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actor: Propagate the cloned state to the children
If we clone a container, we still want redraws queued on the children to be propagated.
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@ -774,6 +774,11 @@ struct _ClutterActorPrivate
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/* a set of clones of the actor */
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GHashTable *clones;
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/* whether the actor is inside a cloned branch; this
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* value is propagated to all the actor's children
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*/
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gulong in_cloned_branch;
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/* bitfields: KEEP AT THE END */
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/* fixed position and sizes */
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@ -8611,7 +8616,8 @@ _clutter_actor_queue_redraw_full (ClutterActor *self,
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* of their parents has been hidden
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*/
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if (!CLUTTER_ACTOR_IS_MAPPED (self) &&
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!clutter_actor_has_mapped_clones (self))
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!clutter_actor_has_mapped_clones (self) &&
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self->priv->in_cloned_branch == 0)
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return;
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/* given the check above we could end up queueing a redraw on an
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@ -20157,6 +20163,32 @@ clutter_actor_get_child_transform (ClutterActor *self,
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clutter_matrix_init_identity (transform);
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}
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static void
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clutter_actor_push_in_cloned_branch (ClutterActor *self)
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{
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ClutterActor *iter;
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for (iter = self->priv->first_child;
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iter != NULL;
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iter = iter->priv->next_sibling)
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clutter_actor_push_in_cloned_branch (iter);
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self->priv->in_cloned_branch += 1;
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}
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static void
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clutter_actor_pop_in_cloned_branch (ClutterActor *self)
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{
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ClutterActor *iter;
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self->priv->in_cloned_branch -= 1;
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for (iter = self->priv->first_child;
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iter != NULL;
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iter = iter->priv->next_sibling)
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clutter_actor_pop_in_cloned_branch (iter);
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}
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void
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_clutter_actor_attach_clone (ClutterActor *actor,
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ClutterActor *clone)
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@ -20169,6 +20201,8 @@ _clutter_actor_attach_clone (ClutterActor *actor,
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priv->clones = g_hash_table_new (NULL, NULL);
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g_hash_table_add (priv->clones, clone);
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clutter_actor_push_in_cloned_branch (actor);
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}
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void
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@ -20183,6 +20217,8 @@ _clutter_actor_detach_clone (ClutterActor *actor,
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g_hash_table_lookup (priv->clones, clone) == NULL)
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return;
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clutter_actor_pop_in_cloned_branch (actor);
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g_hash_table_remove (priv->clones, clone);
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if (g_hash_table_size (priv->clones) == 0)
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