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Bug 1271 - mingw compiling failed: undefined reference to
`_glDrawRangeElements@24' Resolve glDrawRangeElements with cogl_get_proc_address instead of calling it directly because functions defined in GL > 1.1 are not directly exported under Windows. * clutter/cogl/common/cogl-mesh.c: Use the function pointer from the context * clutter/cogl/gl/cogl-context.c (cogl_create_context): Initialise function pointer. * clutter/cogl/gl/cogl-context.h (CoglContext): Add a function pointer * clutter/cogl/gl/cogl-defines.h.in: Add a typedef for the function pointer. * clutter/cogl/gl/cogl.c (_cogl_features_init): Resolve glDrawRangeElements
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ChangeLog
24
ChangeLog
@ -1,3 +1,27 @@
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2008-11-21 Neil Roberts <neil@linux.intel.com>
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Bug 1271 - mingw compiling failed: undefined reference to
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`_glDrawRangeElements@24'
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Resolve glDrawRangeElements with cogl_get_proc_address instead of
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calling it directly because functions defined in GL > 1.1 are not
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directly exported under Windows.
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* clutter/cogl/common/cogl-mesh.c: Use the function pointer from
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the context
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* clutter/cogl/gl/cogl-context.c (cogl_create_context): Initialise
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function pointer.
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* clutter/cogl/gl/cogl-context.h (CoglContext): Add a function
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pointer
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* clutter/cogl/gl/cogl-defines.h.in: Add a typedef for the
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function pointer.
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* clutter/cogl/gl/cogl.c (_cogl_features_init): Resolve
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glDrawRangeElements
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2008-11-21 Neil Roberts <neil@linux.intel.com>
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2008-11-21 Neil Roberts <neil@linux.intel.com>
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* tests/interactive/Makefile.am:
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* tests/interactive/Makefile.am:
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@ -196,11 +196,18 @@
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#endif
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#endif
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#ifndef HAVE_COGL_GL
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#ifndef HAVE_COGL_GL
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/* GLES doesn't have glDrawRangeElements, so we simply pretend it does
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/* GLES doesn't have glDrawRangeElements, so we simply pretend it does
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* but that it makes no use of the start, end constraints: */
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* but that it makes no use of the start, end constraints: */
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#define glDrawRangeElements(mode, start, end, count, type, indices) \
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#define glDrawRangeElements(mode, start, end, count, type, indices) \
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glDrawElements (mode, count, type, indices)
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glDrawElements (mode, count, type, indices)
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#endif
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#else /* HAVE_COGL_GL */
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#define glDrawRangeElements(mode, start, end, count, type, indices) \
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ctx->pf_glDrawRangeElements (mode, start, end, count, type, indices)
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#endif /* HAVE_COGL_GL */
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static void _cogl_mesh_free (CoglMesh *mesh);
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static void _cogl_mesh_free (CoglMesh *mesh);
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@ -1589,6 +1596,8 @@ cogl_mesh_draw_range_elements (CoglHandle handle,
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{
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{
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CoglMesh *mesh;
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CoglMesh *mesh;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_mesh (handle))
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if (!cogl_is_mesh (handle))
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return;
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return;
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@ -115,6 +115,8 @@ cogl_create_context ()
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_context->pf_glUniformMatrix3fvARB = NULL;
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_context->pf_glUniformMatrix3fvARB = NULL;
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_context->pf_glUniformMatrix4fvARB = NULL;
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_context->pf_glUniformMatrix4fvARB = NULL;
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_context->pf_glDrawRangeElements = NULL;
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/* Init OpenGL state */
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/* Init OpenGL state */
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GE( glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
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GE( glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
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GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
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GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
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@ -137,6 +137,8 @@ typedef struct
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COGL_PFNGLUNIFORMMATRIX2FVARBPROC pf_glUniformMatrix2fvARB;
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COGL_PFNGLUNIFORMMATRIX2FVARBPROC pf_glUniformMatrix2fvARB;
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COGL_PFNGLUNIFORMMATRIX3FVARBPROC pf_glUniformMatrix3fvARB;
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COGL_PFNGLUNIFORMMATRIX3FVARBPROC pf_glUniformMatrix3fvARB;
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COGL_PFNGLUNIFORMMATRIX4FVARBPROC pf_glUniformMatrix4fvARB;
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COGL_PFNGLUNIFORMMATRIX4FVARBPROC pf_glUniformMatrix4fvARB;
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COGL_PFNGLDRAWRANGEELEMENTSPROC pf_glDrawRangeElements;
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} CoglContext;
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} CoglContext;
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CoglContext *
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CoglContext *
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@ -1013,6 +1013,15 @@ typedef void
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GLboolean transpose,
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GLboolean transpose,
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const GLfloat *value);
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const GLfloat *value);
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typedef void
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(APIENTRYP COGL_PFNGLDRAWRANGEELEMENTSPROC)
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(GLenum mode,
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GLuint start,
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GLuint end,
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GLsizei count,
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GLenum type,
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const GLvoid *indices);
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G_END_DECLS
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G_END_DECLS
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#endif
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#endif
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@ -1256,6 +1256,13 @@ _cogl_features_init ()
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flags |= COGL_FEATURE_VBOS;
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flags |= COGL_FEATURE_VBOS;
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}
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}
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/* This should always be available because it is defined in GL 1.2,
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but we can't call it directly because under Windows functions >
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1.1 aren't exported */
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ctx->pf_glDrawRangeElements =
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(COGL_PFNGLDRAWRANGEELEMENTSPROC)
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cogl_get_proc_address ("glDrawRangeElements");
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/* Cache features */
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/* Cache features */
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ctx->feature_flags = flags;
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ctx->feature_flags = flags;
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ctx->features_cached = TRUE;
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ctx->features_cached = TRUE;
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