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cogl/framebuffer/gl: Move OpenGL driver fields to private struct
It's driver specific, so it shouldn't be kept in the generic data structure. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
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@ -173,16 +173,15 @@ struct _CoglFramebuffer
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int clear_clip_y1;
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gboolean clear_clip_dirty;
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/* driver specific */
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gboolean dirty_bitmasks;
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CoglFramebufferBits bits;
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int samples_per_pixel;
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/* Whether the depth buffer was enabled for this framebuffer,
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* usually means it needs to be cleared before being reused next.
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*/
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gboolean depth_buffer_clear_needed;
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gpointer driver_private;
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GDestroyNotify driver_private_destroy;
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};
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typedef enum
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@ -398,4 +397,12 @@ _cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
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COGL_EXPORT int
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_cogl_framebuffer_get_stencil_bits (CoglFramebuffer *framebuffer);
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gpointer
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cogl_framebuffer_get_driver_private (CoglFramebuffer *framebuffer);
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void
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cogl_framebuffer_set_driver_private (CoglFramebuffer *framebuffer,
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gpointer driver_private,
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GDestroyNotify desrtoy_notify);
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#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */
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@ -118,8 +118,6 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
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framebuffer->modelview_stack = cogl_matrix_stack_new (ctx);
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framebuffer->projection_stack = cogl_matrix_stack_new (ctx);
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framebuffer->dirty_bitmasks = TRUE;
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framebuffer->samples_per_pixel = 0;
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framebuffer->clip_stack = NULL;
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@ -192,6 +190,11 @@ _cogl_framebuffer_free (CoglFramebuffer *framebuffer)
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ctx->current_draw_buffer = NULL;
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if (ctx->current_read_buffer == framebuffer)
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ctx->current_read_buffer = NULL;
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if (framebuffer->driver_private_destroy)
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framebuffer->driver_private_destroy (framebuffer->driver_private);
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framebuffer->driver_private_destroy = NULL;
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framebuffer->driver_private = NULL;
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}
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const CoglWinsysVtable *
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@ -2280,3 +2283,20 @@ cogl_framebuffer_draw_textured_rectangles (CoglFramebuffer *framebuffer,
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rects,
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n_rectangles);
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}
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gpointer
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cogl_framebuffer_get_driver_private (CoglFramebuffer *framebuffer)
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{
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return framebuffer->driver_private;
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}
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void
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cogl_framebuffer_set_driver_private (CoglFramebuffer *framebuffer,
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gpointer driver_private,
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GDestroyNotify destroy_notify)
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{
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g_warn_if_fail (!framebuffer->driver_private);
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framebuffer->driver_private = driver_private;
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framebuffer->driver_private_destroy = destroy_notify;
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}
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@ -126,6 +126,11 @@
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#define GL_STENCIL 0x1802
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#endif
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typedef struct _CoglFramebufferGl
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{
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gboolean dirty_bitmasks;
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CoglFramebufferBits bits;
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} CoglFramebufferGl;
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static void
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_cogl_framebuffer_gl_flush_viewport_state (CoglFramebuffer *framebuffer)
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@ -921,12 +926,33 @@ _cogl_framebuffer_gl_clear (CoglFramebuffer *framebuffer,
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GE (ctx, glClear (gl_buffers));
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}
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static CoglFramebufferGl *
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ensure_framebuffer_gl (CoglFramebuffer *framebuffer)
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{
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CoglFramebufferGl *framebuffer_gl;
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framebuffer_gl = cogl_framebuffer_get_driver_private (framebuffer);
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if (!framebuffer_gl)
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{
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framebuffer_gl = g_new0 (CoglFramebufferGl, 1);
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cogl_framebuffer_set_driver_private (framebuffer,
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framebuffer_gl,
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g_free);
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framebuffer_gl->dirty_bitmasks = TRUE;
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}
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return framebuffer_gl;
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}
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static inline void
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_cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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CoglFramebufferGl *framebuffer_gl;
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if (G_LIKELY (!framebuffer->dirty_bitmasks))
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framebuffer_gl = ensure_framebuffer_gl (framebuffer);
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if (!framebuffer_gl->dirty_bitmasks)
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return;
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cogl_framebuffer_allocate (framebuffer, NULL);
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@ -970,7 +996,7 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
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for (i = 0; i < G_N_ELEMENTS (params); i++)
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{
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int *value =
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(int *) ((uint8_t *) &framebuffer->bits + params[i].offset);
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(int *) ((uint8_t *) &framebuffer_gl->bits + params[i].offset);
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GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
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params[i].attachment,
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params[i].pname,
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@ -980,12 +1006,12 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
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else
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#endif /* HAVE_COGL_GL */
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{
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GE( ctx, glGetIntegerv (GL_RED_BITS, &framebuffer->bits.red) );
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GE( ctx, glGetIntegerv (GL_GREEN_BITS, &framebuffer->bits.green) );
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GE( ctx, glGetIntegerv (GL_BLUE_BITS, &framebuffer->bits.blue) );
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GE( ctx, glGetIntegerv (GL_ALPHA_BITS, &framebuffer->bits.alpha) );
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GE( ctx, glGetIntegerv (GL_DEPTH_BITS, &framebuffer->bits.depth) );
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GE( ctx, glGetIntegerv (GL_STENCIL_BITS, &framebuffer->bits.stencil) );
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GE( ctx, glGetIntegerv (GL_RED_BITS, &framebuffer_gl->bits.red) );
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GE( ctx, glGetIntegerv (GL_GREEN_BITS, &framebuffer_gl->bits.green) );
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GE( ctx, glGetIntegerv (GL_BLUE_BITS, &framebuffer_gl->bits.blue) );
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GE( ctx, glGetIntegerv (GL_ALPHA_BITS, &framebuffer_gl->bits.alpha) );
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GE( ctx, glGetIntegerv (GL_DEPTH_BITS, &framebuffer_gl->bits.depth) );
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GE( ctx, glGetIntegerv (GL_STENCIL_BITS, &framebuffer_gl->bits.stencil) );
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}
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/* If we don't have alpha textures then the alpha bits are actually
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@ -994,8 +1020,8 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
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framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN &&
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framebuffer->internal_format == COGL_PIXEL_FORMAT_A_8)
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{
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framebuffer->bits.alpha = framebuffer->bits.red;
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framebuffer->bits.red = 0;
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framebuffer_gl->bits.alpha = framebuffer_gl->bits.red;
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framebuffer_gl->bits.red = 0;
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}
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COGL_NOTE (OFFSCREEN,
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@ -1004,25 +1030,28 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
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framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN
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? "offscreen"
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: "onscreen",
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framebuffer->bits.red,
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framebuffer->bits.blue,
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framebuffer->bits.green,
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framebuffer->bits.alpha,
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framebuffer->bits.depth,
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framebuffer->bits.stencil);
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framebuffer_gl->bits.red,
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framebuffer_gl->bits.blue,
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framebuffer_gl->bits.green,
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framebuffer_gl->bits.alpha,
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framebuffer_gl->bits.depth,
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framebuffer_gl->bits.stencil);
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framebuffer->dirty_bitmasks = FALSE;
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framebuffer_gl->dirty_bitmasks = FALSE;
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}
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void
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_cogl_framebuffer_gl_query_bits (CoglFramebuffer *framebuffer,
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CoglFramebufferBits *bits)
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{
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CoglFramebufferGl *framebuffer_gl;
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_cogl_framebuffer_init_bits (framebuffer);
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/* TODO: cache these in some driver specific location not
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* directly as part of CoglFramebuffer. */
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*bits = framebuffer->bits;
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framebuffer_gl = ensure_framebuffer_gl (framebuffer);
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*bits = framebuffer_gl->bits;
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}
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void
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