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actor: Add IN_DESTRUCTION checks
Commit 80626e7584
removed an
IN_DESTRUCTION check from within the add_child_internal() method,
outlining an option for bringing it back. It was too late for the 1.10
cycle to do it, and eventually pick up the pieces, but now that we're
at the beginning of the 1.11 cycle we can restore it, and add checks
elsewhere to balance it.
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@ -11761,6 +11761,11 @@ clutter_actor_set_child_above_sibling (ClutterActor *self,
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if (sibling != NULL)
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g_return_if_fail (sibling->priv->parent == self);
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if (CLUTTER_ACTOR_IN_DESTRUCTION (self) ||
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CLUTTER_ACTOR_IN_DESTRUCTION (child) ||
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(sibling != NULL && CLUTTER_ACTOR_IN_DESTRUCTION (sibling)))
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return;
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/* we don't want to change the state of child, or emit signals, or
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* regenerate ChildMeta instances here, but we still want to follow
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* the correct sequence of steps encoded in remove_child() and
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@ -11807,6 +11812,11 @@ clutter_actor_set_child_below_sibling (ClutterActor *self,
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if (sibling != NULL)
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g_return_if_fail (sibling->priv->parent == self);
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if (CLUTTER_ACTOR_IN_DESTRUCTION (self) ||
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CLUTTER_ACTOR_IN_DESTRUCTION (child) ||
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(sibling != NULL && CLUTTER_ACTOR_IN_DESTRUCTION (sibling)))
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return;
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/* see the comment in set_child_above_sibling() */
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g_object_ref (child);
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clutter_actor_remove_child_internal (self, child, 0);
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@ -11842,6 +11852,10 @@ clutter_actor_set_child_at_index (ClutterActor *self,
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g_return_if_fail (child->priv->parent == self);
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g_return_if_fail (index_ <= self->priv->n_children);
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if (CLUTTER_ACTOR_IN_DESTRUCTION (self) ||
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CLUTTER_ACTOR_IN_DESTRUCTION (child))
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return;
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g_object_ref (child);
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clutter_actor_remove_child_internal (self, child, 0);
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clutter_actor_add_child_internal (self, child,
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