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cogl-winsys-glx: Fix frame notification race/leak
If a second `set_{sync,complete}_pending` was queued before the idle handler had flushed the first then one of them would be forgotten. It would stay queued forever and never emitted as a notification. This could happen repeatedly causing a slow leak. But worse still, `clutter-stage-cogl` would then have `pending_swaps` permanently stuck above zero preventing the presentation timing logic from being used. The problem is that a boolean can only count to one, but in some cases (triple buffering, whether intentional or accidental #334) we need it to count to two. So just change booleans to integers and count properly. https://gitlab.gnome.org/GNOME/mutter/merge_requests/216
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@ -99,9 +99,9 @@ typedef struct _CoglOnscreenGLX
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CoglOnscreenXlib _parent;
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GLXDrawable glxwin;
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uint32_t last_swap_vsync_counter;
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gboolean pending_sync_notify;
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gboolean pending_complete_notify;
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gboolean pending_resize_notify;
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uint32_t pending_sync_notify;
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uint32_t pending_complete_notify;
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uint32_t pending_resize_notify;
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GThread *swap_wait_thread;
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GQueue *swap_wait_queue;
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@ -347,35 +347,35 @@ flush_pending_notifications_cb (void *data,
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{
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CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
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CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
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gboolean pending_sync_notify = glx_onscreen->pending_sync_notify;
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gboolean pending_complete_notify = glx_onscreen->pending_complete_notify;
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/* If swap_region is called then notifying the sync event could
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* potentially immediately queue a subsequent pending notify so
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* we need to clear the flag before invoking the callback */
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glx_onscreen->pending_sync_notify = FALSE;
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glx_onscreen->pending_complete_notify = FALSE;
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if (pending_sync_notify)
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while (glx_onscreen->pending_sync_notify > 0 ||
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glx_onscreen->pending_complete_notify > 0 ||
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glx_onscreen->pending_resize_notify > 0)
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{
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CoglFrameInfo *info = g_queue_peek_head (&onscreen->pending_frame_infos);
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if (glx_onscreen->pending_sync_notify > 0)
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{
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CoglFrameInfo *info =
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g_queue_peek_head (&onscreen->pending_frame_infos);
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_cogl_onscreen_notify_frame_sync (onscreen, info);
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}
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_cogl_onscreen_notify_frame_sync (onscreen, info);
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glx_onscreen->pending_sync_notify--;
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}
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if (pending_complete_notify)
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{
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CoglFrameInfo *info = g_queue_pop_head (&onscreen->pending_frame_infos);
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if (glx_onscreen->pending_complete_notify > 0)
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{
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CoglFrameInfo *info =
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g_queue_pop_head (&onscreen->pending_frame_infos);
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_cogl_onscreen_notify_complete (onscreen, info);
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_cogl_onscreen_notify_complete (onscreen, info);
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cogl_object_unref (info);
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glx_onscreen->pending_complete_notify--;
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}
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cogl_object_unref (info);
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}
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if (glx_onscreen->pending_resize_notify)
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{
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_cogl_onscreen_notify_resize (onscreen);
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glx_onscreen->pending_resize_notify = FALSE;
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if (glx_onscreen->pending_resize_notify > 0)
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{
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_cogl_onscreen_notify_resize (onscreen);
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glx_onscreen->pending_resize_notify--;
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}
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}
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}
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}
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@ -417,7 +417,7 @@ set_sync_pending (CoglOnscreen *onscreen)
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NULL);
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}
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glx_onscreen->pending_sync_notify = TRUE;
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glx_onscreen->pending_sync_notify++;
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}
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static void
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@ -440,7 +440,7 @@ set_complete_pending (CoglOnscreen *onscreen)
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NULL);
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}
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glx_onscreen->pending_complete_notify = TRUE;
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glx_onscreen->pending_complete_notify++;
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}
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static void
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@ -533,7 +533,7 @@ notify_resize (CoglContext *context,
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NULL);
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}
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glx_onscreen->pending_resize_notify = TRUE;
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glx_onscreen->pending_resize_notify++;
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if (!xlib_onscreen->is_foreign_xwin)
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{
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