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gles: Support the GL_EXT_texture_format_BGRA8888 extension
This extension allows an application to upload data in BGRA format. We can use this to avoid a conversion in Cogl whenever it is given BGRA data. This is quite useful when uploading data generated by Cairo because at least on little-endian architectures that ends up as BGRA. The patch just makes the pixel_format_to_gl implementation return GL_BGRA_EXT for the data format and internal format whenever COGL_PIXEL_FORMAT_BGRA_8888{,_PRE} is used. A small caveat with this patch is that once a texture is created as GL_BGRA, when later using glTexSubImage2D to update the texture it must always be given data as GL_BGRA. Currently this just works out because we store the internal format of a texture as a CoglPixelFormat and we already swizzle the data if it does not match exactly on GLES. However if we later switch to using a different enum for internal formats then we might lose the ability to store the component ordering so we'll have to think of another way to do this.
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@ -100,7 +100,8 @@ typedef enum
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COGL_PRIVATE_FEATURE_PBOS = 1L<<5,
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COGL_PRIVATE_FEATURE_PBOS = 1L<<5,
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COGL_PRIVATE_FEATURE_VBOS = 1L<<6,
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COGL_PRIVATE_FEATURE_VBOS = 1L<<6,
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COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL = 1L<<7,
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COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL = 1L<<7,
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COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL = 1L<<8
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COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL = 1L<<8,
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COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888 = 1L<<9
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} CoglPrivateFeatureFlags;
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} CoglPrivateFeatureFlags;
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/* Sometimes when evaluating pipelines, either during comparisons or
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/* Sometimes when evaluating pipelines, either during comparisons or
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@ -166,6 +166,15 @@ _cogl_texture_determine_internal_format (CoglPixelFormat src_format,
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return src_format;
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return src_format;
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}
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}
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else
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else
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/* XXX: It might be nice to make this match the component ordering
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of the source format when the formats are otherwise the same
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because on GL there is no way to specify the ordering of the
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internal format. However when using GLES with the
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GL_EXT_texture_format_BGRA8888 the order of the internal format
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becomes important because it must exactly match the format of
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the uploaded data. That means that if someone creates a texture
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with some RGBA data and then later tries to upload BGRA data we
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do actually have to swizzle the components */
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return dst_format;
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return dst_format;
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}
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}
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@ -69,6 +69,22 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
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gltype = GL_UNSIGNED_BYTE;
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gltype = GL_UNSIGNED_BYTE;
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break;
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break;
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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/* There is an extension to support this format */
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if ((context->private_feature_flags &
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COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888))
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{
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/* For some reason the extension says you have to specify
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BGRA for the internal format too */
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glintformat = GL_BGRA_EXT;
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glformat = GL_BGRA_EXT;
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gltype = GL_UNSIGNED_BYTE;
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required_format = format;
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break;
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}
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/* flow through */
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/* Just one 24-bit ordering supported */
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/* Just one 24-bit ordering supported */
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case COGL_PIXEL_FORMAT_RGB_888:
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case COGL_PIXEL_FORMAT_RGB_888:
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case COGL_PIXEL_FORMAT_BGR_888:
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case COGL_PIXEL_FORMAT_BGR_888:
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@ -81,8 +97,6 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
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/* Just one 32-bit ordering supported */
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/* Just one 32-bit ordering supported */
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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case COGL_PIXEL_FORMAT_ABGR_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888:
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@ -276,6 +290,9 @@ _cogl_driver_update_features (CoglContext *context,
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if (_cogl_check_extension ("GL_OES_packed_depth_stencil", gl_extensions))
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if (_cogl_check_extension ("GL_OES_packed_depth_stencil", gl_extensions))
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private_flags |= COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL;
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private_flags |= COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL;
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if (_cogl_check_extension ("GL_EXT_texture_format_BGRA8888", gl_extensions))
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private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888;
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/* Cache features */
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/* Cache features */
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context->private_feature_flags |= private_flags;
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context->private_feature_flags |= private_flags;
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context->feature_flags |= flags;
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context->feature_flags |= flags;
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