From 1fe08217b77fbf7f5d06f44cd8db5c9c65666c97 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C3=98yvind=20Kol=C3=A5s?= Date: Mon, 4 Feb 2008 11:45:12 +0000 Subject: [PATCH] * clutter/clutter-actor.[ch]: added clutter_actor_get_shader and renamed clutter_actor_apply_shader to be clutter_actor_set_shader. Reindented/aligned header. * clutter/clutter-texture.c: (clutter_texture_paint): temporarily disable the shader on top of the clutter context's shader stack while rendering into the FBO. * tests/test-fbo.c: (main): s/apply_shader/set_shader/ * tests/test-shader.c: (button_release_cb), (main): s/apply_shader/set_shader/ --- ChangeLog | 12 ++ clutter/clutter-actor.c | 53 ++++- clutter/clutter-actor.h | 434 +++++++++++++++++++------------------- clutter/clutter-texture.c | 26 ++- tests/test-fbo.c | 2 +- tests/test-shader.c | 7 +- 6 files changed, 304 insertions(+), 230 deletions(-) diff --git a/ChangeLog b/ChangeLog index 06b3f940a..0300280b6 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,15 @@ +2008-02-04 Øyvind Kolås + + * clutter/clutter-actor.[ch]: added clutter_actor_get_shader and + renamed clutter_actor_apply_shader to be clutter_actor_set_shader. + Reindented/aligned header. + * clutter/clutter-texture.c: (clutter_texture_paint): temporarily + disable the shader on top of the clutter context's shader stack while + rendering into the FBO. + * tests/test-fbo.c: (main): s/apply_shader/set_shader/ + * tests/test-shader.c: (button_release_cb), (main): + s/apply_shader/set_shader/ + 2008-02-03 Matthew Allum * clutter/clutter-actor.c: (clutter_actor_set_rotationx): diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index 103b4a86f..d19bfd5f0 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -5027,27 +5027,64 @@ destroy_shader_data (ClutterActor *self) actor_priv->shader_data = NULL; } + /** - * clutter_actor_apply_shader: + * clutter_actor_get_shader: * @self: a #ClutterActor * @shader: a #ClutterShader or %NULL * - * Sets the #ClutterShader to be applied on @self. + * Queries the currently set #ClutterShader on @self. + * + * Return value: The currently set #ClutterShader or NULL if no shader is set. + * + * Since: 0.6 + */ +ClutterShader * +clutter_actor_get_shader (ClutterActor *self) +{ + ClutterActorPrivate *actor_priv; + ShaderData *shader_data; + + g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE); + + actor_priv = self->priv; + shader_data = actor_priv->shader_data; + + if (!shader_data) + { + return NULL; + } + return shader_data->shader; +} + +/** + * clutter_actor_set_shader: + * @self: a #ClutterActor + * @shader: a #ClutterShader or %NULL to unset the shader. + * + * Sets the #ClutterShader to be used when rendering @self, pass in NULL + * to unset a currently set shader for an actor. * * Return value: %TRUE if the shader was successfully applied * * Since: 0.6 */ gboolean -clutter_actor_apply_shader (ClutterActor *self, - ClutterShader *shader) +clutter_actor_set_shader (ClutterActor *self, + ClutterShader *shader) { ClutterActorPrivate *actor_priv; - ShaderData *shader_data; + ShaderData *shader_data; g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE); g_return_val_if_fail (shader == NULL || CLUTTER_IS_SHADER (shader), FALSE); + /* if shader passed in is NULL we destroy the shader */ + if (shader == NULL) + { + destroy_shader_data (self); + } + actor_priv = self->priv; shader_data = actor_priv->shader_data; @@ -5066,13 +5103,17 @@ clutter_actor_apply_shader (ClutterActor *self, } if (shader) - shader_data->shader = g_object_ref (shader); + { + shader_data->shader = g_object_ref (shader); + } + clutter_actor_queue_redraw (self); return TRUE; } + static void set_each_param (gpointer key, gpointer value, diff --git a/clutter/clutter-actor.h b/clutter/clutter-actor.h index d01172a1b..6819261dd 100644 --- a/clutter/clutter-actor.h +++ b/clutter/clutter-actor.h @@ -72,7 +72,7 @@ typedef struct _ClutterActorPrivate ClutterActorPrivate; * Generic callback */ typedef void (*ClutterCallback) (ClutterActor *actor, gpointer data); -#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f)) +#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f)) /** * ClutterActorFlags: @@ -192,9 +192,9 @@ struct _ClutterActorClass void (* unrealize) (ClutterActor *actor); void (* paint) (ClutterActor *actor); void (* request_coords) (ClutterActor *actor, - ClutterActorBox *box); + ClutterActorBox *box); void (* query_coords) (ClutterActor *actor, - ClutterActorBox *box); + ClutterActorBox *box); void (* parent_set) (ClutterActor *actor, ClutterActor *old_parent); @@ -204,25 +204,25 @@ struct _ClutterActorClass /* event signals */ gboolean (* event) (ClutterActor *actor, - ClutterEvent *event); + ClutterEvent *event); gboolean (* button_press_event) (ClutterActor *actor, - ClutterButtonEvent *event); + ClutterButtonEvent *event); gboolean (* button_release_event) (ClutterActor *actor, - ClutterButtonEvent *event); + ClutterButtonEvent *event); gboolean (* scroll_event) (ClutterActor *actor, - ClutterScrollEvent *event); + ClutterScrollEvent *event); gboolean (* key_press_event) (ClutterActor *actor, - ClutterKeyEvent *event); + ClutterKeyEvent *event); gboolean (* key_release_event) (ClutterActor *actor, - ClutterKeyEvent *event); + ClutterKeyEvent *event); gboolean (* motion_event) (ClutterActor *actor, - ClutterMotionEvent *event); + ClutterMotionEvent *event); gboolean (* enter_event) (ClutterActor *actor, - ClutterCrossingEvent *event); + ClutterCrossingEvent *event); gboolean (* leave_event) (ClutterActor *actor, - ClutterCrossingEvent *event); + ClutterCrossingEvent *event); gboolean (* captured_event) (ClutterActor *actor, - ClutterEvent *event); + ClutterEvent *event); void (* focus_in) (ClutterActor *actor); void (* focus_out) (ClutterActor *actor); @@ -231,172 +231,172 @@ struct _ClutterActorClass gpointer _padding_dummy[32]; }; -GType clutter_actor_get_type (void) G_GNUC_CONST; +GType clutter_actor_get_type (void) G_GNUC_CONST; -void clutter_actor_show (ClutterActor *self); -void clutter_actor_show_all (ClutterActor *self); -void clutter_actor_hide (ClutterActor *self); -void clutter_actor_hide_all (ClutterActor *self); -void clutter_actor_realize (ClutterActor *self); -void clutter_actor_unrealize (ClutterActor *self); -void clutter_actor_paint (ClutterActor *self); -void clutter_actor_pick (ClutterActor *self, - const ClutterColor *color); -void clutter_actor_queue_redraw (ClutterActor *self); -void clutter_actor_destroy (ClutterActor *self); +void clutter_actor_show (ClutterActor *self); +void clutter_actor_show_all (ClutterActor *self); +void clutter_actor_hide (ClutterActor *self); +void clutter_actor_hide_all (ClutterActor *self); +void clutter_actor_realize (ClutterActor *self); +void clutter_actor_unrealize (ClutterActor *self); +void clutter_actor_paint (ClutterActor *self); +void clutter_actor_pick (ClutterActor *self, + const ClutterColor *color); +void clutter_actor_queue_redraw (ClutterActor *self); +void clutter_actor_destroy (ClutterActor *self); -void clutter_actor_request_coords (ClutterActor *self, - ClutterActorBox *box); -void clutter_actor_query_coords (ClutterActor *self, - ClutterActorBox *box); -void clutter_actor_set_geometry (ClutterActor *self, - const ClutterGeometry *geometry); -void clutter_actor_get_geometry (ClutterActor *self, - ClutterGeometry *geometry); -void clutter_actor_get_coords (ClutterActor *self, - gint *x_1, - gint *y_1, - gint *x_2, - gint *y_2); -void clutter_actor_set_size (ClutterActor *self, - gint width, - gint height); -void clutter_actor_set_sizeu (ClutterActor *self, - ClutterUnit width, - ClutterUnit height); -void clutter_actor_get_size (ClutterActor *self, - guint *width, - guint *height); -void clutter_actor_get_sizeu (ClutterActor *self, - ClutterUnit *width, - ClutterUnit *height); -void clutter_actor_get_abs_size (ClutterActor *self, - guint *width, - guint *height); -void clutter_actor_set_position (ClutterActor *self, - gint x, - gint y); -void clutter_actor_set_positionu (ClutterActor *self, - ClutterUnit x, - ClutterUnit y); -void clutter_actor_get_position (ClutterActor *self, - gint *x, - gint *y); -void clutter_actor_get_positionu (ClutterActor *self, - ClutterUnit *x, - ClutterUnit *y); -void clutter_actor_get_abs_position (ClutterActor *self, - gint *x, - gint *y); -guint clutter_actor_get_width (ClutterActor *self); -ClutterUnit clutter_actor_get_widthu (ClutterActor *self); -guint clutter_actor_get_height (ClutterActor *self); -ClutterUnit clutter_actor_get_heightu (ClutterActor *self); -void clutter_actor_set_width (ClutterActor *self, - guint width); -void clutter_actor_set_widthu (ClutterActor *self, - ClutterUnit width); -void clutter_actor_set_height (ClutterActor *self, - guint height); -void clutter_actor_set_heightu (ClutterActor *self, - ClutterUnit height); -gint clutter_actor_get_x (ClutterActor *self); -ClutterUnit clutter_actor_get_xu (ClutterActor *self); -gint clutter_actor_get_y (ClutterActor *self); -ClutterUnit clutter_actor_get_yu (ClutterActor *self); -void clutter_actor_set_x (ClutterActor *self, - gint x); -void clutter_actor_set_xu (ClutterActor *self, - ClutterUnit x); -void clutter_actor_set_y (ClutterActor *self, - gint y); -void clutter_actor_set_yu (ClutterActor *self, - ClutterUnit y); -void clutter_actor_set_rotation (ClutterActor *self, - ClutterRotateAxis axis, - gdouble angle, - gint x, - gint y, - gint z); -void clutter_actor_set_rotationx (ClutterActor *self, - ClutterRotateAxis axis, - ClutterFixed angle, - gint x, - gint y, - gint z); -gdouble clutter_actor_get_rotation (ClutterActor *self, - ClutterRotateAxis axis, - gint *x, - gint *y, - gint *z); -ClutterFixed clutter_actor_get_rotationx (ClutterActor *self, - ClutterRotateAxis axis, - gint *x, - gint *y, - gint *z); +void clutter_actor_request_coords (ClutterActor *self, + ClutterActorBox *box); +void clutter_actor_query_coords (ClutterActor *self, + ClutterActorBox *box); +void clutter_actor_set_geometry (ClutterActor *self, + const ClutterGeometry *geometry); +void clutter_actor_get_geometry (ClutterActor *self, + ClutterGeometry *geometry); +void clutter_actor_get_coords (ClutterActor *self, + gint *x_1, + gint *y_1, + gint *x_2, + gint *y_2); +void clutter_actor_set_size (ClutterActor *self, + gint width, + gint height); +void clutter_actor_set_sizeu (ClutterActor *self, + ClutterUnit width, + ClutterUnit height); +void clutter_actor_get_size (ClutterActor *self, + guint *width, + guint *height); +void clutter_actor_get_sizeu (ClutterActor *self, + ClutterUnit *width, + ClutterUnit *height); +void clutter_actor_get_abs_size (ClutterActor *self, + guint *width, + guint *height); +void clutter_actor_set_position (ClutterActor *self, + gint x, + gint y); +void clutter_actor_set_positionu (ClutterActor *self, + ClutterUnit x, + ClutterUnit y); +void clutter_actor_get_position (ClutterActor *self, + gint *x, + gint *y); +void clutter_actor_get_positionu (ClutterActor *self, + ClutterUnit *x, + ClutterUnit *y); +void clutter_actor_get_abs_position (ClutterActor *self, + gint *x, + gint *y); +guint clutter_actor_get_width (ClutterActor *self); +ClutterUnit clutter_actor_get_widthu (ClutterActor *self); +guint clutter_actor_get_height (ClutterActor *self); +ClutterUnit clutter_actor_get_heightu (ClutterActor *self); +void clutter_actor_set_width (ClutterActor *self, + guint width); +void clutter_actor_set_widthu (ClutterActor *self, + ClutterUnit width); +void clutter_actor_set_height (ClutterActor *self, + guint height); +void clutter_actor_set_heightu (ClutterActor *self, + ClutterUnit height); +gint clutter_actor_get_x (ClutterActor *self); +ClutterUnit clutter_actor_get_xu (ClutterActor *self); +gint clutter_actor_get_y (ClutterActor *self); +ClutterUnit clutter_actor_get_yu (ClutterActor *self); +void clutter_actor_set_x (ClutterActor *self, + gint x); +void clutter_actor_set_xu (ClutterActor *self, + ClutterUnit x); +void clutter_actor_set_y (ClutterActor *self, + gint y); +void clutter_actor_set_yu (ClutterActor *self, + ClutterUnit y); +void clutter_actor_set_rotation (ClutterActor *self, + ClutterRotateAxis axis, + gdouble angle, + gint x, + gint y, + gint z); +void clutter_actor_set_rotationx (ClutterActor *self, + ClutterRotateAxis axis, + ClutterFixed angle, + gint x, + gint y, + gint z); +gdouble clutter_actor_get_rotation (ClutterActor *self, + ClutterRotateAxis axis, + gint *x, + gint *y, + gint *z); +ClutterFixed clutter_actor_get_rotationx (ClutterActor *self, + ClutterRotateAxis axis, + gint *x, + gint *y, + gint *z); -void clutter_actor_set_opacity (ClutterActor *self, - guint8 opacity); -guint8 clutter_actor_get_opacity (ClutterActor *self); -void clutter_actor_set_name (ClutterActor *self, - const gchar *name); -G_CONST_RETURN gchar *clutter_actor_get_name (ClutterActor *self); -guint32 clutter_actor_get_gid (ClutterActor *self); -void clutter_actor_set_clip (ClutterActor *self, - gint xoff, - gint yoff, - gint width, - gint height); -void clutter_actor_set_clipu (ClutterActor *self, - ClutterUnit xoff, - ClutterUnit yoff, - ClutterUnit width, - ClutterUnit height); -void clutter_actor_remove_clip (ClutterActor *self); -gboolean clutter_actor_has_clip (ClutterActor *self); -void clutter_actor_get_clip (ClutterActor *self, - gint *xoff, - gint *yoff, - gint *width, - gint *height); -void clutter_actor_get_clipu (ClutterActor *self, - ClutterUnit *xoff, - ClutterUnit *yoff, - ClutterUnit *width, - ClutterUnit *height); -void clutter_actor_set_parent (ClutterActor *self, - ClutterActor *parent); -ClutterActor * clutter_actor_get_parent (ClutterActor *self); -void clutter_actor_reparent (ClutterActor *self, - ClutterActor *new_parent); -void clutter_actor_unparent (ClutterActor *self); -void clutter_actor_raise (ClutterActor *self, - ClutterActor *below); -void clutter_actor_lower (ClutterActor *self, - ClutterActor *above); -void clutter_actor_raise_top (ClutterActor *self); -void clutter_actor_lower_bottom (ClutterActor *self); -void clutter_actor_set_depth (ClutterActor *self, - gint depth); -gint clutter_actor_get_depth (ClutterActor *self); -void clutter_actor_set_depthu (ClutterActor *self, - ClutterUnit depth); -ClutterUnit clutter_actor_get_depthu (ClutterActor *self); -void clutter_actor_set_reactive (ClutterActor *actor, - gboolean reactive); -gboolean clutter_actor_get_reactive (ClutterActor *actor); -void clutter_actor_set_scalex (ClutterActor *self, - ClutterFixed scale_x, - ClutterFixed scale_y); -void clutter_actor_set_scale (ClutterActor *self, - gdouble scale_x, - gdouble scale_y); -void clutter_actor_get_scalex (ClutterActor *self, - ClutterFixed *scale_x, - ClutterFixed *scale_y); -void clutter_actor_get_scale (ClutterActor *self, - gdouble *scale_x, - gdouble *scale_y); +void clutter_actor_set_opacity (ClutterActor *self, + guint8 opacity); +guint8 clutter_actor_get_opacity (ClutterActor *self); +void clutter_actor_set_name (ClutterActor *self, + const gchar *name); +G_CONST_RETURN gchar *clutter_actor_get_name (ClutterActor *self); +guint32 clutter_actor_get_gid (ClutterActor *self); +void clutter_actor_set_clip (ClutterActor *self, + gint xoff, + gint yoff, + gint width, + gint height); +void clutter_actor_set_clipu (ClutterActor *self, + ClutterUnit xoff, + ClutterUnit yoff, + ClutterUnit width, + ClutterUnit height); +void clutter_actor_remove_clip (ClutterActor *self); +gboolean clutter_actor_has_clip (ClutterActor *self); +void clutter_actor_get_clip (ClutterActor *self, + gint *xoff, + gint *yoff, + gint *width, + gint *height); +void clutter_actor_get_clipu (ClutterActor *self, + ClutterUnit *xoff, + ClutterUnit *yoff, + ClutterUnit *width, + ClutterUnit *height); +void clutter_actor_set_parent (ClutterActor *self, + ClutterActor *parent); +ClutterActor * clutter_actor_get_parent (ClutterActor *self); +void clutter_actor_reparent (ClutterActor *self, + ClutterActor *new_parent); +void clutter_actor_unparent (ClutterActor *self); +void clutter_actor_raise (ClutterActor *self, + ClutterActor *below); +void clutter_actor_lower (ClutterActor *self, + ClutterActor *above); +void clutter_actor_raise_top (ClutterActor *self); +void clutter_actor_lower_bottom (ClutterActor *self); +void clutter_actor_set_depth (ClutterActor *self, + gint depth); +gint clutter_actor_get_depth (ClutterActor *self); +void clutter_actor_set_depthu (ClutterActor *self, + ClutterUnit depth); +ClutterUnit clutter_actor_get_depthu (ClutterActor *self); +void clutter_actor_set_reactive (ClutterActor *actor, + gboolean reactive); +gboolean clutter_actor_get_reactive (ClutterActor *actor); +void clutter_actor_set_scalex (ClutterActor *self, + ClutterFixed scale_x, + ClutterFixed scale_y); +void clutter_actor_set_scale (ClutterActor *self, + gdouble scale_x, + gdouble scale_y); +void clutter_actor_get_scalex (ClutterActor *self, + ClutterFixed *scale_x, + ClutterFixed *scale_y); +void clutter_actor_get_scale (ClutterActor *self, + gdouble *scale_x, + gdouble *scale_y); void clutter_actor_move_by (ClutterActor *self, gint dx, @@ -406,54 +406,54 @@ void clutter_actor_move_byu (ClutterActor ClutterUnit dy); void clutter_actor_get_vertices (ClutterActor *self, - ClutterVertex verts[4]); + ClutterVertex verts[4]); void clutter_actor_apply_transform_to_point (ClutterActor *self, - ClutterVertex *point, - ClutterVertex *vertex); + ClutterVertex *point, + ClutterVertex *vertex); -gboolean clutter_actor_event (ClutterActor *actor, - ClutterEvent *event, - gboolean capture); -ClutterActor * clutter_get_actor_by_gid (guint32 id); +gboolean clutter_actor_event (ClutterActor *actor, + ClutterEvent *event, + gboolean capture); +ClutterActor * clutter_get_actor_by_gid (guint32 id); -gboolean clutter_actor_should_pick_paint (ClutterActor *self); +gboolean clutter_actor_should_pick_paint (ClutterActor *self); -gboolean clutter_actor_apply_shader (ClutterActor *self, - ClutterShader *shader); -void clutter_actor_set_shader_param (ClutterActor *self, - const gchar *param, - gfloat value); +gboolean clutter_actor_set_shader (ClutterActor *self, + ClutterShader *shader); +ClutterShader * clutter_actor_get_shader (ClutterActor *self); +void clutter_actor_set_shader_param (ClutterActor *self, + const gchar *param, + gfloat value); +void clutter_actor_set_anchor_point (ClutterActor *self, + gint anchor_x, + gint anchor_y); +void clutter_actor_move_anchor_point (ClutterActor *self, + gint anchor_x, + gint anchor_y); +void clutter_actor_get_anchor_point (ClutterActor *self, + gint *anchor_x, + gint *anchor_y); +void clutter_actor_set_anchor_pointu (ClutterActor *self, + ClutterUnit anchor_x, + ClutterUnit anchor_y); +void clutter_actor_move_anchor_pointu (ClutterActor *self, + ClutterUnit anchor_x, + ClutterUnit anchor_y); +void clutter_actor_get_anchor_pointu (ClutterActor *self, + ClutterUnit *anchor_x, + ClutterUnit *anchor_y); +void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self, + ClutterGravity gravity); -void clutter_actor_set_anchor_point (ClutterActor *self, - gint anchor_x, - gint anchor_y); -void clutter_actor_move_anchor_point (ClutterActor *self, - gint anchor_x, - gint anchor_y); -void clutter_actor_get_anchor_point (ClutterActor *self, - gint *anchor_x, - gint *anchor_y); -void clutter_actor_set_anchor_pointu (ClutterActor *self, - ClutterUnit anchor_x, - ClutterUnit anchor_y); -void clutter_actor_move_anchor_pointu (ClutterActor *self, - ClutterUnit anchor_x, - ClutterUnit anchor_y); -void clutter_actor_get_anchor_pointu (ClutterActor *self, - ClutterUnit *anchor_x, - ClutterUnit *anchor_y); -void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self, - ClutterGravity gravity); - -void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self, - ClutterGravity gravity); -gboolean clutter_actor_transform_stage_point (ClutterActor *self, - ClutterUnit x, - ClutterUnit y, - ClutterUnit *x_out, - ClutterUnit *y_out); +void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self, + ClutterGravity gravity); +gboolean clutter_actor_transform_stage_point (ClutterActor *self, + ClutterUnit x, + ClutterUnit y, + ClutterUnit *x_out, + ClutterUnit *y_out); G_END_DECLS diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c index 0e522a570..08fff06f6 100644 --- a/clutter/clutter-texture.c +++ b/clutter/clutter-texture.c @@ -762,14 +762,34 @@ clutter_texture_paint (ClutterActor *self) if (priv->fbo_handle) { + ClutterMainContext *context; + + context = clutter_context_get_default (); + + /* Temporarily turn of the shader on the top of the context's + * shader stack, to restore the GL pipeline to it's natural state. + */ + if (context->shaders) + { + clutter_shader_set_is_enabled ( + clutter_actor_get_shader (context->shaders->data), FALSE); + } + cogl_offscreen_redirect_start (priv->fbo_handle, - priv->width, priv->height); + priv->width, priv->height); clutter_actor_paint (priv->fbo_source); cogl_offscreen_redirect_end (priv->fbo_handle, - CLUTTER_STAGE_WIDTH(), - CLUTTER_STAGE_HEIGHT()); + CLUTTER_STAGE_WIDTH(), + CLUTTER_STAGE_HEIGHT()); glBindTexture(CGL_TEXTURE_RECTANGLE_ARB, priv->tiles[0]); + + /* If there is a shader on top of the shader stack, turn it back on. */ + if (context->shaders) + { + clutter_shader_set_is_enabled ( + clutter_actor_get_shader (context->shaders->data), TRUE); + } } diff --git a/tests/test-fbo.c b/tests/test-fbo.c index f6a1cd9c0..c59def36b 100644 --- a/tests/test-fbo.c +++ b/tests/test-fbo.c @@ -107,7 +107,7 @@ main (gint argc, /* apply a shader to it */ shader = make_shader(); - clutter_actor_apply_shader (fbo, shader); + clutter_actor_set_shader (fbo, shader); clutter_actor_set_shader_param (fbo, "radius", 2.0); diff --git a/tests/test-shader.c b/tests/test-shader.c index 6a09d9396..726a7a9ed 100644 --- a/tests/test-shader.c +++ b/tests/test-shader.c @@ -173,11 +173,12 @@ button_release_cb (ClutterActor *actor, shader_no, shaders[shader_no].name, error->message); g_error_free (error); - clutter_actor_apply_shader (actor, NULL); + clutter_actor_set_shader (actor, NULL); } else { - clutter_actor_apply_shader (actor, shader); + clutter_actor_set_shader (actor, NULL); + clutter_actor_set_shader (actor, shader); clutter_actor_set_shader_param (actor, "radius", 3.0); } } @@ -262,7 +263,7 @@ main (gint argc, } #endif - clutter_actor_apply_shader (actor, shader); + clutter_actor_set_shader (actor, shader); clutter_actor_set_position (actor, 100, 100); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);