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tests/clutter/conform: Make sure to destroy created actors
We're moving towards not supporting stand-alone application style clutter stages, meaning the stage tests use will be reused instead of recreated. To make this feasable, tests must clean up after themself. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1364
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@ -74,6 +74,8 @@ actor_realized (void)
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (actor);
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}
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static void
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@ -115,6 +117,8 @@ actor_mapped (void)
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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}
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static void
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@ -155,6 +159,9 @@ actor_visibility_not_recursive (void)
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clutter_actor_show (stage);
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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clutter_actor_destroy (group);
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}
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static void
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@ -190,6 +197,9 @@ actor_realize_not_recursive (void)
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (actor);
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clutter_actor_destroy (group);
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}
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static void
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@ -235,6 +245,9 @@ actor_map_recursive (void)
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (group));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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clutter_actor_destroy (group);
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}
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static void
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@ -337,6 +350,7 @@ clone_no_map (void)
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clutter_actor_destroy (actor);
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clutter_actor_destroy (CLUTTER_ACTOR (clone));
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clutter_actor_destroy (CLUTTER_ACTOR (group));
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}
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@ -41,6 +41,8 @@ actor_basic_layout (void)
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graphene_point_init (&p, 250, 50);
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clutter_test_assert_actor_at_point (stage, &p, flower[2]);
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clutter_actor_destroy (vase);
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}
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static void
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@ -86,6 +88,8 @@ actor_margin_layout (void)
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graphene_point_init (&p, 212, 7);
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clutter_test_assert_actor_at_point (stage, &p, flower[2]);
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clutter_actor_destroy (vase);
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}
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CLUTTER_TEST_SUITE (
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@ -442,6 +442,9 @@ actor_offscreen_redirect (void)
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while (!data.was_painted)
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g_main_context_iteration (NULL, FALSE);
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clutter_actor_destroy (data.parent_container);
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clutter_actor_destroy (data.unrelated_actor);
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}
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CLUTTER_TEST_SUITE (
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@ -37,6 +37,8 @@ opacity_label (void)
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g_print ("label 50%%.get_paint_opacity()/2\n");
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clutter_actor_set_opacity (label, 128);
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g_assert (clutter_actor_get_paint_opacity (label) == 128);
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clutter_actor_destroy (label);
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}
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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@ -70,6 +72,8 @@ opacity_rectangle (void)
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if (!g_test_quiet ())
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g_print ("rect 100%%.get_paint_opacity()\n");
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g_assert (clutter_actor_get_paint_opacity (rect) == 255);
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clutter_actor_destroy (rect);
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}
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G_GNUC_END_IGNORE_DEPRECATIONS
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@ -135,6 +139,8 @@ opacity_paint (void)
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if (!g_test_quiet ())
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g_print ("rect 100%%.get_paint_opacity()\n");
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g_assert (clutter_actor_get_paint_opacity (rect) == 128);
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clutter_actor_destroy (group1);
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}
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G_GNUC_END_IGNORE_DEPRECATIONS
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@ -19,6 +19,7 @@ struct _State
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guint failed_pass;
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guint failed_idx;
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gboolean pass;
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GList *actor_list;
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};
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static const char *test_passes[] = {
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@ -61,6 +62,7 @@ on_timeout (gpointer data)
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clutter_actor_set_background_color (over_actor, &red);
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clutter_actor_set_size (over_actor, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_actor_add_child (state->stage, over_actor);
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state->actor_list = g_list_prepend (state->actor_list, over_actor);
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clutter_actor_hide (over_actor);
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if (!g_test_quiet ())
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@ -172,7 +174,7 @@ static void
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actor_pick (void)
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{
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int y, x;
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State state;
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State state = { 0 };
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state.pass = TRUE;
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@ -188,6 +190,7 @@ actor_pick (void)
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y * 255 / (ACTORS_Y - 1),
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128, 255 };
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ClutterActor *rect = clutter_actor_new ();
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state.actor_list = g_list_prepend (state.actor_list, rect);
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clutter_actor_set_background_color (rect, &color);
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clutter_actor_set_position (rect,
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@ -219,6 +222,8 @@ actor_pick (void)
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}
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g_assert (state.pass);
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g_list_free_full (state.actor_list, (GDestroyNotify) clutter_actor_destroy);
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}
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CLUTTER_TEST_SUITE (
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@ -41,6 +41,9 @@ actor_pivot (void)
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clutter_actor_get_transform (actor_explicit, &result_explicit);
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g_assert (cogl_matrix_equal (&result_implicit, &result_explicit));
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clutter_actor_destroy (actor_implicit);
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clutter_actor_destroy (actor_explicit);
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}
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CLUTTER_TEST_SUITE (
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@ -256,6 +256,7 @@ actor_shader_effect (void)
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ClutterActor *stage;
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ClutterActor *rect;
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gboolean was_painted;
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GList *actors = NULL;
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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return;
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@ -264,18 +265,22 @@ actor_shader_effect (void)
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rect = make_actor (foo_old_shader_effect_get_type ());
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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actors = g_list_prepend (actors, rect);
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rect = make_actor (foo_new_shader_effect_get_type ());
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clutter_actor_set_x (rect, 100);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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actors = g_list_prepend (actors, rect);
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rect = make_actor (foo_another_new_shader_effect_get_type ());
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clutter_actor_set_x (rect, 200);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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actors = g_list_prepend (actors, rect);
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rect = make_actor (foo_new_shader_effect_get_type ());
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clutter_actor_set_x (rect, 300);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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actors = g_list_prepend (actors, rect);
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clutter_actor_show (stage);
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@ -286,6 +291,8 @@ actor_shader_effect (void)
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while (!was_painted)
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g_main_context_iteration (NULL, FALSE);
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g_list_free_full (actors, (GDestroyNotify) clutter_actor_destroy);
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}
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CLUTTER_TEST_SUITE (
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