VS 2008/2010 project files to build Cogl

These are the VS 2008/2010 project files to build Cogl, with a README.txt
to explain the process involved.

Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are
expanded with the correct source file listings during "make dist", which
is done to simplify maintenance of these project files.

-added preconfigured config.h(.win32.in), which is expanded with the
 correct versioining info during autogen
-added preconfigued cogl/cogl-defines.h.win32
-added symbols files for cogl and cogl-pango
-Have configure.ac expand the config.h.win32.in into config.h.win32
 with the correct versioning info, etc, and to include the Visual C++
 project files for distribution
-Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects
 and filters from the templates with up-to-date source file listings, to
 distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and
 to avoid depending on PERL on Windows installations.
-Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/
 2010 projects and filters from the templates with up-to-date source file
 listings.
-Added/edited various Makefile.am's in build to distribute the VS2008/2010
 project files and associated items required for the build.
-Update .gitignore. There needs to be a pre-configured
 config.h(.win32) and its template, config.h.win32.in for Visual C++
 builds

https://bugzilla.gnome.org/show_bug.cgi?id=650020

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Chun-wei Fan 2011-05-12 17:06:32 +08:00 committed by Neil Roberts
parent cc18d64331
commit 2055f6ba91
43 changed files with 4977 additions and 3 deletions

4
.gitignore vendored
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@ -17,6 +17,7 @@ README
stamp-enum-types stamp-enum-types
stamp-marshal stamp-marshal
/build/autotools/*.m4 /build/autotools/*.m4
/build/win32/*.bat
!/build/autotools/introspection.m4 !/build/autotools/introspection.m4
!/build/autotools/as-linguas.m4 !/build/autotools/as-linguas.m4
!/build/autotools/as-compiler-flag.m4 !/build/autotools/as-compiler-flag.m4
@ -25,7 +26,8 @@ stamp-marshal
/cogl/cogl-defines.h /cogl/cogl-defines.h
/cogl/cogl-enum-types.c /cogl/cogl-enum-types.c
/cogl/cogl-enum-types.h /cogl/cogl-enum-types.h
config.* config.h
config.h.in
configure configure
depcomp depcomp
/doc/reference/cogl/cogl-*.txt /doc/reference/cogl/cogl-*.txt

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@ -4,13 +4,15 @@ if BUILD_COGL_PANGO
SUBDIRS += cogl-pango SUBDIRS += cogl-pango
endif endif
SUBDIRS += examples doc po SUBDIRS += examples doc po build
ACLOCAL_AMFLAGS = -I build/autotools ${ACLOCAL_FLAGS} ACLOCAL_AMFLAGS = -I build/autotools ${ACLOCAL_FLAGS}
EXTRA_DIST = \ EXTRA_DIST = \
README.in \ README.in \
config-custom.h config-custom.h \
config.h.win32 \
config.h.win32.in
# .changelog expects these to be initializes # .changelog expects these to be initializes
CLEANFILES= CLEANFILES=

1
build/Makefile.am Normal file
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@ -0,0 +1 @@
SUBDIRS = win32

3
build/win32/Makefile.am Normal file
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@ -0,0 +1,3 @@
SUBDIRS = vs9 vs10
EXTRA_DIST = *.bat

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@ -0,0 +1,25 @@
EXTRA_DIST = \
cogl.sln \
cogl.props \
cogl.vcxproj \
cogl.vcxprojin \
cogl.vcxproj.filters \
cogl.vcxproj.filtersin \
cogl-pango.vcxproj \
cogl-pango.vcxprojin \
cogl-pango.vcxproj.filters \
cogl-pango.vcxproj.filtersin \
cogl-hello.vcxproj \
cogl-hello.vcxproj.filters \
cogl-msaa.vcxproj \
cogl-msaa.vcxproj.filters \
cogl-info.vcxproj \
cogl-info.vcxproj.filters \
cogl-crate.vcxproj \
cogl-crate.vcxproj.filters \
test-conformance-cogl.vcxproj \
test-conformance-cogl.vcxprojin \
test-conformance-cogl.vcxproj.filters \
test-conformance-cogl.vcxproj.filtersin \
install.vcxproj \
README.txt

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@ -0,0 +1,67 @@
Note that all this is rather experimental.
A more detailed description on using Visual C++ to compile COGL with
its dependencies can be found on the following GNOME Live! page:
https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
Please do not attempt to compile COGL in a path that contains spaces
to avoid potential problems during compilation, linking or usage.
This VS10 solution and the projects it includes are intented to be used
in a Cogl source tree unpacked from a tarball. In a git checkout you
first need to use some Unix-like environment or manual work to expand
the files needed, like config.h.win32.in into config.h.win32 and the
.vcprojin files here into corresponding actual .vcproj files.
You will need the parts from GNOME: GDK-Pixbuf, Pango* and GLib.
External dependencies are at least zlib, libpng,
gettext-runtime* and Cairo*, and glext.h from
http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder
in your include directories or in <root>\vs10\<PlatformName>\include\GL).
Please see the README file in the root directory of this Cogl source package
for the versions of the dependencies required. See also
build/win32/vs10/README.txt in the GLib source package for details
where to unpack them. It is recommended that at least the dependencies
from GNOME are also built with VS10 to avoid crashes caused by mixing different
CRTs-please see also the build/win32/vs10/README.txt in those respective packages.
The recommended build sequence of the dependencies are as follows (the non-GNOME
packages that are not downloaded as binaries from ftp://ftp.gnome.org have
makefiles and/or VS project files that can be used to compile with VS directly,
except the optional PCRE, which is built on VS using CMake; GLib has
VS10 project files in the latest stable versions, GDK-Pixbuf have VS10 project files
in the latest unstable version, and Pango should have VS10 project files
in the next unstable release):
-Unzip the binary packages for gettext-runtime, freetype, expat and fontconfig
downloaded from ftp://ftp.gnome.org*
-zlib
-libpng
-(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is
recommended-please see build/win32/vs10/README.txt in the GLib source package)
-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG
-(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library]
-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG) libtiff
-GLib
-Cairo
-Pango
-GDK-Pixbuf
The "install" project will copy build results and headers into their
appropriate location under <root>\vs10\<PlatformName>. For instance,
built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
<root>\vs10\<PlatformName>\lib and Cogl headers into
<root>\vs10\<PlatformName>\include\Cogl-2.0.
*There is no known official VS10 build support for fontconfig
(required for Pango and Pango at the moment-I will see whether this
requirement can be made optional for VS builds)
(along with freetype and expat) and gettext-runtime, so
please use the binaries from:
ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
--Chun-wei Fan <fanc999@yahoo.com.tw>
(Adopted from the GTK+ Win32 VS README.txt file originally by Tor Lillqvist)

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@ -0,0 +1,172 @@
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<CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
<CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
<TestProgDef>TESTS_DATADIR="../share/cogl-$(CoglApiVersion)/tests"</TestProgDef>
<CopyDir>$(GlibEtcInstallRoot)</CopyDir>
<PreBuildCmd>
if exist ..\..\..\config.h goto DONE_CONFIG_H
copy ..\..\..\config.h.win32 ..\..\..\config.h
:DONE_CONFIG_H
if exist ..\..\..\cogl\cogl-defines.h goto DONE_COGL_DEFINES_H
copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\cogl-defines.h
:DONE_COGL_DEFINES_H
if exist ..\..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H
cd ..\..\..\cogl
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.h
cd ..\build\win32\vs10
:DONE_COGL_ENUMS_H
if exist ..\..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C
cd ..\..\..\cogl
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.c
cd ..\build\win32\vs10
:DONE_COGL_ENUMS_C
</PreBuildCmd>
<CoglDoInstall>
mkdir $(CopyDir)
mkdir $(CopyDir)\bin
copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*.dll $(CopyDir)\bin
copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*.exe $(CopyDir)\bin
copy ..\*.bat $(CopyDir)\bin
mkdir $(CopyDir)\share\cogl-$(CoglApiVersion)\examples-data
copy ..\..\..\examples\*.jpg $(CopyDir)\share\cogl-$(CoglApiVersion)\examples-data
mkdir $(CopyDir)\lib
copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*-$(CoglApiVersion).lib $(CopyDir)\lib
mkdir $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
mkdir $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl-pango
copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl-pango
copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-pixel-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-meta-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitive.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-clip-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-framebuffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-clutter.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-defines.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-enum-types.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-renderer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-swap-chain.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen-template.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl2-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl2-clip-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
</CoglDoInstall>
<GenerateCoglDef>
echo EXPORTS &gt; ..\..\..\cogl\cogl.def
cl -EP -DCOGL_ENABLE_EXPERIMENTAL_API -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def
</GenerateCoglDef>
<GenerateCoglPangoDef>
echo EXPORTS &gt; ..\..\..\cogl-pango\cogl-pango.def
cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; ..\..\..\cogl-pango\cogl-pango.def
</GenerateCoglPangoDef>
<CoglLibtoolCompatibleDllPrefix>lib</CoglLibtoolCompatibleDllPrefix>
<CoglLibtoolCompatibleDllSuffix>-$(CoglApiVersion)-0</CoglLibtoolCompatibleDllSuffix>
<CoglSeparateVS10DllPrefix />
<CoglSeparateVS10DllSuffix>-1-vs10</CoglSeparateVS10DllSuffix>
<CoglDllPrefix>$(CoglSeparateVS10DllPrefix)</CoglDllPrefix>
<CoglDllSuffix>$(CoglSeparateVS10DllSuffix)</CoglDllSuffix>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>coglprops</_PropertySheetDisplayName>
<OutDir>$(SolutionDir)$(Configuration)\$(PlatformName)\bin\</OutDir>
<IntDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>G_DISABLE_SINGLE_INCLUDES;COGL_HAS_GLIB_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>msvc_recommended_pragmas.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<DisableSpecificWarnings>4819;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>glib-2.0.lib;gobject-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(GlibEtcInstallRoot)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="GlibEtcInstallRoot">
<Value>$(GlibEtcInstallRoot)</Value>
</BuildMacro>
<BuildMacro Include="CoglApiVersion">
<Value>$(CoglApiVersion)</Value>
</BuildMacro>
<BuildMacro Include="BaseBuildDefines">
<Value>$(BaseBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="LibBuildDefines">
<Value>$(LibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="ReleaseLibBuildDefines">
<Value>$(ReleaseLibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="DebugLibBuildDefines">
<Value>$(DebugLibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglBuildDefines">
<Value>$(CoglBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglPangoBuildDefines">
<Value>$(CoglPangoBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="TestProgDef">
<Value>$(TestProgDef)</Value>
</BuildMacro>
<BuildMacro Include="PreBuildCmd">
<Value>$(PreBuildCmd)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstall">
<Value>$(CoglDoInstall)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglDef">
<Value>$(GenerateCoglDef)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglPangoDef">
<Value>$(GenerateCoglPangoDef)</Value>
</BuildMacro>
<BuildMacro Include="CoglLibtoolCompatibleDllPrefix">
<Value>$(CoglLibtoolCompatibleDllPrefix)</Value>
</BuildMacro>
<BuildMacro Include="CoglLibtoolCompatibleDllSuffix">
<Value>$(CoglLibtoolCompatibleDllSuffix)</Value>
</BuildMacro>
<BuildMacro Include="CoglSeparateVS10DllPrefix">
<Value>$(CoglSeparateVS10DllPrefix)</Value>
</BuildMacro>
<BuildMacro Include="CoglSeparateVS10DllSuffix">
<Value>$(CoglSeparateVS10DllSuffix)</Value>
</BuildMacro>
<BuildMacro Include="CoglDllPrefix">
<Value>$(CoglDllPrefix)</Value>
</BuildMacro>
<BuildMacro Include="CoglDllSuffix">
<Value>$(CoglDllSuffix)</Value>
</BuildMacro>
</ItemGroup>
</Project>

96
build/win32/vs10/cogl.sln Normal file
View File

@ -0,0 +1,96 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl", "cogl.vcxproj", "{F3A80987-5411-43DB-A23B-06F2076E1206}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-pango", "cogl-pango.vcxproj", "{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-hello", "cogl-hello.vcxproj", "{F5A43C12-7032-428E-A56A-D294075FA493}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-msaa", "cogl-msaa.vcxproj", "{44E864D4-8447-484D-9B16-D5405E0783CF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-info", "cogl-info.vcxproj", "{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "install", "install.vcxproj", "{35B2A4AC-7235-4FC7-995D-469D59195041}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-crate", "cogl-crate.vcxproj", "{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-conformance-cogl", "test-conformance-cogl.vcxproj", "{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F3A80987-5411-43DB-A23B-06F2076E1206}.Debug|Win32.ActiveCfg = Debug|Win32
{F3A80987-5411-43DB-A23B-06F2076E1206}.Debug|Win32.Build.0 = Debug|Win32
{F3A80987-5411-43DB-A23B-06F2076E1206}.Debug|x64.ActiveCfg = Debug|x64
{F3A80987-5411-43DB-A23B-06F2076E1206}.Debug|x64.Build.0 = Debug|x64
{F3A80987-5411-43DB-A23B-06F2076E1206}.Release|Win32.ActiveCfg = Release|Win32
{F3A80987-5411-43DB-A23B-06F2076E1206}.Release|Win32.Build.0 = Release|Win32
{F3A80987-5411-43DB-A23B-06F2076E1206}.Release|x64.ActiveCfg = Release|x64
{F3A80987-5411-43DB-A23B-06F2076E1206}.Release|x64.Build.0 = Release|x64
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Debug|Win32.ActiveCfg = Debug|Win32
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Debug|Win32.Build.0 = Debug|Win32
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Debug|x64.ActiveCfg = Debug|x64
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Debug|x64.Build.0 = Debug|x64
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Release|Win32.ActiveCfg = Release|Win32
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Release|Win32.Build.0 = Release|Win32
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Release|x64.ActiveCfg = Release|x64
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Release|x64.Build.0 = Release|x64
{F5A43C12-7032-428E-A56A-D294075FA493}.Debug|Win32.ActiveCfg = Debug|Win32
{F5A43C12-7032-428E-A56A-D294075FA493}.Debug|Win32.Build.0 = Debug|Win32
{F5A43C12-7032-428E-A56A-D294075FA493}.Debug|x64.ActiveCfg = Debug|x64
{F5A43C12-7032-428E-A56A-D294075FA493}.Debug|x64.Build.0 = Debug|x64
{F5A43C12-7032-428E-A56A-D294075FA493}.Release|Win32.ActiveCfg = Release|Win32
{F5A43C12-7032-428E-A56A-D294075FA493}.Release|Win32.Build.0 = Release|Win32
{F5A43C12-7032-428E-A56A-D294075FA493}.Release|x64.ActiveCfg = Release|x64
{F5A43C12-7032-428E-A56A-D294075FA493}.Release|x64.Build.0 = Release|x64
{44E864D4-8447-484D-9B16-D5405E0783CF}.Debug|Win32.ActiveCfg = Debug|Win32
{44E864D4-8447-484D-9B16-D5405E0783CF}.Debug|Win32.Build.0 = Debug|Win32
{44E864D4-8447-484D-9B16-D5405E0783CF}.Debug|x64.ActiveCfg = Debug|x64
{44E864D4-8447-484D-9B16-D5405E0783CF}.Debug|x64.Build.0 = Debug|x64
{44E864D4-8447-484D-9B16-D5405E0783CF}.Release|Win32.ActiveCfg = Release|Win32
{44E864D4-8447-484D-9B16-D5405E0783CF}.Release|Win32.Build.0 = Release|Win32
{44E864D4-8447-484D-9B16-D5405E0783CF}.Release|x64.ActiveCfg = Release|x64
{44E864D4-8447-484D-9B16-D5405E0783CF}.Release|x64.Build.0 = Release|x64
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Debug|Win32.ActiveCfg = Debug|Win32
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Debug|Win32.Build.0 = Debug|Win32
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Debug|x64.ActiveCfg = Debug|x64
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Debug|x64.Build.0 = Debug|x64
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Release|Win32.ActiveCfg = Release|Win32
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Release|Win32.Build.0 = Release|Win32
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Release|x64.ActiveCfg = Release|x64
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Release|x64.Build.0 = Release|x64
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Debug|Win32.ActiveCfg = Debug|Win32
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Debug|Win32.Build.0 = Debug|Win32
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Debug|x64.ActiveCfg = Debug|x64
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Debug|x64.Build.0 = Debug|x64
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Release|Win32.ActiveCfg = Release|Win32
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Release|Win32.Build.0 = Release|Win32
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Release|x64.ActiveCfg = Release|x64
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{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Debug|Win32.ActiveCfg = Debug|Win32
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{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Debug|x64.ActiveCfg = Debug|x64
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{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Release|x64.ActiveCfg = Release|x64
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Release|x64.Build.0 = Release|x64
{35B2A4AC-7235-4FC7-995D-469D59195041}.Debug|Win32.ActiveCfg = Debug|Win32
{35B2A4AC-7235-4FC7-995D-469D59195041}.Debug|Win32.Build.0 = Debug|Win32
{35B2A4AC-7235-4FC7-995D-469D59195041}.Debug|x64.ActiveCfg = Debug|x64
{35B2A4AC-7235-4FC7-995D-469D59195041}.Debug|x64.Build.0 = Debug|x64
{35B2A4AC-7235-4FC7-995D-469D59195041}.Release|Win32.ActiveCfg = Release|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,23 @@
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-wgl.c"><Filter>Sources</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c"><Filter>Sources</Filter></ClCompile>
#include "cogl.vs10.sourcefiles.filters"
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,197 @@
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<PropertyGroup Label="Globals">
<ProjectGuid>{F3A80987-5411-43DB-A23B-06F2076E1206}</ProjectGuid>
<RootNamespace>cogl</RootNamespace>
<Keyword>Win32Proj</Keyword>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="cogl.props" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
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<Import Project="cogl.props" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl.props" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>$(PreBuildCmd)</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateCoglDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ImportLibrary>$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib</ImportLibrary>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateCoglDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>..\..\..\cogl\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib</ImportLibrary>
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<PreBuildEvent>
<Command>$(PreBuildCmd)</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateCoglDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ImportLibrary>$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreLinkEvent>
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<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.vs10.sourcefiles"
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,125 @@
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PostBuildEvent>
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<PreBuildEvent>
<Command>$(CoglDoInstall)</Command>
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<PreBuildEvent>
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</ImportGroup>
</Project>

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@ -0,0 +1,12 @@
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<Filter Include="Sources">
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#include "testconformance.vs10.sourcefiles.filters"
</ItemGroup>
</Project>

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@ -0,0 +1,172 @@
<?xml version="1.0" encoding="utf-8"?>
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<CharacterSet>MultiByte</CharacterSet>
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<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<Link>
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<PrecompiledHeader>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
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#include "testconformance.vs10.sourcefiles"
</ItemGroup>
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<ProjectReference Include="cogl.vcxproj">
<Project>{ea036190-0950-4640-84f9-d459a33b33a8}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<Project>{fe5abd0f-91e8-4aa5-9c1c-408427d5f768}</Project>
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<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,15 @@
EXTRA_DIST = \
cogl.sln \
cogl.vsprops \
cogl.vcproj \
cogl.vcprojin \
cogl-pango.vcproj \
cogl-pango.vcprojin \
test-conformance-cogl.vcproj \
test-conformance-cogl.vcprojin \
cogl-hello.vcproj \
cogl-crate.vcproj \
cogl-msaa.vcproj \
cogl-info.vcproj \
install.vcproj \
README.txt

View File

@ -0,0 +1,67 @@
Note that all this is rather experimental.
A more detailed description on using Visual C++ to compile COGL with
its dependencies can be found on the following GNOME Live! page:
https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
Please do not attempt to compile COGL in a path that contains spaces
to avoid potential problems during compilation, linking or usage.
This VS9 solution and the projects it includes are intented to be used
in a Cogl source tree unpacked from a tarball. In a git checkout you
first need to use some Unix-like environment or manual work to expand
the files needed, like config.h.win32.in into config.h.win32 and the
.vcprojin files here into corresponding actual .vcproj files.
You will need the parts from GNOME: GDK-Pixbuf, Pango* and GLib.
External dependencies are at least zlib, libpng,
gettext-runtime* and Cairo*, and glext.h from
http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder
in your include directories or in <root>\vs9\<PlatformName>\include\GL).
Please see the README file in the root directory of this Cogl source package
for the versions of the dependencies required. See also
build/win32/vs9/README.txt in the GLib source package for details
where to unpack them. It is recommended that at least the dependencies
from GNOME are also built with VS9 to avoid crashes caused by mixing different
CRTs-please see also the build/win32/vs9/README.txt in those respective packages.
The recommended build sequence of the dependencies are as follows (the non-GNOME
packages that are not downloaded as binaries from ftp://ftp.gnome.org have
makefiles and/or VS project files that can be used to compile with VS directly,
except the optional PCRE, which is built on VS using CMake; GLib has
VS9 project files in the latest stable versions, GDK-Pixbuf have VS9 project files
in the latest unstable version, and Pango should have VS9 project files
in the next unstable release):
-Unzip the binary packages for gettext-runtime, freetype, expat and fontconfig
downloaded from ftp://ftp.gnome.org*
-zlib
-libpng
-(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is
recommended-please see build/win32/vs9/README.txt in the GLib source package)
-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG
-(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library]
-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG) libtiff
-GLib
-Cairo
-Pango
-GDK-Pixbuf
The "install" project will copy build results and headers into their
appropriate location under <root>\vs9\<PlatformName>. For instance,
built DLLs go into <root>\vs9\<PlatformName>\bin, built LIBs into
<root>\vs9\<PlatformName>\lib and Cogl headers into
<root>\vs9\<PlatformName>\include\Cogl-2.0.
*There is no known official VS9 build support for fontconfig
(required for Pango and Pango at the moment-I will see whether this
requirement can be made optional for VS builds)
(along with freetype and expat) and gettext-runtime, so
please use the binaries from:
ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
--Chun-wei Fan <fanc999@yahoo.com.tw>
(Adopted from the GTK+ Win32 VS README.txt file originally by Tor Lillqvist)

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<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl-crate"
ProjectGUID="{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}"
RootNamespace="coglcrate"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_2_0_API;COGL_EXAMPLES_DATA=\&quot;../share/cogl-$(CoglApiVersion)/examples-data/\&quot;;$(BaseBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="pangocairo-1.0.lib pango-1.0.lib cairo.lib"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_2_0_API;COGL_EXAMPLES_DATA=\&quot;../share/cogl-$(CoglApiVersion)/examples-data/\&quot;;$(BaseBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="pangocairo-1.0.lib pango-1.0.lib cairo.lib"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;COGL_EXAMPLES_DATA=\&quot;../share/cogl-$(CoglApiVersion)/examples-data/\&quot;;$(BaseBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="pangocairo-1.0.lib pango-1.0.lib cairo.lib"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;COGL_EXAMPLES_DATA=\&quot;../share/cogl-$(CoglApiVersion)/examples-data/\&quot;;$(BaseBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="pangocairo-1.0.lib pango-1.0.lib cairo.lib"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\examples\cogl-crate.c" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl-hello"
ProjectGUID="{F5A43C12-7032-428E-A56A-D294075FA493}"
RootNamespace="coglhello"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\examples\cogl-hello.c" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl-info"
ProjectGUID="{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}"
RootNamespace="coglinfo"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\examples\cogl-info.c" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl-msaa"
ProjectGUID="{44E864D4-8447-484D-9B16-D5405E0783CF}"
RootNamespace="coglmsaa"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;$(BaseBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\examples\cogl-msaa.c" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl-pango"
ProjectGUID="{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}"
RootNamespace="coglpango"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\cogl-pango"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPangoBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglPangoDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="pangocairo-1.0.lib pango-1.0.lib cairo.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\cogl-pango\cogl-pango.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\cogl.vsprops"
IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\cogl-pango"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPangoBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglPangoDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="pangocairo-1.0.lib pango-1.0.lib cairo.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\cogl-pango\cogl-pango.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\cogl-pango"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPangoBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglPangoDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="pangocairo-1.0.lib pango-1.0.lib cairo.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="..\..\..\cogl-pango\cogl-pango.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\cogl.vsprops"
IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\cogl-pango"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPangoBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglPangoDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="pangocairo-1.0.lib pango-1.0.lib cairo.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\cogl-pango\cogl-pango.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
#include "coglpango.sourcefiles"
</Filter>
<Filter
Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

125
build/win32/vs9/cogl.sln Normal file
View File

@ -0,0 +1,125 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl", "cogl.vcproj", "{F3A80987-5411-43DB-A23B-06F2076E1206}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-pango", "cogl-pango.vcproj", "{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}"
ProjectSection(ProjectDependencies) = postProject
{F3A80987-5411-43DB-A23B-06F2076E1206} = {F3A80987-5411-43DB-A23B-06F2076E1206}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-hello", "cogl-hello.vcproj", "{F5A43C12-7032-428E-A56A-D294075FA493}"
ProjectSection(ProjectDependencies) = postProject
{F3A80987-5411-43DB-A23B-06F2076E1206} = {F3A80987-5411-43DB-A23B-06F2076E1206}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-crate", "cogl-crate.vcproj", "{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}"
ProjectSection(ProjectDependencies) = postProject
{F3A80987-5411-43DB-A23B-06F2076E1206} = {F3A80987-5411-43DB-A23B-06F2076E1206}
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768} = {FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-msaa", "cogl-msaa.vcproj", "{44E864D4-8447-484D-9B16-D5405E0783CF}"
ProjectSection(ProjectDependencies) = postProject
{F3A80987-5411-43DB-A23B-06F2076E1206} = {F3A80987-5411-43DB-A23B-06F2076E1206}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cogl-info", "cogl-info.vcproj", "{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}"
ProjectSection(ProjectDependencies) = postProject
{F3A80987-5411-43DB-A23B-06F2076E1206} = {F3A80987-5411-43DB-A23B-06F2076E1206}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-conformance-cogl", "test-conformance-cogl.vcproj", "{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}"
ProjectSection(ProjectDependencies) = postProject
{F3A80987-5411-43DB-A23B-06F2076E1206} = {F3A80987-5411-43DB-A23B-06F2076E1206}
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768} = {FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "install", "install.vcproj", "{35B2A4AC-7235-4FC7-995D-469D59195041}"
ProjectSection(ProjectDependencies) = postProject
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768} = {FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}
{F5A43C12-7032-428E-A56A-D294075FA493} = {F5A43C12-7032-428E-A56A-D294075FA493}
{44E864D4-8447-484D-9B16-D5405E0783CF} = {44E864D4-8447-484D-9B16-D5405E0783CF}
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3} = {CD17F5C8-C860-4A65-8209-4D0B093A3DA3}
{F3A80987-5411-43DB-A23B-06F2076E1206} = {F3A80987-5411-43DB-A23B-06F2076E1206}
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF} = {DE1A2710-04BB-4C3D-90C1-B070E326B1CF}
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE} = {0F08F253-DE1A-40CB-A890-93AE3CA23ADE}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F3A80987-5411-43DB-A23B-06F2076E1206}.Debug|Win32.ActiveCfg = Debug|Win32
{F3A80987-5411-43DB-A23B-06F2076E1206}.Debug|Win32.Build.0 = Debug|Win32
{F3A80987-5411-43DB-A23B-06F2076E1206}.Debug|x64.ActiveCfg = Debug|x64
{F3A80987-5411-43DB-A23B-06F2076E1206}.Debug|x64.Build.0 = Debug|x64
{F3A80987-5411-43DB-A23B-06F2076E1206}.Release|Win32.ActiveCfg = Release|Win32
{F3A80987-5411-43DB-A23B-06F2076E1206}.Release|Win32.Build.0 = Release|Win32
{F3A80987-5411-43DB-A23B-06F2076E1206}.Release|x64.ActiveCfg = Release|x64
{F3A80987-5411-43DB-A23B-06F2076E1206}.Release|x64.Build.0 = Release|x64
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Debug|Win32.ActiveCfg = Debug|Win32
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Debug|Win32.Build.0 = Debug|Win32
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Debug|x64.ActiveCfg = Debug|x64
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Debug|x64.Build.0 = Debug|x64
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Release|Win32.ActiveCfg = Release|Win32
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Release|Win32.Build.0 = Release|Win32
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Release|x64.ActiveCfg = Release|x64
{FE5ABD0F-91E8-4AA5-9C1C-408427D5F768}.Release|x64.Build.0 = Release|x64
{F5A43C12-7032-428E-A56A-D294075FA493}.Debug|Win32.ActiveCfg = Debug|Win32
{F5A43C12-7032-428E-A56A-D294075FA493}.Debug|Win32.Build.0 = Debug|Win32
{F5A43C12-7032-428E-A56A-D294075FA493}.Debug|x64.ActiveCfg = Debug|x64
{F5A43C12-7032-428E-A56A-D294075FA493}.Debug|x64.Build.0 = Debug|x64
{F5A43C12-7032-428E-A56A-D294075FA493}.Release|Win32.ActiveCfg = Release|Win32
{F5A43C12-7032-428E-A56A-D294075FA493}.Release|Win32.Build.0 = Release|Win32
{F5A43C12-7032-428E-A56A-D294075FA493}.Release|x64.ActiveCfg = Release|x64
{F5A43C12-7032-428E-A56A-D294075FA493}.Release|x64.Build.0 = Release|x64
{44E864D4-8447-484D-9B16-D5405E0783CF}.Debug|Win32.ActiveCfg = Debug|Win32
{44E864D4-8447-484D-9B16-D5405E0783CF}.Debug|Win32.Build.0 = Debug|Win32
{44E864D4-8447-484D-9B16-D5405E0783CF}.Debug|x64.ActiveCfg = Debug|x64
{44E864D4-8447-484D-9B16-D5405E0783CF}.Debug|x64.Build.0 = Debug|x64
{44E864D4-8447-484D-9B16-D5405E0783CF}.Release|Win32.ActiveCfg = Release|Win32
{44E864D4-8447-484D-9B16-D5405E0783CF}.Release|Win32.Build.0 = Release|Win32
{44E864D4-8447-484D-9B16-D5405E0783CF}.Release|x64.ActiveCfg = Release|x64
{44E864D4-8447-484D-9B16-D5405E0783CF}.Release|x64.Build.0 = Release|x64
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Debug|Win32.ActiveCfg = Debug|Win32
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Debug|Win32.Build.0 = Debug|Win32
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Debug|x64.ActiveCfg = Debug|x64
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Debug|x64.Build.0 = Debug|x64
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Release|Win32.ActiveCfg = Release|Win32
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Release|Win32.Build.0 = Release|Win32
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Release|x64.ActiveCfg = Release|x64
{CD17F5C8-C860-4A65-8209-4D0B093A3DA3}.Release|x64.Build.0 = Release|x64
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Debug|Win32.ActiveCfg = Debug|Win32
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Debug|Win32.Build.0 = Debug|Win32
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Debug|x64.ActiveCfg = Debug|x64
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Debug|x64.Build.0 = Debug|x64
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Release|Win32.ActiveCfg = Release|Win32
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Release|Win32.Build.0 = Release|Win32
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Release|x64.ActiveCfg = Release|x64
{DE1A2710-04BB-4C3D-90C1-B070E326B1CF}.Release|x64.Build.0 = Release|x64
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Debug|Win32.ActiveCfg = Debug|Win32
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Debug|Win32.Build.0 = Debug|Win32
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Debug|x64.ActiveCfg = Debug|x64
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Debug|x64.Build.0 = Debug|x64
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Release|Win32.ActiveCfg = Release|Win32
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Release|Win32.Build.0 = Release|Win32
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Release|x64.ActiveCfg = Release|x64
{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}.Release|x64.Build.0 = Release|x64
{35B2A4AC-7235-4FC7-995D-469D59195041}.Debug|Win32.ActiveCfg = Debug|Win32
{35B2A4AC-7235-4FC7-995D-469D59195041}.Debug|Win32.Build.0 = Debug|Win32
{35B2A4AC-7235-4FC7-995D-469D59195041}.Debug|x64.ActiveCfg = Debug|x64
{35B2A4AC-7235-4FC7-995D-469D59195041}.Debug|x64.Build.0 = Debug|x64
{35B2A4AC-7235-4FC7-995D-469D59195041}.Release|Win32.ActiveCfg = Release|Win32
{35B2A4AC-7235-4FC7-995D-469D59195041}.Release|Win32.Build.0 = Release|Win32
{35B2A4AC-7235-4FC7-995D-469D59195041}.Release|x64.ActiveCfg = Release|x64
{35B2A4AC-7235-4FC7-995D-469D59195041}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,200 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl"
ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1206}"
RootNamespace="cogl"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\cogl\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\cogl\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="..\..\..\cogl\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(PreBuildCmd)"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\cogl\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(CoglApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.sourcefiles"
<Filter Name="Driver_GL" >
<File RelativePath="..\..\..\cogl\driver\gl\cogl-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
</Filter>
</Filter>
<Filter Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,198 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="coglprops"
OutputDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin"
IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include"
PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES;COGL_HAS_GLIB_SUPPORT"
ForcedIncludeFiles="msvc_recommended_pragmas.h"
DisableSpecificWarnings="4819"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glib-2.0.lib gobject-2.0.lib"
AdditionalLibraryDirectories="$(GlibEtcInstallRoot)\lib"
/>
<UserMacro
Name="GlibEtcInstallRoot"
Value="..\..\..\..\vs9\$(PlatformName)"
/>
<UserMacro
Name="CoglApiVersion"
Value="1.0"
/>
<UserMacro
Name="BaseBuildDefines"
Value="_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG"
/>
<UserMacro
Name="LibBuildDefines"
Value="HAVE_CONFIG_H;CLUTTER_COMPILATION;$(BaseBuildDefines)"
/>
<UserMacro
Name="ReleaseLibBuildDefines"
Value="$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS"
/>
<UserMacro
Name="DebugLibBuildDefines"
Value="_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG"
/>
<UserMacro
Name="CoglBuildDefines"
Value="G_LOG_DOMAIN=\&quot;Cogl\&quot;;COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME=\&quot;\&quot;;COGL_LOCALEDIR=\&quot;/some/random/dir\&quot;"
/>
<UserMacro
Name="CoglPangoBuildDefines"
Value="G_LOG_DOMAIN=\&quot;Cogl-Pango\&quot;"
/>
<UserMacro
Name="TestProgDef"
Value="TESTS_DATADIR=\&quot;../share/cogl-$(CoglApiVersion)/tests\&quot;"
/>
<UserMacro
Name="PreBuildCmd"
Value="
if exist ..\..\..\config.h goto DONE_CONFIG_H&#x0D;&#x0A;
copy ..\..\..\config.h.win32 ..\..\..\config.h&#x0D;&#x0A;
:DONE_CONFIG_H&#x0D;&#x0A;
if exist ..\..\..\cogl\cogl-defines.h goto DONE_COGL_DEFINES_H&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\cogl-defines.h&#x0D;&#x0A;
:DONE_COGL_DEFINES_H&#x0D;&#x0A;
if exist ..\..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H&#x0D;&#x0A;
cd ..\..\..\cogl&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.h&#x0D;&#x0A;
cd ..\build\win32\vs9&#x0D;&#x0A;
:DONE_COGL_ENUMS_H&#x0D;&#x0A;
if exist ..\..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C&#x0D;&#x0A;
cd ..\..\..\cogl&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.c&#x0D;&#x0A;
cd ..\build\win32\vs9&#x0D;&#x0A;
:DONE_COGL_ENUMS_C&#x0D;&#x0A;
"
/>
<UserMacro
Name="CoglDoInstall"
Value="
mkdir $(OutDir)&#x0D;&#x0A;
mkdir $(OutDir)\bin&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.dll $(OutDir)\bin&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.exe $(OutDir)\bin&#x0D;&#x0A;
copy ..\*.bat $(OutDir)\bin&#x0D;&#x0A;
mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data&#x0D;&#x0A;
copy ..\..\..\examples\crate.jpg $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data&#x0D;&#x0A;
mkdir $(OutDir)\lib&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*-$(CoglApiVersion).lib $(OutDir)\lib&#x0D;&#x0A;
mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango&#x0D;&#x0A;
copy ..\..\..\cogl-pango\cogl-pango.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-object.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-attribute-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-bitmap.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-color.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-deprecated.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-depth-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-euler.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-fixed.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-material-compat.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-quaternion.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-vector.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-matrix.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-offscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-onscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-primitives.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pixel-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-shader.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-sub-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-rectangle.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-meta-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-3d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-vertex-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-index-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-indices.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-attribute.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-primitive.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-clip-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-framebuffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-clutter.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-defines.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-enum-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-swap-chain.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-onscreen-template.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-display.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-context.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-win32-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl2-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl2-clip-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl2-experimental.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\tests&#x0D;&#x0A;
copy ..\..\..\tests\data\valgrind.suppressions $(OutDir)\share\cogl-$(CoglApiVersion)\tests&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateCoglDef"
Value="
echo EXPORTS &gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
cl -EP -DCOGL_ENABLE_EXPERIMENTAL_API -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateCoglPangoDef"
Value="
echo EXPORTS &gt; ..\..\..\cogl-pango\cogl-pango.def&#x0D;&#x0A;
cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; ..\..\..\cogl-pango\cogl-pango.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="CoglLibtoolCompatibleDllPrefix"
Value="lib"
/>
<UserMacro
Name="CoglLibtoolCompatibleDllSuffix"
Value="-$(CoglApiVersion)-0"
/>
<UserMacro
Name="CoglSeparateVS9DllPrefix"
Value=""
/>
<UserMacro
Name="CoglSeparateVS9DllSuffix"
Value="-1-vs9"
/>
<!-- Change these two to GlibLibtoolCompatibleDllPrefix and
GlibLibtoolCompatibleDllSuffix if that is what you want -->
<UserMacro
Name="CoglDllPrefix"
Value="$(CoglSeparateVS9DllPrefix)"
/>
<UserMacro
Name="CoglDllSuffix"
Value="$(CoglSeparateVS9DllSuffix)"
/>
</VisualStudioPropertySheet>

View File

@ -0,0 +1,80 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="install"
ProjectGUID="{35B2A4AC-7235-4FC7-995D-469D59195041}"
RootNamespace="install"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(GlibEtcInstallRoot)"
ConfigurationType="10"
CharacterSet="2"
>
<Tool
Name="VCPostBuildEventTool"
CommandLine="$(CoglDoInstall)"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(GlibEtcInstallRoot)"
ConfigurationType="10"
CharacterSet="2"
DeleteExtensionsOnClean=""
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(CoglDoInstall)"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(GlibEtcInstallRoot)"
ConfigurationType="10"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPostBuildEventTool"
CommandLine="$(CoglDoInstall)"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(GlibEtcInstallRoot)"
ConfigurationType="10"
CharacterSet="2"
WholeProgramOptimization="1"
DeleteExtensionsOnClean=""
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(CoglDoInstall)"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,161 @@
<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="test-conformance-cogl"
ProjectGUID="{0F08F253-DE1A-40CB-A890-93AE3CA23ADE}"
RootNamespace="testconformancecogl"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_API;$(TestProgDef)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
AdditionalDependencies=""
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_API;$(TestProgDef)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_API;$(TestProgDef)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
AdditionalDependencies=""
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
ConfigurationType="1"
InheritedPropertySheets=".\cogl.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_API;$(TestProgDef)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies=""
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
#include "testconformance.sourcefiles"
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -57,6 +57,42 @@ pkgconfig_DATA = $(pc_files)
EXTRA_DIST += cogl-pango.pc.in EXTRA_DIST += cogl-pango.pc.in
DISTCLEANFILES += $(pc_files) DISTCLEANFILES += $(pc_files)
dist-hook: ../build/win32/vs9/cogl-pango.vcproj ../build/win32/vs10/cogl-pango.vcxproj ../build/win32/vs10/cogl-pango.vcxproj.filters
../build/win32/vs9/cogl-pango.vcproj: $(top_srcdir)/build/win32/vs9/cogl-pango.vcprojin
for F in $(source_c); do \
case $$F in \
*.c) echo ' <File RelativePath="..\..\..\cogl-pango\'$$F'" />' \
;; \
esac; \
done >coglpango.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/cogl-pango.vcprojin >$@
rm coglpango.sourcefiles
../build/win32/vs10/cogl-pango.vcxproj: $(top_srcdir)/build/win32/vs10/cogl-pango.vcxprojin
for F in $(source_c); do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\cogl-pango\'$$F'" />' \
;; \
esac; \
done >coglpango.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl-pango.vcxprojin >$@
rm coglpango.vs10.sourcefiles
../build/win32/vs10/cogl-pango.vcxproj.filters: $(top_srcdir)/build/win32/vs10/cogl-pango.vcxproj.filtersin
for F in $(source_c); do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\cogl-pango\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >coglpango.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl-pango.vcxproj.filtersin >$@
rm coglpango.vs10.sourcefiles.filters
EXTRA_DIST += cogl-pango.symbols
DISTCLEANFILES += ../build/win32/vs9/cogl-pango.vcproj ../build/win32/vs10/cogl-pango.vcxproj ../build/win32/vs10/cogl-pango.vcxproj.filters
-include $(INTROSPECTION_MAKEFILE) -include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS = INTROSPECTION_GIRS =

View File

@ -0,0 +1,12 @@
cogl_pango_ensure_glyph_cache_for_layout
cogl_pango_font_map_clear_glyph_cache
cogl_pango_font_map_create_context
cogl_pango_font_map_get_renderer
cogl_pango_font_map_get_use_mipmapping
cogl_pango_font_map_new
cogl_pango_font_map_set_resolution
cogl_pango_font_map_set_use_mipmapping
cogl_pango_renderer_get_type
cogl_pango_render_layout
cogl_pango_render_layout_line
cogl_pango_render_layout_subpixel

View File

@ -413,6 +413,48 @@ coglincludedir = $(includedir)/cogl/cogl
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h) coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
dist-hook: ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters
# I know those filters below don't look nice, but this is to ensure the right files are in the Project files only *once*
../build/win32/vs9/cogl.vcproj: $(top_srcdir)/build/win32/vs9/cogl.vcprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*.h) ;; \
*.c) echo ' <File RelativePath="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/cogl.vcprojin >$@
rm cogl.sourcefiles
../build/win32/vs10/cogl.vcxproj: $(top_srcdir)/build/win32/vs10/cogl.vcxprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*.h) ;; \
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxprojin >$@
rm cogl.vs10.sourcefiles
../build/win32/vs10/cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*.h) ;; \
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >cogl.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin >$@
rm cogl.vs10.sourcefiles.filters
EXTRA_DIST += \
cogl-defines.h.win32 \
cogl.symbols
DISTCLEANFILES += ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters
-include $(INTROSPECTION_MAKEFILE) -include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS = INTROSPECTION_GIRS =

60
cogl/cogl-defines.h.win32 Normal file
View File

@ -0,0 +1,60 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_DEFINES_H__
#define __COGL_DEFINES_H__
#include <glib.h>
#include <windows.h>
#include <GL/GL.h>
#include <GL/glext.h>
G_BEGIN_DECLS
#define COGL_HAS_WGL_SUPPORT 1
#define COGL_HAS_WIN32_SUPPORT 1
#define COGL_HAS_GL 1
#define CLUTTER_COGL_HAS_GL 1
#ifdef COGL_HAS_EGL_SUPPORT
#ifdef COGL_HAS_GLES1
#include <GLES/gl.h>
#include <GLES/egl.h>
#else
#include <EGL/egl.h>
#define NativeDisplayType EGLNativeDisplayType
#define NativeWindowType EGLNativeWindowType
#endif
#endif
#ifndef GL_OES_EGL_image
#define GLeglImageOES void *
#endif
G_END_DECLS
#endif

959
cogl/cogl.symbols Normal file
View File

@ -0,0 +1,959 @@
#if 0
;note: those with the _EXP suffix are defined as
;the same symbols sans the _EXP suffix
;(this may be subject to change!)
#endif
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl2_clip_push_from_path
cogl2_path_arc
cogl2_path_close
cogl2_path_curve_to
cogl2_path_ellipse
cogl2_path_fill
cogl2_path_get_fill_rule
cogl2_path_line
cogl2_path_line_to
cogl2_path_move_to
cogl2_path_new
cogl2_path_polygon
cogl2_path_polyline
cogl2_path_rectangle
cogl2_path_rel_curve_to
cogl2_path_rel_line_to
cogl2_path_rel_move_to
cogl2_path_round_rectangle
cogl2_path_set_fill_rule
cogl2_path_stroke
#endif
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
cogl_android_set_native_window_EXP
#endif
cogl_angle_cos
cogl_angle_sin
cogl_angle_tan
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_attribute_new
#endif
cogl_attribute_buffer_new
cogl_attribute_type_get_type
cogl_begin_gl
cogl_bitmap_error_get_type
cogl_bitmap_error_quark
cogl_bitmap_get_size_from_file
cogl_bitmap_new_from_file
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_bitmap_new_from_buffer_EXP
#endif
cogl_blend_string_error_get_type
cogl_blend_string_error_quark
cogl_buffer_access_get_type
cogl_buffer_bit_get_type
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_buffer_get_size_EXP
cogl_buffer_get_update_hint_EXP
#if 0
;not implemented!
cogl_buffer_get_usage_hint_EXP
#endif
cogl_buffer_map_EXP
#endif
cogl_buffer_map_hint_get_type
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_buffer_set_data_EXP
cogl_buffer_set_update_hint_EXP
#if 0
;not implemented!
cogl_buffer_set_usage_hint_EXP
#endif
#endif
cogl_buffer_target_get_type
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_buffer_unmap_EXP
#endif
cogl_buffer_update_hint_get_type
#ifndef COGL_DISABLE_DEPRECATED
cogl_check_extension
#endif
cogl_clear
#ifndef COGL_DISABLE_DEPRECATED
cogl_clip_ensure
#endif
cogl_clip_pop
#ifndef COGL_DISABLE_DEPRECATED
cogl_clip_push
#endif
cogl_clip_push_from_path
cogl_clip_push_from_path_preserve
cogl_clip_push_rectangle
cogl_clip_push_window_rect
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_clip_push_primitive_EXP
#endif
#ifndef COGL_DISABLE_DEPRECATED
cogl_clip_push_window_rectangle
cogl_clip_stack_restore
cogl_clip_stack_save
#endif
#ifdef COGL_ENABLE_EXPERIMENTAL_API
#ifndef COGL_WINSYS_INTEGRATED
cogl_clutter_check_extension_CLUTTER
cogl_clutter_winsys_has_feature_CLUTTER
#ifdef COGL_HAS_XLIB
cogl_clutter_winsys_xlib_get_visual_info_CLUTTER
#endif
#endif
#endif
cogl_color_copy
cogl_color_equal
cogl_color_free
cogl_color_get_alpha
cogl_color_get_alpha_byte
cogl_color_get_alpha_float
cogl_color_get_blue
cogl_color_get_blue_byte
cogl_color_get_blue_float
cogl_color_get_green
cogl_color_get_green_byte
cogl_color_get_green_float
cogl_color_get_red
cogl_color_get_red_byte
cogl_color_get_red_float
cogl_color_init_from_4f
cogl_color_init_from_4fv
cogl_color_init_from_4ub
cogl_color_new
cogl_color_premultiply
cogl_color_set_alpha
cogl_color_set_alpha_byte
cogl_color_set_alpha_float
cogl_color_set_blue
cogl_color_set_blue_byte
cogl_color_set_blue_float
cogl_color_set_from_4f
cogl_color_set_from_4ub
cogl_color_set_green
cogl_color_set_green_byte
cogl_color_set_green_float
cogl_color_set_red
cogl_color_set_red_byte
cogl_color_set_red_float
cogl_color_unpremultiply
#ifdef COGL_ENABLE_EXPERIMENTAL_API
#ifdef COGL_HAS_EGL_SUPPORT
cogl_egl_context_get_egl_display_EXP
#endif
cogl_context_get_display_EXP
cogl_context_new_EXP
#endif
cogl_create_program
cogl_create_shader
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_depth_state_get_range
cogl_depth_state_get_test_enabled
cogl_depth_state_get_test_function
cogl_depth_state_get_write_enabled
cogl_depth_state_init
cogl_depth_state_set_test_enabled
cogl_depth_state_set_test_function
cogl_depth_state_set_range
cogl_depth_state_set_write_enabled
#endif
cogl_depth_test_function_get_type
cogl_disable_fog
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_display_get_renderer_EXP
cogl_display_new_EXP
cogl_display_setup_EXP
#endif
cogl_double_to_fixed
cogl_double_to_int
cogl_double_to_uint
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_draw_attributes
cogl_draw_indexed_attributes
#endif
cogl_end_gl
cogl_error_get_type
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_euler_copy
cogl_euler_equal
cogl_euler_free
cogl_euler_init
cogl_euler_init_from_matrix
#if 0
;not yet implemented
cogl_euler_init_from_quaternion
#endif
#endif
cogl_features_available
cogl_feature_flags_get_type
cogl_fixed_atan
cogl_fixed_atan2
cogl_fixed_cos
cogl_fixed_get_type
cogl_fixed_log2
cogl_fixed_pow
cogl_fixed_pow2
cogl_fixed_sin
cogl_fixed_sqrt
cogl_fixed_tan
cogl_fog_mode_get_type
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_foreach_feature_EXP
#endif
cogl_flush
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_framebuffer_add_swap_buffers_callback_EXP
cogl_framebuffer_allocate_EXP
cogl_framebuffer_clear4f_EXP
cogl_framebuffer_clear_EXP
cogl_framebuffer_discard_buffers_EXP
cogl_framebuffer_error_quark_EXP
cogl_framebuffer_finish
cogl_framebuffer_get_alpha_bits_EXP
cogl_framebuffer_get_blue_bits_EXP
cogl_framebuffer_get_color_format_EXP
cogl_framebuffer_get_color_mask_EXP
cogl_framebuffer_get_context_EXP
cogl_framebuffer_get_dither_enabled
cogl_framebuffer_get_green_bits_EXP
cogl_framebuffer_get_height_EXP
cogl_framebuffer_get_red_bits_EXP
cogl_framebuffer_get_samples_per_pixel_EXP
cogl_framebuffer_get_viewport4fv_EXP
cogl_framebuffer_get_viewport_height_EXP
cogl_framebuffer_get_viewport_width_EXP
cogl_framebuffer_get_viewport_x_EXP
cogl_framebuffer_get_viewport_y_EXP
cogl_framebuffer_get_width_EXP
cogl_framebuffer_remove_swap_buffers_callback_EXP
cogl_framebuffer_resolve_samples_EXP
cogl_framebuffer_resolve_samples_region_EXP
cogl_framebuffer_set_color_mask_EXP
cogl_framebuffer_set_dither_enabled
cogl_framebuffer_set_samples_per_pixel_EXP
cogl_framebuffer_set_viewport_EXP
cogl_framebuffer_swap_buffers_EXP
cogl_framebuffer_swap_region_EXP
#endif
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
cogl_gdl_display_set_plane_EXP
#endif
cogl_frustum
cogl_get_backface_culling_enabled
cogl_get_bitmasks
cogl_get_depth_test_enabled
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_get_draw_framebuffer_EXP
#endif
cogl_get_features
cogl_get_modelview_matrix
cogl_get_option_group
cogl_get_path ;this is COGL 1.0 API
cogl_get_proc_address
cogl_get_projection_matrix
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_get_rectangle_indices
#endif
cogl_get_source
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_get_static_identity_quaternion
cogl_get_static_zero_quaternion
#endif
cogl_get_viewport
#ifdef _COGL_SUPPORTS_GTYPE_INTEGRATION
cogl_gtype_matrix_get_type
#endif
cogl_handle_get_type
cogl_handle_ref
cogl_handle_unref
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_has_feature_EXP
cogl_has_features_EXP
cogl_index_buffer_new
cogl_indices_get_buffer
cogl_indices_get_offset
cogl_indices_get_type
cogl_indices_new
cogl_indices_new_for_buffer
cogl_indices_set_offset
#endif
cogl_indices_type_get_type
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_is_attribute
#endif
cogl_is_attribute_buffer
cogl_is_bitmap
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_is_buffer_EXP
cogl_is_index_buffer
#if 0
;not implemented!
cogl_is_indices_array
#endif
#endif
cogl_is_material
cogl_is_offscreen
cogl_is_path
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_is_pipeline_EXP
cogl_is_pixel_buffer_EXP
cogl_is_primitive
#endif
cogl_is_program
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_is_renderer_EXP
#endif
cogl_is_shader
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_is_sub_texture_EXP
#endif
cogl_is_texture
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_is_texture_rectangle_EXP
cogl_is_texture_2d_EXP
cogl_is_texture_3d_EXP
#endif
cogl_is_vertex_buffer
cogl_is_vertex_buffer_indices
cogl_material_alpha_func_get_type
cogl_material_copy
cogl_material_filter_get_type
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_material_foreach_layer
#endif
cogl_material_get_ambient
cogl_material_get_color
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_material_get_depth_state
#endif
cogl_material_get_diffuse
cogl_material_get_emission
cogl_material_get_layers
cogl_material_get_layer_point_sprite_coords_enabled
cogl_material_get_layer_wrap_mode_p
cogl_material_get_layer_wrap_mode_s
cogl_material_get_layer_wrap_mode_t
cogl_material_get_n_layers
cogl_material_get_point_size
cogl_material_get_shininess
cogl_material_get_specular
cogl_material_get_user_program
cogl_material_layer_get_mag_filter
cogl_material_layer_get_min_filter
cogl_material_layer_get_texture
cogl_material_layer_get_type
cogl_material_layer_get_wrap_mode_p
cogl_material_layer_get_wrap_mode_s
cogl_material_layer_get_wrap_mode_t
cogl_material_layer_type_get_type
cogl_material_new
cogl_material_remove_layer
#ifndef COGL_DISABLE_DEPRECATED
cogl_material_ref
#endif
cogl_material_set_alpha_test_function
cogl_material_set_ambient
cogl_material_set_ambient_and_diffuse
cogl_material_set_blend
cogl_material_set_blend_constant
cogl_material_set_color
cogl_material_set_color4f
cogl_material_set_color4ub
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_material_set_depth_state
#endif
cogl_material_set_diffuse
cogl_material_set_emission
cogl_material_set_layer
cogl_material_set_layer_combine
cogl_material_set_layer_combine_constant
cogl_material_set_layer_filters
cogl_material_set_layer_matrix
cogl_material_set_layer_point_sprite_coords_enabled
cogl_material_set_layer_wrap_mode
cogl_material_set_layer_wrap_mode_p
cogl_material_set_layer_wrap_mode_s
cogl_material_set_layer_wrap_mode_t
cogl_material_set_point_size
cogl_material_set_shininess
cogl_material_set_specular
cogl_material_set_user_program
#ifndef COGL_DISABLE_DEPRECATED
cogl_material_unref
#endif
cogl_material_wrap_mode_get_type
cogl_matrix_copy
cogl_matrix_equal
cogl_matrix_free
cogl_matrix_frustum
cogl_matrix_get_array
cogl_matrix_get_inverse
cogl_matrix_init_from_array
cogl_matrix_is_identity
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_matrix_init_from_quaternion
#endif
cogl_matrix_init_identity
cogl_matrix_look_at_EXP
cogl_matrix_multiply
cogl_matrix_ortho
cogl_matrix_perspective
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_matrix_project_points_EXP
#endif
cogl_matrix_rotate
cogl_matrix_scale
cogl_matrix_transform_point
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_matrix_transform_points_EXP
#endif
cogl_matrix_translate
cogl_matrix_transpose
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_matrix_view_2d_in_frustum_EXP
cogl_matrix_view_2d_in_perspective_EXP
cogl_meta_texture_foreach_in_region
#endif
cogl_object_get_user_data
cogl_object_ref
cogl_object_set_user_data
cogl_object_unref
cogl_offscreen_new_to_texture
#ifndef COGL_DISABLE_DEPRECATED
cogl_offscreen_ref
cogl_offscreen_unref
#endif
#ifdef COGL_ENABLE_EXPERIMENTAL_API
#ifndef COGL_WINSYS_INTEGRATED
cogl_onscreen_clutter_backend_set_size_CLUTTER
#endif
cogl_onscreen_hide_EXP
cogl_onscreen_new_EXP
cogl_onscreen_set_swap_throttled_EXP
cogl_onscreen_show_EXP
cogl_onscreen_template_new_EXP
cogl_onscreen_template_set_samples_per_pixel
#ifdef COGL_HAS_WIN32_SUPPORT
cogl_win32_onscreen_get_window_EXP
cogl_win32_onscreen_set_foreign_window_EXP
#endif
#ifdef COGL_HAS_X11
cogl_x11_onscreen_get_visual_xid_EXP
cogl_x11_onscreen_set_foreign_window_xid_EXP
#endif
#endif
cogl_ortho
cogl_path_arc
cogl_path_close
cogl_path_copy
cogl_path_curve_to
cogl_path_ellipse
cogl_path_fill
cogl_path_fill_preserve ;this is COGL 1.0 API
cogl_path_fill_rule_get_type
cogl_path_get_fill_rule
cogl_path_line
cogl_path_line_to
cogl_path_move_to
cogl_path_new
cogl_path_polygon
cogl_path_polyline
cogl_path_rectangle
cogl_path_rel_curve_to
cogl_path_rel_line_to
cogl_path_rel_move_to
cogl_path_round_rectangle
cogl_path_set_fill_rule
cogl_path_stroke
cogl_path_stroke_preserve ;this is COGL 1.0 API
cogl_perspective
cogl_pipeline_cache_free
cogl_pipeline_cache_new
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_pipeline_copy_EXP
#endif
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_pipeline_foreach_layer_EXP
cogl_pipeline_get_alpha_test_function_EXP
cogl_pipeline_get_alpha_test_reference_EXP
cogl_pipeline_get_ambient_EXP
cogl_pipeline_get_color_EXP
cogl_pipeline_get_color_mask_EXP
cogl_pipeline_get_cull_face_mode
cogl_pipeline_get_depth_state_EXP
cogl_pipeline_get_diffuse_EXP
cogl_pipeline_get_emission_EXP
cogl_pipeline_get_front_face_winding
cogl_pipeline_get_layer_point_sprite_coords_enabled_EXP
cogl_pipeline_get_layer_wrap_mode_p_EXP
cogl_pipeline_get_layer_wrap_mode_s_EXP
cogl_pipeline_get_layer_wrap_mode_t_EXP
cogl_pipeline_get_n_layers_EXP
cogl_pipeline_get_point_size_EXP
cogl_pipeline_get_shininess_EXP
cogl_pipeline_get_specular_EXP
cogl_pipeline_get_uniform_location_EXP
cogl_pipeline_get_user_program_EXP
cogl_pipeline_new_EXP
cogl_pipeline_set_alpha_test_function_EXP
cogl_pipeline_set_ambient_EXP
cogl_pipeline_set_ambient_and_diffuse_EXP
cogl_pipeline_set_blend_EXP
cogl_pipeline_set_blend_constant_EXP
cogl_pipeline_set_color_EXP
cogl_pipeline_set_color_mask_EXP
cogl_pipeline_set_color4f_EXP
cogl_pipeline_set_color4ub_EXP
cogl_pipeline_set_cull_face_mode
cogl_pipeline_set_depth_state_EXP
cogl_pipeline_set_diffuse_EXP
cogl_pipeline_set_emission_EXP
cogl_pipeline_set_front_face_winding
cogl_pipeline_set_layer_combine_EXP
cogl_pipeline_set_layer_combine_constant_EXP
cogl_pipeline_set_layer_filters_EXP
cogl_pipeline_set_layer_matrix_EXP
cogl_pipeline_set_layer_point_sprite_coords_enabled_EXP
cogl_pipeline_set_layer_texture_EXP
cogl_pipeline_set_layer_wrap_mode_EXP
cogl_pipeline_set_layer_wrap_mode_p_EXP
cogl_pipeline_set_layer_wrap_mode_s_EXP
cogl_pipeline_set_layer_wrap_mode_t_EXP
cogl_pipeline_set_point_size_EXP
cogl_pipeline_remove_layer_EXP
cogl_pipeline_set_shininess_EXP
cogl_pipeline_set_specular_EXP
cogl_pipeline_set_uniform_float_EXP
cogl_pipeline_set_uniform_int_EXP
cogl_pipeline_set_uniform_matrix_EXP
cogl_pipeline_set_uniform_1f_EXP
cogl_pipeline_set_uniform_1i_EXP
cogl_pipeline_set_user_program_EXP
#endif
#ifdef COGL_ENABLE_EXPERIMENTAL_API
#if 0
;not implemented!
cogl_pixel_buffer_new_EXP
#endif
cogl_pixel_buffer_new_with_size_EXP
#if 0
;not exported in the main APIs for now
cogl_pixel_buffer_set_region_EXP
#endif
#endif
cogl_pixel_format_get_type
cogl_polygon
#ifndef COGL_DISABLE_DEPRECATED
cogl_pop_draw_buffer
#endif
cogl_pop_framebuffer
cogl_pop_matrix
cogl_pop_source
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_primitive_draw
cogl_primitive_get_first_vertex
cogl_primitive_get_mode
cogl_primitive_get_n_vertices_EXP
cogl_primitive_new
cogl_primitive_new_p2
cogl_primitive_new_p2c4
cogl_primitive_new_p2t2
cogl_primitive_new_p2t2c4
cogl_primitive_new_p3
cogl_primitive_new_p3c4
cogl_primitive_new_p3t2
cogl_primitive_new_p3t2c4
cogl_primitive_new_with_attributes
cogl_primitive_set_attributes
cogl_primitive_set_first_vertex
cogl_primitive_set_indices_EXP
cogl_primitive_set_mode
cogl_primitive_set_n_vertices_EXP
#endif
cogl_program_attach_shader
cogl_program_get_uniform_location
cogl_program_link
cogl_program_ref
cogl_program_set_uniform_float
cogl_program_set_uniform_int
cogl_program_set_uniform_matrix
cogl_program_set_uniform_1f
cogl_program_set_uniform_1i
#ifndef COGL_DISABLE_DEPRECATED
cogl_program_uniform_float
cogl_program_uniform_int
cogl_program_uniform_matrix
cogl_program_uniform_1f
cogl_program_uniform_1i
#endif
cogl_program_unref
cogl_program_use
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_quaternion_copy
cogl_quaternion_dot_product
cogl_quaternion_equal
cogl_quaternion_free
cogl_quaternion_get_rotation_angle
cogl_quaternion_get_rotation_axis
cogl_quaternion_init
cogl_quaternion_init_from_angle_vector
cogl_quaternion_init_from_array
cogl_quaternion_init_from_euler
cogl_quaternion_init_from_x_rotation
cogl_quaternion_init_from_y_rotation
cogl_quaternion_init_from_z_rotation
cogl_quaternion_init_identity
cogl_quaternion_invert
cogl_quaternion_multiply
cogl_quaternion_nlerp
cogl_quaternion_normalize
cogl_quaternion_pow
cogl_quaternion_slerp
cogl_quaternion_squad
#endif
#ifndef COGL_DISABLE_DEPRECATED
cogl_push_draw_buffer
#endif
cogl_push_framebuffer
cogl_push_matrix
cogl_push_source
cogl_read_pixels
cogl_read_pixels_flags_get_type
cogl_rectangle
cogl_rectangles
cogl_rectangles_with_texture_coords
cogl_rectangle_with_multitexture_coords
cogl_rectangle_with_texture_coords
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_renderer_check_onscreen_template_EXP
cogl_renderer_connect_EXP
cogl_renderer_get_n_fragment_texture_units_EXP
#endif
cogl_renderer_error_get_type
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_renderer_error_quark_EXP
cogl_renderer_get_winsys_id_EXP
cogl_renderer_new_EXP
cogl_renderer_set_winsys_id_EXP
#endif
cogl_rotate
cogl_scale
cogl_set_backface_culling_enabled
cogl_set_depth_test_enabled
#ifndef COGL_DISABLE_DEPRECATED
cogl_set_draw_buffer
#endif
cogl_set_fog
cogl_set_framebuffer
cogl_set_modelview_matrix
cogl_set_path ;this is COGL 1.0 API
cogl_set_projection_matrix
cogl_set_source
cogl_set_source_color
cogl_set_source_color4f
cogl_set_source_color4ub
cogl_set_source_texture
cogl_set_viewport
cogl_shader_compile
cogl_shader_get_info_log
cogl_shader_get_type
cogl_shader_is_compiled
#ifndef COGL_DISABLE_DEPRECATED
cogl_shader_ref
#endif
cogl_shader_source
#ifndef COGL_DISABLE_DEPRECATED
cogl_shader_unref
#endif
cogl_shader_type_get_type
cogl_sqrti
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_sub_texture_new_EXP
cogl_swap_chain_new_EXP
cogl_swap_chain_set_has_alpha_EXP
cogl_swap_chain_set_length_EXP
#endif
cogl_texture_error_quark
cogl_texture_flags_get_type
cogl_texture_get_data
cogl_texture_get_format
cogl_texture_get_gl_texture
cogl_texture_get_height
cogl_texture_get_max_waste
cogl_texture_get_rowstride
cogl_texture_get_width
cogl_texture_is_sliced
cogl_texture_new_from_bitmap
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_texture_new_from_buffer_EXP
#endif
cogl_texture_new_from_data
cogl_texture_new_from_file
cogl_texture_new_from_foreign
cogl_texture_new_from_sub_texture
cogl_texture_new_with_size
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_texture_rectangle_new_with_size_EXP
#endif
#ifndef COGL_DISABLE_DEPRECATED
cogl_texture_ref
#endif
cogl_texture_set_region
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_texture_set_region_from_bitmap_EXP
#endif
#ifndef COGL_DISABLE_DEPRECATED
cogl_texture_unref
#endif
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_texture_2d_new_from_data_EXP
cogl_texture_2d_new_from_foreign_EXP
cogl_texture_2d_new_with_size_EXP
cogl_texture_2d_sliced_new_with_size_EXP
cogl_texture_3d_new_from_data_EXP
cogl_texture_3d_new_with_size_EXP
#endif
cogl_transform
cogl_translate
#ifdef COGL_ENABLE_EXPERIMENTAL_API
cogl_vdraw_attributes
cogl_vdraw_indexed_attributes
cogl_vector3_add_EXP
cogl_vector3_copy_EXP
cogl_vector3_cross_product_EXP
cogl_vector3_distance_EXP
cogl_vector3_divide_scalar_EXP
cogl_vector3_dot_product_EXP
cogl_vector3_equal_EXP
cogl_vector3_equal_with_epsilon_EXP
cogl_vector3_free_EXP
cogl_vector3_init_EXP
cogl_vector3_init_zero_EXP
cogl_vector3_invert_EXP
cogl_vector3_magnitude_EXP
cogl_vector3_multiply_scalar_EXP
cogl_vector3_normalize_EXP
cogl_vector3_subtract_EXP
#endif
cogl_vertex_buffer_add
cogl_vertex_buffer_delete
cogl_vertex_buffer_disable
cogl_vertex_buffer_draw
cogl_vertex_buffer_draw_elements
cogl_vertex_buffer_enable
cogl_vertex_buffer_get_n_vertices
cogl_vertex_buffer_indices_get_for_quads
cogl_vertex_buffer_indices_get_type
cogl_vertex_buffer_indices_new
cogl_vertex_buffer_new
#ifndef COGL_DISABLE_DEPRECATED
cogl_vertex_buffer_ref
#endif
cogl_vertex_buffer_submit
#ifndef COGL_DISABLE_DEPRECATED
cogl_vertex_buffer_unref
#endif
cogl_vertices_mode_get_type
#ifdef COGL_DISABLE_DEPRECATED
cogl_viewport
#endif
cogl_winsys_feature_get_type
#ifdef COGL_ENABLE_EXPERIMENTAL_API
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
cogl_wayland_renderer_get_compositor_EXP
cogl_wayland_renderer_get_display_EXP
cogl_wayland_texture_2d_new_from_buffer_EXP
#endif
#ifdef COGL_HAS_WIN32_SUPPORT
cogl_win32_renderer_add_filter_EXP
cogl_win32_renderer_handle_event_EXP
cogl_win32_renderer_remove_filter_EXP
#endif
#ifdef COGL_HAS_XLIB
cogl_xlib_get_display_EXP
cogl_xlib_handle_event_EXP
cogl_xlib_renderer_add_filter_EXP
cogl_xlib_renderer_get_display_EXP
cogl_xlib_renderer_get_foreign_display_EXP
cogl_xlib_renderer_handle_event_EXP
cogl_xlib_renderer_remove_filter_EXP
cogl_xlib_renderer_set_foreign_display_EXP
cogl_xlib_set_display_EXP
#endif
#endif
#ifndef COGL_NO_EXPORT_UNDERSCORE
;probably these should not be exported at all, but anyways, for now...
;eventually, this section should disappear (or cogl, cogl-pango, clutter et al
;will link without the following)
_cogl_atlas_add_reorganize_callback
_cogl_atlas_copy_rectangle
_cogl_atlas_new
_cogl_atlas_remove
_cogl_atlas_remove_reorganize_callback
_cogl_atlas_reserve_space
_cogl_atlas_texture_add_reorganize_callback
_cogl_atlas_texture_new_from_bitmap
_cogl_atlas_texture_new_with_size
_cogl_atlas_texture_remove_reorganize_callback
_cogl_context_get_default
_cogl_error_quark
_cogl_handle_atlas_texture_get_type
_cogl_texture_associate_framebuffer
_cogl_texture_can_hardware_repeat
_cogl_texture_determine_internal_format
_cogl_texture_draw_and_read
_cogl_texture_ensure_non_quad_rendering
_cogl_texture_flush_journal_rendering
_cogl_texture_free
_cogl_texture_get_associated_framebuffers
_cogl_texture_get_gl_format
_cogl_texture_init
_cogl_texture_is_foreign
_cogl_texture_prepare_for_upload
_cogl_texture_prep_gl_alignment_for_pixels_upload
_cogl_texture_pre_paint
_cogl_texture_register_texture_type
_cogl_texture_set_filters
_cogl_texture_set_wrap_mode_parameters
_cogl_texture_transform_coords_to_gl
_cogl_texture_transform_quad_coords_to_gl
#endif

162
config.h.win32.in Normal file
View File

@ -0,0 +1,162 @@
/* config.h.in. Generated from configure.ac by autoheader. */
/* Can use Cogl 2.0 API internally */
#define COGL_ENABLE_EXPERIMENTAL_2_0_API 1
/* Can use experimental API internally */
#define COGL_ENABLE_EXPERIMENTAL_API 1
/* Cogl supports OpenGL using the WGL API */
#define COGL_HAS_WIN32_SUPPORT 1
/* Define to 1 if translation of program messages to the user's native
language is requested. */
#define ENABLE_NLS 1
/* The prefix for our gettext translation domains. */
#define GETTEXT_PACKAGE "@GETTEXT_PACKAGE@"
/* Whether we have cairo or not */
#define HAVE_CAIRO 1
/* Define to 1 if you have the <CE4100/libgdl.h> header file. */
/*#undef HAVE_CE4100_LIBGDL_H*/
/* Define to 1 if you have the MacOS X function CFLocaleCopyCurrent in the
CoreFoundation framework. */
/*#undef HAVE_CFLOCALECOPYCURRENT*/
/* Define to 1 if you have the MacOS X function CFPreferencesCopyAppValue in
the CoreFoundation framework. */
/*#undef HAVE_CFPREFERENCESCOPYAPPVALUE*/
/* Have GL for rendering */
#define HAVE_COGL_GL 1
/* Have GLES 1.1 for rendering */
/*#undef HAVE_COGL_GLES*/
/* Have GLES 2.0 for rendering */
/*#undef HAVE_COGL_GLES2*/
/* Define if the GNU dcgettext() function is already present or preinstalled.
*/
#define HAVE_DCGETTEXT 1
/* Defined if the GL library shouldn't be dlopened */
#define HAVE_DIRECTLY_LINKED_GL_LIBRARY 1
/* Define to 1 if you have the <dlfcn.h> header file. */
/*#undef HAVE_DLFCN_H*/
/* Have libdrm support */
/*#undef HAVE_DRM*/
/* Define to 1 if you have the <EGL/eglext.h> header file. */
/*#undef HAVE_EGL_EGLEXT_H*/
/* Define to 1 if you have the <EGL/egl.h> header file. */
/*#undef HAVE_EGL_EGL_H*/
/* Define to 1 if you have the <fcntl.h> header file. */
#define HAVE_FCNTL_H 1
/* Define to 1 if you have the `ffs' function. */
/*#undef HAVE_FFS*/
/* Define if the GNU gettext() function is already present or preinstalled. */
#define HAVE_GETTEXT 1
/* Define to 1 if you have the <GLES/egl.h> header file. */
/*#undef HAVE_GLES_EGL_H*/
/* Define if you have the iconv() function and it works. */
#define HAVE_ICONV 1
/* Define to 1 if you have the <inttypes.h> header file. */
#ifndef _MSC_VER
#define HAVE_INTTYPES_H 1
#endif
/* Define to 1 if you have the <libgdl.h> header file. */
/*#undef HAVE_LIBGDL_H*/
/* Define to 1 if you have the `GL' library (-lGL). */
#define HAVE_LIBGL 1
/* Define to 1 if you have the <limits.h> header file. */
#define HAVE_LIMITS_H 1
/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1
/* Define to 1 if you have the <stdint.h> header file. */
#if ((_MSC_VER >= 1600) || !defined(_MSC_VER))
#define HAVE_STDINT_H 1
#endif
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#ifndef _MSC_VER
#define HAVE_STRINGS_H 1
#endif
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
#ifndef _MSC_VER
#define HAVE_UNISTD_H 1
#endif
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#define LT_OBJDIR ".libs"
/* Define to 1 if your C compiler doesn't accept -c and -o together. */
#ifdef _MSC_VER
#define NO_MINUS_C_MINUS_O 1
#endif
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT ""
/* Define to the full name of this package. */
#define PACKAGE_NAME "cogl"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "cogl @COGL_VERSION@"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "cogl"
/* Define to the home page for this package. */
#define PACKAGE_URL ""
/* Define to the version of this package. */
#define PACKAGE_VERSION "@COGL_VERSION@"
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* Use GdkPixbuf for loading image data */
#define USE_GDKPIXBUF 1
/* Use internal image decoding for loading image data */
/*#undef USE_INTERNAL*/
/* Use Core Graphics (Quartz) for loading image data */
/*#undef USE_QUARTZ*/
/* Define to empty if `const' does not conform to ANSI C. */
/*#undef const*/
#include "config-custom.h"

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@ -1022,6 +1022,11 @@ AC_SUBST(MAINTAINER_CFLAGS)
AC_OUTPUT( AC_OUTPUT(
Makefile Makefile
README README
config.h.win32
build/Makefile
build/win32/Makefile
build/win32/vs9/Makefile
build/win32/vs10/Makefile
cogl/Makefile cogl/Makefile
cogl/cogl-1.0.pc cogl/cogl-1.0.pc
cogl/cogl-2.0-experimental.pc cogl/cogl-2.0-experimental.pc

View File

@ -84,10 +84,13 @@ stamp-test-conformance: Makefile $(srcdir)/test-conform-main.c
echo " GEN $$unit"; \ echo " GEN $$unit"; \
( echo "#!/bin/sh" ; echo "$(abs_builddir)/test-launcher.sh '$$i' \"\$$@\"" ) > $$unit$(SHEXT) ; \ ( echo "#!/bin/sh" ; echo "$(abs_builddir)/test-launcher.sh '$$i' \"\$$@\"" ) > $$unit$(SHEXT) ; \
( echo "#!/bin/sh" ; echo "exec $(abs_builddir)/test-conformance$(EXEEXT) -p $$i \"\$$@\"" ) > wrappers/$$unit$(SHEXT) ; \ ( echo "#!/bin/sh" ; echo "exec $(abs_builddir)/test-conformance$(EXEEXT) -p $$i \"\$$@\"" ) > wrappers/$$unit$(SHEXT) ; \
( echo "test-conformance-cogl$(EXEEXT) -p $$i" ) > $$unit.bat ; \
( echo "test-conformance-cogl$(EXEEXT) -p $$i" ) >> test-conformance-cogl.bat ; \
chmod +x $$unit$(SHEXT); \ chmod +x $$unit$(SHEXT); \
chmod +x wrappers/$$unit$(SHEXT); \ chmod +x wrappers/$$unit$(SHEXT); \
echo "/$$unit$(SHEXT)" >> .gitignore; \ echo "/$$unit$(SHEXT)" >> .gitignore; \
done \ done \
&& cp *.bat $(top_builddir)/build/win32/ \
&& echo timestamp > $(@F) && echo timestamp > $(@F)
clean-wrappers: clean-wrappers:
@ -99,6 +102,8 @@ clean-wrappers:
rm -f wrappers/$$unit$(SHEXT) ; \ rm -f wrappers/$$unit$(SHEXT) ; \
done \ done \
&& rm -f unit-tests \ && rm -f unit-tests \
&& rm -f $(top_builddir)/build/win32/*.bat \
&& rm -f *.bat \
&& rm -f stamp-test-conformance && rm -f stamp-test-conformance
# NB: BUILT_SOURCES here a misnomer. We aren't building source, just inserting # NB: BUILT_SOURCES here a misnomer. We aren't building source, just inserting
@ -238,6 +243,43 @@ HTML_REPORTS = \
EXTRA_DIST = test-launcher.sh.in run-tests.sh EXTRA_DIST = test-launcher.sh.in run-tests.sh
DISTCLEANFILES = test-launcher.sh .gitignore DISTCLEANFILES = test-launcher.sh .gitignore
dist-hook: ../../build/win32/vs9/test-conformance-cogl.vcproj ../../build/win32/vs10/test-conformance-cogl.vcxproj ../../build/win32/vs10/test-conformance-cogl.vcxproj.filters
../../build/win32/vs9/test-conformance-cogl.vcproj: $(top_srcdir)/build/win32/vs9/test-conformance-cogl.vcprojin
for F in $(test_conformance_SOURCES); do \
case $$F in \
*.c) echo ' <File RelativePath="..\..\..\tests\conform\'$$F'" />' \
;; \
esac; \
done >testconformance.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-conformance-cogl.vcprojin >$@
rm testconformance.sourcefiles
../../build/win32/vs10/test-conformance-cogl.vcxproj: $(top_srcdir)/build/win32/vs10/test-conformance-cogl.vcxprojin
for F in $(test_conformance_SOURCES); do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\tests\conform\'$$F'" />' \
;; \
esac; \
done >testconformance.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-conformance-cogl.vcxprojin >$@
rm testconformance.vs10.sourcefiles
../../build/win32/vs10/test-conformance-cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-conformance-cogl.vcxproj.filtersin
for F in $(test_conformance_SOURCES); do \
case $$F in \
*.c) echo ' <ClCompile Include="..\..\..\tests\conform\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >testconformance.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-conformance-cogl.vcxproj.filtersin >$@
rm testconformance.vs10.sourcefiles.filters
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
DISTCLEANFILES += ../../build/win32/vs9/test-conformance-cogl.vcproj \
../../build/win32/vs10/test-conformance-cogl.vcxproj \
../../build/win32/vs10/test-conformance-cogl.vcxproj.filters
# we override the clean-generic target to clean up the wrappers so # we override the clean-generic target to clean up the wrappers so
# we cannot use CLEANFILES # we cannot use CLEANFILES
clean-generic: clean-wrappers clean-generic: clean-wrappers