idx: %i x: %i, y: %i", idx, *x , *y);
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}
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static void
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ctrl_photo_grid_get_zoomed_coords(ClutterPhotoGrid *grid,
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int x,
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int y,
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float zoom,
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float *tx,
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float *ty)
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{
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int max_x = grid->n_cols-1;
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/* XXX figure out what magic 2.0 value comes from */
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/*
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*tx = (float)( (max_x-x) - 1.0 ) * 2.0;
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*ty = (float)( y - 1.0 ) * 2.0;
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*/
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/*
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3x3 0,0 -> 2,-2
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5x5 0,0 ->
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*tx = 4.0;
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*ty = -4.0;
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4x4 0,0 -> 3.0, -3.0
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*/
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/*
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float trange = ((float)(grid->n_cols - 1.0) * 2.0);
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float xrange = (float)grid->n_cols - 1.0;
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*/
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/*
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*tx = ((max_x-x) * (trange/xrange)) - (trange/2);
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*ty = (y * (trange/xrange)) - (trange/2);
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*/
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/* assumes rows = cols */
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*tx = ((max_x-x) * 2.0) - (grid->n_cols - 1.0);
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*ty = (y * 2.0) - (grid->n_cols - 1.0);
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/*
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*tx = ((max_x-x) * (grid->zoom_max/2.0)) - (grid->n_cols - 1.0);
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*ty = (y * (grid->zoom_max/2.0)) - (grid->n_cols - 1.0);
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*/
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}
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void
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cltr_photo_grid_navigate(ClutterPhotoGrid *grid,
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CltrDirection direction)
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{
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GList *cell_orig = grid->cell_active;
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switch (direction)
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{
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case CLTR_SOUTH:
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if (g_list_nth(grid->cell_active, grid->n_cols))
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grid->cell_active = g_list_nth(grid->cell_active, grid->n_cols);
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break;
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case CLTR_NORTH:
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if (g_list_nth_prev(grid->cell_active, grid->n_cols))
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grid->cell_active = g_list_nth_prev(grid->cell_active, grid->n_cols);
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break;
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case CLTR_EAST:
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if (g_list_next(grid->cell_active))
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grid->cell_active = g_list_next(grid->cell_active);
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break;
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case CLTR_WEST:
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if (g_list_previous(grid->cell_active))
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grid->cell_active = g_list_previous(grid->cell_active);
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break;
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}
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if (cell_orig != grid->cell_active) /* we've moved */
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{
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int x, y;
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float zoom = grid->zoom_min;
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if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE;
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grid->view_min_x = grid->view_max_x;
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grid->view_min_y = grid->view_max_y ;
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grid->anim_step = 0;
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zoom = grid->zoom_max;
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}
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ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
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ctrl_photo_grid_get_zoomed_coords(grid, x, y, zoom,
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&grid->view_max_x,
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&grid->view_max_y);
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CLTR_DBG("x: %f, y: %f", grid->view_max_x , grid->view_max_y);
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}
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}
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void /* bleh badly named */
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cltr_photo_grid_activate_cell(ClutterPhotoGrid *grid)
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{
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if (grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_IN;
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_OUT;
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/* reset - zoomed moving will have reset */
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grid->view_min_x = 0.0;
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grid->view_min_y = 0.0;
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}
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/* que a draw ? */
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}
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void
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cltr_photo_grid_populate(ClutterPhotoGrid *grid,
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const gchar *imgs_path)
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{
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GDir *dir;
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GError *error;
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const gchar *entry = NULL;
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gchar *fullpath = NULL;
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int n_pixb = 0, i =0;
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GList *cell_item;
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ClutterFont *font = NULL;
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font = font_new("Sans Bold 96");
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if ((dir = g_dir_open (imgs_path, 0, &error)) == NULL)
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{
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/* handle this much better */
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fprintf(stderr, "failed to open '%s'\n", imgs_path);
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return;
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}
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while((entry = g_dir_read_name (dir)) != NULL)
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{
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Pixbuf *pixb = NULL;
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fullpath = g_strconcat(imgs_path, "/", entry, NULL);
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pixb = pixbuf_new_from_file(fullpath);
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if (pixb)
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{
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ClutterPhotoGridCell *cell;
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gchar buf[24];
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cell = cltr_photo_grid_cell_new(grid, pixb, entry);
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g_snprintf(&buf[0], 24, "%i", n_pixb);
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font_draw(font, cell->pixb, buf, 10, 10);
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cltr_photo_grid_append_cell(grid, cell);
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n_pixb++;
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}
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g_free(fullpath);
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}
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g_dir_close (dir);
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grid->cell_active = g_list_first(grid->cells_tail);
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/* Set up textures */
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grid->texs = util_malloc0(sizeof(GLuint)*n_pixb);
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glGenTextures(n_pixb, grid->texs);
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cell_item = g_list_first(grid->cells_tail);
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do
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{
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ClutterPhotoGridCell *cell = (ClutterPhotoGridCell *)cell_item->data;
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glBindTexture(GL_TEXTURE_2D, grid->texs[i]);
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CLTR_DBG("loading texture %i", i);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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grid->tex_w,
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grid->tex_h,
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0, GL_RGBA,
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GL_UNSIGNED_INT_8_8_8_8,
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grid->tex_data);
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CLTR_GLERR();
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glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
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(GLsizei)cell->pixb->width,
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(GLsizei)cell->pixb->height,
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
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cell->pixb->data);
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CLTR_GLERR();
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i++;
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}
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while ( (cell_item = g_list_next(cell_item)) != NULL );
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}
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void
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cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
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{
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int x = 0, y = 0, rows = grid->n_rows, cols = 0, i =0;
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GList *cell_item;
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float zoom, trans_x, trans_y;
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glPushMatrix();
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor( 0.6, 0.6, 0.62, 1.0);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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/* Assume zoomed out */
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zoom = grid->zoom_min;
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trans_x = grid->view_min_x;
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trans_y = grid->view_min_y;
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if (grid->state != CLTR_PHOTO_GRID_STATE_BROWSE)
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{
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/* Assume zoomed in */
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zoom = grid->zoom_max;
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trans_x = grid->view_max_x;
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trans_y = grid->view_max_y;
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if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_IN)
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{
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grid->anim_step++;
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/* Are we zoomed all the way in > */
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if (grid->anim_step >= grid->anim_n_steps)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
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grid->anim_step = 0;
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/* zoom = grid->zoom_max; set above */
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}
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else
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{
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float f = (float)grid->anim_step/grid->anim_n_steps;
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zoom = grid->zoom_min + ((grid->zoom_max - grid->zoom_min) * f);
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trans_x = (grid->view_max_x - grid->view_min_x) * f;
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trans_y = (grid->view_max_y - grid->view_min_y) * f;
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}
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_OUT)
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{
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grid->anim_step++;
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if (grid->anim_step >= grid->anim_n_steps)
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{
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zoom = grid->zoom_min;
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grid->anim_step = 0;
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grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
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}
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else
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{
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float f = (float)(grid->anim_n_steps - grid->anim_step )
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/ grid->anim_n_steps;
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zoom = grid->zoom_min + (grid->zoom_max - grid->zoom_min) * f;
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trans_x = (grid->view_max_x - grid->view_min_x) * f;
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trans_y = (grid->view_max_y - grid->view_min_y) * f;
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#if 0
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zoom = grid->zoom_min
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+ (( (grid->zoom_max - grid->zoom_min) / grid->anim_n_steps )
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* (grid->anim_n_steps - grid->anim_step) );
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#endif
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}
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE)
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{
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grid->anim_step++;
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if (grid->anim_step >= grid->anim_n_steps)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
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grid->anim_step = 0;
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}
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else
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{
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float f = (float)grid->anim_step/grid->anim_n_steps;
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trans_x = grid->view_min_x + ((grid->view_max_x - grid->view_min_x) * f);
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trans_y = grid->view_min_y + ((grid->view_max_y - grid->view_min_y) * f);
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}
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}
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}
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glTranslatef( trans_x, trans_y, 0.0);
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glScalef( zoom, zoom, 0.0);
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cell_item = g_list_first(grid->cells_tail);
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while (rows--)
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{
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cols = grid->n_cols;
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x = 0;
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while (cols--)
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{
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ClutterPhotoGridCell *cell = (ClutterPhotoGridCell *)cell_item->data;
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Pixbuf *pixb = NULL;
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float tx, ty;
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int x1, x2, y1, y2, thumb_w, thumb_h;
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int ns_border, ew_border;
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pixb = cell->pixb;
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thumb_w = (pixb->width / grid->n_cols);
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thumb_h = (pixb->height / grid->n_rows);
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ew_border = thumb_w/8;
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ns_border = thumb_h/8;
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thumb_w -= (2 * ew_border);
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thumb_h -= (2 * ns_border);
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x1 = x + ew_border;
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y1 = y + ns_border;
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x2 = x1 + thumb_w;
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y2 = y1 + thumb_h;
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tx = (float) pixb->width / grid->tex_w;
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ty = (float) pixb->height / grid->tex_h;
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glPushMatrix();
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#if 0
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glRotatef ( 45.0, x1+(thumb_w/2) - 320, 0.0 /*y2+(thumb_h/2) - 240*/, 0.0);
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#endif
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/* Border - why need tex disabled ? */
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glDisable(GL_TEXTURE_2D);
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if (cell_item == grid->cell_active
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&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
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glColor4f(1.0, 1.0, 1.0, 1.0);
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else
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glColor4f(0.8, 0.8, 0.8, 1.0);
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glRecti(x1-2, y1-2, x2+2, y2+2);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, grid->texs[i]);
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||||
/*
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if (cell == grid->cell_active
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&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
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||||
{
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||||
glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i (x2+5, y2+5);
|
||||
glTexCoord2f (0, ty); glVertex2i (x1-5, y2+5);
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glTexCoord2f (0, 0); glVertex2i (x1-5, y1-5);
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glTexCoord2f (tx, 0); glVertex2i (x2+5, y1-5);
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glEnd ();
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||||
}
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||||
else
|
||||
*/
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||||
{
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||||
glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i (x2, y2);
|
||||
glTexCoord2f (0, ty); glVertex2i (x1, y2);
|
||||
glTexCoord2f (0, 0); glVertex2i (x1, y1);
|
||||
glTexCoord2f (tx, 0); glVertex2i (x2, y1);
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
cell_item = g_list_next(cell_item);
|
||||
|
||||
if (!cell_item)
|
||||
goto finish;
|
||||
|
||||
x += grid->cell_width;
|
||||
i++;
|
||||
}
|
||||
y += grid->cell_height;
|
||||
}
|
||||
|
||||
finish:
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
/*
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc(GL_ONE, GL_SRC_ALPHA);
|
||||
glColor4f(1.0, 1.0, 1.0, xxx);
|
||||
glRecti(0, 0, 640, 480);
|
||||
|
||||
xxx += 0.01;
|
||||
*/
|
||||
|
||||
glXSwapBuffers(CltrCntx.xdpy, grid->parent->xwin);
|
||||
|
||||
}
|
||||
|
||||
ClutterPhotoGrid*
|
||||
cltr_photo_grid_new(ClutterWindow *win,
|
||||
int n_cols,
|
||||
int n_rows,
|
||||
const gchar *imgs_path)
|
||||
{
|
||||
ClutterPhotoGrid *grid = NULL;
|
||||
int x,y;
|
||||
|
||||
grid = util_malloc0(sizeof(ClutterPhotoGrid));
|
||||
|
||||
grid->width = win->width;
|
||||
grid->height = win->height;
|
||||
grid->n_cols = n_cols;
|
||||
grid->n_rows = n_rows;
|
||||
grid->parent = win;
|
||||
|
||||
grid->cell_width = grid->width / n_cols;
|
||||
grid->cell_height = grid->height / n_rows;
|
||||
|
||||
grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
|
||||
|
||||
grid->anim_n_steps = 50; /* value needs to be calced dep on rows */
|
||||
grid->anim_step = 0;
|
||||
|
||||
/*
|
||||
grid->zoom_step = 0.05;
|
||||
grid->zoom = 1.0;
|
||||
*/
|
||||
grid->zoom_min = 0.8;
|
||||
grid->view_min_x = 0.0;
|
||||
grid->view_min_y = 0.0;
|
||||
|
||||
|
||||
/* Assmes cols == rows */
|
||||
grid->zoom_max = /* 1.0 + */ (float) (n_rows * 1.0);
|
||||
|
||||
/* Below needs to go else where - some kind of texture manager/helper */
|
||||
|
||||
grid->tex_w = 1024;
|
||||
grid->tex_h = 512;
|
||||
|
||||
grid->tex_data = malloc (grid->tex_w * grid->tex_h * 4);
|
||||
|
||||
/* Load */
|
||||
cltr_photo_grid_populate(grid, imgs_path);
|
||||
|
||||
grid->cell_active = g_list_first(grid->cells_tail);
|
||||
|
||||
ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
|
||||
|
||||
ctrl_photo_grid_get_zoomed_coords(grid, grid->zoom_min,
|
||||
x, y,
|
||||
&grid->view_max_x,
|
||||
&grid->view_max_y);
|
||||
cltr_photo_grid_redraw(grid);
|
||||
|
||||
return grid;
|
||||
}
|
91
cltr-photo-grid.h
Normal file
91
cltr-photo-grid.h
Normal file
@ -0,0 +1,91 @@
|
||||
#ifndef _HAVE_CLTR_PHOTO_GRID_H
|
||||
#define _HAVE_CLTR_PHOTO_GRID_H
|
||||
|
||||
#include "cltr.h"
|
||||
|
||||
typedef struct ClutterPhotoGrid ClutterPhotoGrid;
|
||||
|
||||
typedef struct ClutterPhotoGridCell ClutterPhotoGridCell;
|
||||
|
||||
typedef enum ClutterPhotoGridState
|
||||
{
|
||||
CLTR_PHOTO_GRID_STATE_BROWSE ,
|
||||
CLTR_PHOTO_GRID_STATE_ZOOM_IN ,
|
||||
CLTR_PHOTO_GRID_STATE_ZOOMED ,
|
||||
CLTR_PHOTO_GRID_STATE_ZOOM_OUT ,
|
||||
CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE ,
|
||||
}
|
||||
ClutterPhotoGridState;
|
||||
|
||||
struct ClutterPhotoGridCell
|
||||
{
|
||||
Pixbuf *pixb;
|
||||
|
||||
};
|
||||
|
||||
struct ClutterPhotoGrid
|
||||
{
|
||||
/* XXX should be base widget stuff */
|
||||
int x,y;
|
||||
int width;
|
||||
int height;
|
||||
ClutterWindow *parent;
|
||||
|
||||
/* ****** */
|
||||
|
||||
int n_rows;
|
||||
int n_cols;
|
||||
|
||||
int cell_width;
|
||||
int cell_height;
|
||||
|
||||
GList *cells_tail;
|
||||
GList *cell_active;
|
||||
|
||||
/* animation stuff */
|
||||
|
||||
int anim_n_steps, anim_step;
|
||||
|
||||
float zoom_min, zoom_max, zoom_step;
|
||||
|
||||
/* below needs better naming */
|
||||
float view_min_x, view_max_x, view_min_y, view_max_y;
|
||||
|
||||
int tex_w;
|
||||
int tex_h;
|
||||
int *tex_data;
|
||||
GLuint *texs;
|
||||
|
||||
ClutterPhotoGridState state;
|
||||
};
|
||||
|
||||
ClutterPhotoGridCell*
|
||||
cltr_photo_grid_cell_new(ClutterPhotoGrid *grid,
|
||||
Pixbuf *pixb,
|
||||
const gchar *filename);
|
||||
|
||||
void
|
||||
cltr_photo_grid_append_cell(ClutterPhotoGrid *grid,
|
||||
ClutterPhotoGridCell *cell);
|
||||
|
||||
void
|
||||
cltr_photo_grid_navigate(ClutterPhotoGrid *grid,
|
||||
CltrDirection direction) ;
|
||||
|
||||
void /* bleh badly named */
|
||||
cltr_photo_grid_activate_cell(ClutterPhotoGrid *grid);
|
||||
|
||||
void
|
||||
cltr_photo_grid_populate(ClutterPhotoGrid *grid,
|
||||
const gchar *imgs_path) ;
|
||||
|
||||
void
|
||||
cltr_photo_grid_redraw(ClutterPhotoGrid *grid);
|
||||
|
||||
ClutterPhotoGrid*
|
||||
cltr_photo_grid_new(ClutterWindow *win,
|
||||
int n_cols,
|
||||
int n_rows,
|
||||
const gchar *imgs_path);
|
||||
|
||||
#endif
|
510
cltr.c
510
cltr.c
@ -219,6 +219,7 @@ cltr_window_new(int width, int height)
|
||||
glClearColor (0xff, 0xff, 0xff, 0xff);
|
||||
glClearDepth (1.0f);
|
||||
|
||||
/* Move to redraw ?
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
glDepthMask (GL_FALSE);
|
||||
glDisable (GL_CULL_FACE);
|
||||
@ -227,6 +228,7 @@ cltr_window_new(int width, int height)
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_BLEND);
|
||||
*/
|
||||
|
||||
glLoadIdentity ();
|
||||
glOrtho (0, width, height, 0, -1, 1);
|
||||
@ -257,505 +259,6 @@ cltr_main_loop()
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cltr_photo_grid_append_cell(ClutterPhotoGrid *grid,
|
||||
Pixbuf *pixb,
|
||||
const gchar *filename)
|
||||
{
|
||||
int neww = 0, newh = 0;
|
||||
|
||||
int maxw = grid->width, maxh = grid->height;
|
||||
|
||||
Pixbuf *pixb_scaled = NULL;
|
||||
|
||||
if (pixb->width > pixb->height) /* landscape */
|
||||
{
|
||||
if (pixb->width > maxw)
|
||||
{
|
||||
neww = maxw;
|
||||
newh = (neww * pixb->height) / pixb->width;
|
||||
}
|
||||
}
|
||||
else /* portrait */
|
||||
{
|
||||
if (pixb->height > maxh)
|
||||
{
|
||||
newh = maxh;
|
||||
neww = (newh * pixb->width) / pixb->height;
|
||||
}
|
||||
}
|
||||
|
||||
if (neww || newh)
|
||||
{
|
||||
pixb_scaled = pixbuf_scale_down(pixb, neww, newh);
|
||||
pixbuf_unref(pixb);
|
||||
}
|
||||
else pixb_scaled = pixb;
|
||||
|
||||
grid->cells_tail = g_list_append(grid->cells_tail, pixb_scaled);
|
||||
|
||||
CLTR_DBG ("loaded %s at %ix%i", filename, neww, newh);
|
||||
}
|
||||
|
||||
static void
|
||||
ctrl_photo_grid_cell_to_coords(ClutterPhotoGrid *grid,
|
||||
GList *cell,
|
||||
int *x,
|
||||
int *y)
|
||||
{
|
||||
int idx;
|
||||
|
||||
idx = g_list_position(grid->cells_tail, cell);
|
||||
|
||||
*y = idx / grid->n_cols;
|
||||
*x = idx % grid->n_cols;
|
||||
|
||||
CLTR_DBG("idx: %i x: %i, y: %i", idx, *x , *y);
|
||||
}
|
||||
|
||||
static void
|
||||
ctrl_photo_grid_get_trans_coords(ClutterPhotoGrid *grid,
|
||||
int x,
|
||||
int y,
|
||||
float *tx,
|
||||
float *ty)
|
||||
{
|
||||
int max_x = grid->n_cols-1;
|
||||
|
||||
/* XXX figure out what magic 2.0 value comes from */
|
||||
|
||||
/*
|
||||
*tx = (float)( (max_x-x) - 1.0 ) * 2.0;
|
||||
*ty = (float)( y - 1.0 ) * 2.0;
|
||||
*/
|
||||
|
||||
/*
|
||||
3x3 0,0 -> 2,-2
|
||||
|
||||
5x5 0,0 ->
|
||||
*tx = 4.0;
|
||||
*ty = -4.0;
|
||||
|
||||
4x4 0,0 -> 3.0, -3.0
|
||||
*/
|
||||
|
||||
/*
|
||||
float trange = ((float)(grid->n_cols - 1.0) * 2.0);
|
||||
float xrange = (float)grid->n_cols - 1.0;
|
||||
*/
|
||||
|
||||
/*
|
||||
*tx = ((max_x-x) * (trange/xrange)) - (trange/2);
|
||||
*ty = (y * (trange/xrange)) - (trange/2);
|
||||
*/
|
||||
|
||||
/* assumes rows = cols */
|
||||
|
||||
*tx = ((max_x-x) * 2.0) - (grid->n_cols - 1.0);
|
||||
*ty = (y * 2.0) - (grid->n_cols - 1.0);
|
||||
}
|
||||
|
||||
void
|
||||
cltr_photo_grid_navigate(ClutterPhotoGrid *grid,
|
||||
CltrDirection direction)
|
||||
{
|
||||
GList *cell_orig = grid->cell_active;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case CLTR_SOUTH:
|
||||
if (g_list_nth(grid->cell_active, grid->n_cols))
|
||||
grid->cell_active = g_list_nth(grid->cell_active, grid->n_cols);
|
||||
break;
|
||||
case CLTR_NORTH:
|
||||
if (g_list_nth_prev(grid->cell_active, grid->n_cols))
|
||||
grid->cell_active = g_list_nth_prev(grid->cell_active, grid->n_cols);
|
||||
break;
|
||||
case CLTR_EAST:
|
||||
if (g_list_next(grid->cell_active))
|
||||
grid->cell_active = g_list_next(grid->cell_active);
|
||||
break;
|
||||
case CLTR_WEST:
|
||||
if (g_list_previous(grid->cell_active))
|
||||
grid->cell_active = g_list_previous(grid->cell_active);
|
||||
break;
|
||||
}
|
||||
|
||||
if (cell_orig != grid->cell_active) /* we've moved */
|
||||
{
|
||||
int x, y;
|
||||
|
||||
if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
|
||||
{
|
||||
grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE;
|
||||
grid->view_min_x = grid->view_max_x;
|
||||
grid->view_min_y = grid->view_max_y ;
|
||||
grid->anim_step = 0;
|
||||
}
|
||||
|
||||
ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
|
||||
|
||||
ctrl_photo_grid_get_trans_coords(grid, x, y,
|
||||
&grid->view_max_x,
|
||||
&grid->view_max_y);
|
||||
|
||||
CLTR_DBG("x: %f, y: %f", grid->view_max_x , grid->view_max_y);
|
||||
}
|
||||
}
|
||||
|
||||
void /* bleh badly named */
|
||||
cltr_photo_grid_activate_cell(ClutterPhotoGrid *grid)
|
||||
{
|
||||
if (grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
|
||||
{
|
||||
grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_IN;
|
||||
}
|
||||
else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
|
||||
{
|
||||
grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_OUT;
|
||||
/* reset - zoomed moving will have reset */
|
||||
grid->view_min_x = 0.0;
|
||||
grid->view_min_y = 0.0;
|
||||
}
|
||||
|
||||
/* que a draw ? */
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cltr_photo_grid_populate(ClutterPhotoGrid *grid,
|
||||
const char *imgs_path)
|
||||
{
|
||||
GDir *dir;
|
||||
GError *error;
|
||||
const gchar *entry = NULL;
|
||||
gchar *fullpath = NULL;
|
||||
int n_pixb = 0, i =0;
|
||||
GList *cell;
|
||||
ClutterFont *font = NULL;
|
||||
|
||||
font = font_new("Sans Bold 96");
|
||||
|
||||
if ((dir = g_dir_open (imgs_path, 0, &error)) == NULL)
|
||||
{
|
||||
/* handle this much better */
|
||||
fprintf(stderr, "failed to open '%s'\n", imgs_path);
|
||||
return;
|
||||
}
|
||||
|
||||
while((entry = g_dir_read_name (dir)) != NULL)
|
||||
{
|
||||
Pixbuf *pixb = NULL;
|
||||
fullpath = g_strconcat(imgs_path, "/", entry, NULL);
|
||||
|
||||
pixb = pixbuf_new_from_file(fullpath);
|
||||
|
||||
if (pixb)
|
||||
{
|
||||
gchar buf[24];
|
||||
|
||||
g_snprintf(&buf[0], 24, "%i", n_pixb);
|
||||
font_draw(font, pixb, buf, 10, 10);
|
||||
|
||||
cltr_photo_grid_append_cell(grid, pixb, entry);
|
||||
|
||||
n_pixb++;
|
||||
}
|
||||
|
||||
g_free(fullpath);
|
||||
}
|
||||
|
||||
g_dir_close (dir);
|
||||
|
||||
grid->cell_active = g_list_first(grid->cells_tail);
|
||||
|
||||
/* Set up textures */
|
||||
|
||||
grid->texs = util_malloc0(sizeof(GLuint)*n_pixb);
|
||||
glGenTextures(n_pixb, grid->texs);
|
||||
|
||||
cell = g_list_first(grid->cells_tail);
|
||||
|
||||
do
|
||||
{
|
||||
Pixbuf *tpixb = (Pixbuf *)cell->data;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, grid->texs[i]);
|
||||
|
||||
CLTR_DBG("loading texture %i", i);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
grid->tex_w,
|
||||
grid->tex_h,
|
||||
0, GL_RGBA,
|
||||
GL_UNSIGNED_INT_8_8_8_8,
|
||||
grid->tex_data);
|
||||
|
||||
CLTR_GLERR();
|
||||
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
(GLsizei)tpixb->width,
|
||||
(GLsizei)tpixb->height,
|
||||
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
|
||||
tpixb->data);
|
||||
|
||||
CLTR_GLERR();
|
||||
|
||||
i++;
|
||||
}
|
||||
while ( (cell = g_list_next(cell)) != NULL );
|
||||
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
|
||||
{
|
||||
int x = 0, y = 0, rows = grid->n_rows, cols = 0, i =0;
|
||||
GList *cell;
|
||||
float zoom, trans_x, trans_y;
|
||||
|
||||
glLoadIdentity (); /* XXX pushmatrix */
|
||||
|
||||
glClearColor( 0.6, 0.6, 0.62, 1.0);
|
||||
glClear (GL_COLOR_BUFFER_BIT);
|
||||
|
||||
/*
|
||||
|
||||
glTranslatef( 0.0, 0.0, 0.1);
|
||||
*/
|
||||
|
||||
/* Assume zoomed out */
|
||||
zoom = grid->zoom_min;
|
||||
trans_x = grid->view_min_x;
|
||||
trans_y = grid->view_min_y;
|
||||
|
||||
if (grid->state != CLTR_PHOTO_GRID_STATE_BROWSE)
|
||||
{
|
||||
/* Assume zoomed in */
|
||||
zoom = grid->zoom_max;
|
||||
trans_x = grid->view_max_x;
|
||||
trans_y = grid->view_max_y;
|
||||
|
||||
if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_IN)
|
||||
{
|
||||
grid->anim_step++;
|
||||
|
||||
/* Are we zoomed all the way in > */
|
||||
if (grid->anim_step >= grid->anim_n_steps)
|
||||
{
|
||||
grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
|
||||
grid->anim_step = 0;
|
||||
/* zoom = grid->zoom_max; set above */
|
||||
}
|
||||
else
|
||||
{
|
||||
float f = (float)grid->anim_step/grid->anim_n_steps;
|
||||
|
||||
zoom = grid->zoom_min + ((grid->zoom_max - grid->zoom_min) * f);
|
||||
trans_x = (grid->view_max_x - grid->view_min_x) * f;
|
||||
trans_y = (grid->view_max_y - grid->view_min_y) * f;
|
||||
}
|
||||
|
||||
}
|
||||
else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_OUT)
|
||||
{
|
||||
grid->anim_step++;
|
||||
|
||||
if (grid->anim_step >= grid->anim_n_steps)
|
||||
{
|
||||
zoom = grid->zoom_min;
|
||||
grid->anim_step = 0;
|
||||
grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
float f = (float)(grid->anim_n_steps - grid->anim_step )
|
||||
/ grid->anim_n_steps;
|
||||
|
||||
zoom = grid->zoom_min + (grid->zoom_max - grid->zoom_min) * f;
|
||||
trans_x = (grid->view_max_x - grid->view_min_x) * f;
|
||||
trans_y = (grid->view_max_y - grid->view_min_y) * f;
|
||||
|
||||
#if 0
|
||||
zoom = grid->zoom_min
|
||||
+ (( (grid->zoom_max - grid->zoom_min) / grid->anim_n_steps )
|
||||
* (grid->anim_n_steps - grid->anim_step) );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE)
|
||||
{
|
||||
grid->anim_step++;
|
||||
|
||||
if (grid->anim_step >= grid->anim_n_steps)
|
||||
{
|
||||
grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
|
||||
grid->anim_step = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
float f = (float)grid->anim_step/grid->anim_n_steps;
|
||||
|
||||
trans_x = grid->view_min_x + ((grid->view_max_x - grid->view_min_x) * f);
|
||||
trans_y = grid->view_min_y + ((grid->view_max_y - grid->view_min_y) * f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
glTranslatef( trans_x, trans_y, 0.0);
|
||||
|
||||
glScalef( zoom, zoom, zoom);
|
||||
|
||||
}
|
||||
|
||||
|
||||
cell = g_list_first(grid->cells_tail);
|
||||
|
||||
while (rows--)
|
||||
{
|
||||
cols = grid->n_cols;
|
||||
x = 0;
|
||||
while (cols--)
|
||||
{
|
||||
Pixbuf *pixb = NULL;
|
||||
float tx, ty;
|
||||
int x1, x2, y1, y2, thumb_w, thumb_h;
|
||||
int ns_border, ew_border;
|
||||
|
||||
pixb = (Pixbuf *)cell->data;
|
||||
|
||||
thumb_w = (pixb->width / grid->n_cols);
|
||||
thumb_h = (pixb->height / grid->n_rows);
|
||||
|
||||
ew_border = thumb_w/8;
|
||||
ns_border = thumb_h/8;
|
||||
|
||||
thumb_w -= (2 * ew_border);
|
||||
thumb_h -= (2 * ns_border);
|
||||
|
||||
x1 = x + ew_border;
|
||||
y1 = y + ns_border;
|
||||
|
||||
x2 = x1 + thumb_w;
|
||||
y2 = y1 + thumb_h;
|
||||
|
||||
tx = (float) pixb->width / grid->tex_w;
|
||||
ty = (float) pixb->height / grid->tex_h;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, grid->texs[i]);
|
||||
|
||||
glBegin (GL_QUADS);
|
||||
glTexCoord2f (tx, ty); glVertex2i (x2, y2);
|
||||
glTexCoord2f (0, ty); glVertex2i (x1, y2);
|
||||
glTexCoord2f (0, 0); glVertex2i (x1, y1);
|
||||
glTexCoord2f (tx, 0); glVertex2i (x2, y1);
|
||||
glEnd ();
|
||||
|
||||
if (cell == grid->cell_active
|
||||
&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
|
||||
{
|
||||
glBegin (GL_QUADS);
|
||||
glTexCoord2f (tx, ty); glVertex2i (x2+5, y2+5);
|
||||
glTexCoord2f (0, ty); glVertex2i (x1-5, y2+5);
|
||||
glTexCoord2f (0, 0); glVertex2i (x1-5, y1-5);
|
||||
glTexCoord2f (tx, 0); glVertex2i (x2+5, y1-5);
|
||||
glEnd ();
|
||||
}
|
||||
else
|
||||
{
|
||||
glBegin (GL_QUADS);
|
||||
glTexCoord2f (tx, ty); glVertex2i (x2, y2);
|
||||
glTexCoord2f (0, ty); glVertex2i (x1, y2);
|
||||
glTexCoord2f (0, 0); glVertex2i (x1, y1);
|
||||
glTexCoord2f (tx, 0); glVertex2i (x2, y1);
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
cell = g_list_next(cell);
|
||||
|
||||
if (!cell)
|
||||
goto finish;
|
||||
|
||||
x += grid->cell_width;
|
||||
i++;
|
||||
}
|
||||
y += grid->cell_height;
|
||||
}
|
||||
|
||||
finish:
|
||||
glXSwapBuffers(CltrCntx.xdpy, grid->parent->xwin);
|
||||
|
||||
}
|
||||
|
||||
ClutterPhotoGrid*
|
||||
cltr_photo_grid_new(ClutterWindow *win,
|
||||
int n_cols,
|
||||
int n_rows,
|
||||
const char *imgs_path)
|
||||
{
|
||||
ClutterPhotoGrid *grid = NULL;
|
||||
int x,y;
|
||||
|
||||
grid = util_malloc0(sizeof(ClutterPhotoGrid));
|
||||
|
||||
grid->width = win->width;
|
||||
grid->height = win->height;
|
||||
grid->n_cols = n_cols;
|
||||
grid->n_rows = n_rows;
|
||||
grid->parent = win;
|
||||
|
||||
grid->cell_width = grid->width / n_cols;
|
||||
grid->cell_height = grid->height / n_rows;
|
||||
|
||||
grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
|
||||
|
||||
grid->anim_n_steps = 50; /* value needs to be calced dep on rows */
|
||||
grid->anim_step = 0;
|
||||
|
||||
/*
|
||||
grid->zoom_step = 0.05;
|
||||
grid->zoom = 1.0;
|
||||
*/
|
||||
grid->zoom_min = 1.0;
|
||||
grid->view_min_x = 0.0;
|
||||
grid->view_min_y = 0.0;
|
||||
|
||||
|
||||
/* Assmes cols == rows */
|
||||
grid->zoom_max = /* 1.0 + */ (float) (n_rows * 1.0) ;
|
||||
|
||||
|
||||
/* Below needs to go else where - some kind of texture manager/helper */
|
||||
|
||||
grid->tex_w = 1024;
|
||||
grid->tex_h = 512;
|
||||
|
||||
grid->tex_data = malloc (grid->tex_w * grid->tex_h * 4);
|
||||
|
||||
/* Load */
|
||||
cltr_photo_grid_populate(grid, imgs_path);
|
||||
|
||||
grid->cell_active = g_list_first(grid->cells_tail);
|
||||
|
||||
ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
|
||||
|
||||
ctrl_photo_grid_get_trans_coords(grid,
|
||||
x, y,
|
||||
&grid->view_max_x,
|
||||
&grid->view_max_y);
|
||||
cltr_photo_grid_redraw(grid);
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
gboolean
|
||||
idle_cb(gpointer data)
|
||||
@ -777,11 +280,18 @@ main(int argc, char **argv)
|
||||
ClutterPhotoGrid *grid = NULL;
|
||||
ClutterWindow *win = NULL;
|
||||
|
||||
if (argc < 2)
|
||||
{
|
||||
g_printerr("usage: '%s' <path to not too heavily populated image dir>\n"
|
||||
, argv[0]);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
cltr_init(&argc, &argv);
|
||||
|
||||
win = cltr_window_new(640, 480);
|
||||
|
||||
grid = cltr_photo_grid_new(win, 4, 4, argv[1]);
|
||||
grid = cltr_photo_grid_new(win, 3, 3, argv[1]);
|
||||
|
||||
Grid = grid; /* laaaaaazy globals */
|
||||
|
||||
|
62
cltr.h
62
cltr.h
@ -86,66 +86,6 @@ typedef struct
|
||||
}
|
||||
CltrXEventSource;
|
||||
|
||||
|
||||
/* xxxxxxxxxxxxxPHOTO GRIDxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx */
|
||||
|
||||
typedef struct ClutterPhotoGrid ClutterPhotoGrid;
|
||||
|
||||
typedef struct ClutterPhotoGridCell ClutterPhotoGridCell;
|
||||
|
||||
typedef enum ClutterPhotoGridState
|
||||
{
|
||||
CLTR_PHOTO_GRID_STATE_BROWSE ,
|
||||
CLTR_PHOTO_GRID_STATE_ZOOM_IN ,
|
||||
CLTR_PHOTO_GRID_STATE_ZOOMED ,
|
||||
CLTR_PHOTO_GRID_STATE_ZOOM_OUT ,
|
||||
CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE ,
|
||||
}
|
||||
ClutterPhotoGridState;
|
||||
|
||||
struct ClutterPhotoGrid
|
||||
{
|
||||
/* XXX should be base widget stuff */
|
||||
int x,y;
|
||||
int width;
|
||||
int height;
|
||||
ClutterWindow *parent;
|
||||
|
||||
/* ****** */
|
||||
|
||||
int n_rows;
|
||||
int n_cols;
|
||||
|
||||
int cell_width;
|
||||
int cell_height;
|
||||
|
||||
GList *cells_tail;
|
||||
GList *cell_active;
|
||||
|
||||
/* animation stuff */
|
||||
|
||||
int anim_n_steps, anim_step;
|
||||
|
||||
float zoom_min, zoom_max, zoom_step;
|
||||
|
||||
/* below needs better naming */
|
||||
float view_min_x, view_max_x, view_min_y, view_max_y;
|
||||
|
||||
int tex_w;
|
||||
int tex_h;
|
||||
int *tex_data;
|
||||
GLuint *texs;
|
||||
|
||||
ClutterPhotoGridState state;
|
||||
};
|
||||
|
||||
|
||||
void
|
||||
cltr_photo_grid_navigate(ClutterPhotoGrid *grid,
|
||||
CltrDirection direction) ;
|
||||
|
||||
void /* bleh badly named */
|
||||
cltr_photo_grid_activate_cell(ClutterPhotoGrid *grid);
|
||||
|
||||
#include "cltr-photo-grid.h"
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user