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ensure next iteration
Added an internal clutter function, _clutter_master_clock_ensure_next_iteration that ensures another iteration of the master clock, can be called from repaint functions as well as other threads.
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@ -68,6 +68,7 @@ struct _ClutterMasterClock
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GSource *source;
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guint updated_stages : 1;
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guint ensure_next_iteration : 1;
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};
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struct _ClutterMasterClockClass
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@ -125,6 +126,12 @@ master_clock_is_running (ClutterMasterClock *master_clock)
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_clutter_stage_needs_update (l->data))
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return TRUE;
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if (master_clock->ensure_next_iteration)
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{
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master_clock->ensure_next_iteration = FALSE;
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return TRUE;
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}
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return FALSE;
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}
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@ -322,6 +329,7 @@ clutter_master_clock_init (ClutterMasterClock *self)
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self->source = source;
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self->updated_stages = TRUE;
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self->ensure_next_iteration = FALSE;
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g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
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g_source_set_can_recurse (source, FALSE);
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@ -428,3 +436,18 @@ _clutter_master_clock_advance (ClutterMasterClock *master_clock)
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clutter_timeline_do_tick (l->data, &master_clock->cur_tick);
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}
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}
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/**
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* _clutter_master_clock_ensure_next_iteration:
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* @master_clock: a #ClutterMasterClock
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*
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* Ensures that the master clock will run at least one iteration
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*/
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void
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_clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock)
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{
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g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
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master_clock->ensure_next_iteration = TRUE;
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}
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@ -43,6 +43,7 @@ void _clutter_master_clock_remove_timeline (ClutterMasterClock *m
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ClutterTimeline *timeline);
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void _clutter_master_clock_advance (ClutterMasterClock *master_clock);
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void _clutter_master_clock_start_running (ClutterMasterClock *master_clock);
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void _clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock);
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G_END_DECLS
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