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2008-02-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_set_property): Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z * tests/test-actors.c: Adjusted to use anchor point for both group and hands.
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25
ChangeLog
25
ChangeLog
@ -1,3 +1,12 @@
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2008-02-07 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-actor.c:
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(clutter_actor_set_property):
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Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z
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* tests/test-actors.c:
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Adjusted to use anchor point for both group and hands.
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2008-02-07 Neil J. Patel <njp@o-hand.com>
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* tests/test-actors.c: (frame_cb), (main):
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@ -13,7 +22,7 @@
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when looking at the symbols, so we don't load them all up.
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* clutter/clutter-script.c (resolve_alpha_func): Ditto as above.
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2008-02-07 Øyvind Kolås <pippin@o-hand.com>
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* clutter/clutter-actor.c:
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@ -57,7 +66,7 @@
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2008-02-06 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-texture.c:
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Minor clean up from last commit.
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Minor clean up from last commit.
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* tests/test-fbo.c:
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Small tweak (rotate offscreen, rather than resize)
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@ -68,7 +77,7 @@
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Initial attempt at handling resizing/tranformed source textures.
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* clutter/pango/pangoclutter-render.c: (draw_glyph):
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Guards against freetype returning NULL bitmaps and
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Guards against freetype returning NULL bitmaps and
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thus causing device by zeros on NVIDIA drivers. (see ml)
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2008-02-05 Matthew Allum <mallum@openedhand.com>
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@ -137,7 +146,7 @@
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Add notify signal for set_rotate
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* clutter/clutter-texture.c:
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Add basic cleanup code for fbo's
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Add basic cleanup code for fbo's
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* tests/test-fbo.c: (main):
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Minor notes.
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@ -207,8 +216,8 @@
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Fall back to again not relying on xfixes to hide cursor. *sigh*
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* clutter/clutter-deprecated.h:
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Add clutter_group_find_child_by_id
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Add clutter_group_find_child_by_id
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2008-02-01 Øyvind Kolås <pippin@o-hand.com>
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* clutter/cogl/gles/cogl.c: (cogl_rectangle_internal): increase size
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@ -254,7 +263,7 @@
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* (_clutter_actor_apply_modelview_transform_recursive):
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Made to work for parentless actors.
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2008-01-31 Øyvind Kolås <pippin@o-hand.com>
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* tests/test-depth.c: added a box of cloned hands to further expand
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@ -318,7 +327,7 @@
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.h:
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Added new clutter_actor_move_anchor_point_ API.
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* clutter/clutter-behaviour-scale.c:
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* clutter/clutter-behaviour-scale.h:
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* clutter/clutter-effect.c:
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@ -1213,7 +1213,7 @@ clutter_actor_set_property (GObject *object,
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center = g_value_get_boxed (value);
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clutter_actor_set_rotationx (actor,
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CLUTTER_X_AXIS,
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CLUTTER_Y_AXIS,
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priv->ryang,
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CLUTTER_UNITS_TO_DEVICE (center->x),
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0,
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@ -1226,7 +1226,7 @@ clutter_actor_set_property (GObject *object,
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center = g_value_get_boxed (value);
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clutter_actor_set_rotationx (actor,
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CLUTTER_X_AXIS,
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CLUTTER_Z_AXIS,
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priv->rzang,
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CLUTTER_UNITS_TO_DEVICE (center->x),
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CLUTTER_UNITS_TO_DEVICE (center->y),
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@ -93,12 +93,11 @@ frame_cb (ClutterTimeline *timeline,
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gint i;
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/* Rotate everything clockwise about stage center*/
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clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
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CLUTTER_Z_AXIS,
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frame_num,
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CLUTTER_STAGE_WIDTH() / 2,
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CLUTTER_STAGE_HEIGHT() / 2,
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0);
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0, 0, 0);
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for (i = 0; i < n_hands; i++)
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{
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@ -111,9 +110,9 @@ frame_cb (ClutterTimeline *timeline,
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*
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* FIXME: scaling causes drift so disabled for now. Need rotation
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* unit based functions to fix.
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*/
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*/
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clutter_actor_set_rotation (oh->hand[i], CLUTTER_Z_AXIS,
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- 6.0 * frame_num, 0, 0, 0);
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- 6.0 * frame_num, 0, 0, 0);
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}
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}
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@ -199,18 +198,15 @@ main (int argc, char *argv[])
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x = CLUTTER_STAGE_WIDTH () / 2
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+ radius
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* cos (i * M_PI / (n_hands / 2))
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- w / 2;
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* cos (i * M_PI / (n_hands / 2));
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y = CLUTTER_STAGE_HEIGHT () / 2
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+ radius
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* sin (i * M_PI / (n_hands / 2))
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- h / 2;
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clutter_actor_set_position (oh->hand[i], x, y);
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* sin (i * M_PI / (n_hands / 2));
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clutter_actor_move_anchor_point_from_gravity (oh->hand[i],
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CLUTTER_GRAVITY_CENTER);
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clutter_actor_set_position (oh->hand[i], x, y);
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/* Add to our group group */
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clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
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@ -225,6 +221,18 @@ main (int argc, char *argv[])
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clutter_actor_show_all (oh->group);
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clutter_actor_set_anchor_point_from_gravity (oh->group,
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CLUTTER_GRAVITY_CENTER);
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clutter_actor_set_position (oh->group,
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CLUTTER_STAGE_WIDTH()/2,
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CLUTTER_STAGE_HEIGHT()/2);
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printf ("group %dx%d, stage %dx%d\n",
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clutter_actor_get_width (oh->group),
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clutter_actor_get_height (oh->group),
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CLUTTER_STAGE_WIDTH(),
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CLUTTER_STAGE_HEIGHT());
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/* Add the group to the stage */
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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CLUTTER_ACTOR (oh->group));
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