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cogland: Handle damage events for non-shm buffers too
When a Wayland compositor gets a commit it only needs to redraw the region specified by the pending damage event. Previously Cogland was ignoring damage events for non-shm buffers and just always queuing a redraw after a commit event. This patch changes it to queue a redraw only in response to a damage event. In practice this doesn't really make much difference because Cogland doesn't do anything clever to handle updating a sub-region of the screen, but it more costly matches the model a compositor should use. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 15f00609e41f689234ee8d5b2f9e95fb74612d12)
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@ -336,15 +336,16 @@ cogland_queue_redraw (CoglandCompositor *compositor)
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}
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static void
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shm_buffer_damaged (CoglandSurface *surface,
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int32_t x,
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int32_t y,
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int32_t width,
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int32_t height)
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surface_damaged (CoglandSurface *surface,
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int32_t x,
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int32_t y,
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int32_t width,
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int32_t height)
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{
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struct wl_buffer *wayland_buffer = surface->buffer;
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if (surface->texture)
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if (surface->texture &&
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wl_buffer_is_shm (surface->buffer))
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{
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CoglPixelFormat format;
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int stride = wl_shm_buffer_get_stride (wayland_buffer);
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@ -381,6 +382,8 @@ shm_buffer_damaged (CoglandSurface *surface,
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stride,
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data);
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}
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cogland_queue_redraw (surface->compositor);
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}
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static void
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@ -558,7 +561,6 @@ cogland_surface_commit (struct wl_client *client,
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/* wl_surface.damage */
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if (surface->buffer &&
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wl_buffer_is_shm (surface->buffer) &&
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surface->texture &&
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!region_is_empty (&surface->pending.damage))
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{
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@ -574,11 +576,11 @@ cogland_surface_commit (struct wl_client *client,
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if (region->y1 < 0)
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region->y1 = 0;
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shm_buffer_damaged (surface,
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region->x1,
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region->y1,
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region->x2 - region->x1,
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region->y2 - region->y1);
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surface_damaged (surface,
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region->x1,
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region->y1,
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region->x2 - region->x1,
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region->y2 - region->y1);
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}
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region_init (&surface->pending.damage);
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@ -586,8 +588,6 @@ cogland_surface_commit (struct wl_client *client,
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wl_list_insert_list (&compositor->frame_callbacks,
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&surface->pending.frame_callback_list);
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wl_list_init (&surface->pending.frame_callback_list);
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cogland_queue_redraw (compositor);
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}
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static void
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