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ClutterVirtualInputDevice: Allow passing CLUTTER_CURRENT_TIME
If CLUTTER_CURRENT_TIME is passed, let the backend find an appropriate time stamp representing the current time in the clock that is used by that backend. https://bugzilla.gnome.org/show_bug.cgi?id=784199
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@ -156,6 +156,9 @@ clutter_virtual_input_device_evdev_notify_relative_motion (ClutterVirtualInputDe
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ClutterVirtualInputDeviceEvdev *virtual_evdev =
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CLUTTER_VIRTUAL_INPUT_DEVICE_EVDEV (virtual_device);
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if (time_us == CLUTTER_CURRENT_TIME)
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time_us = g_get_monotonic_time ();
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clutter_seat_evdev_notify_relative_motion (virtual_evdev->seat,
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virtual_evdev->device,
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time_us,
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@ -172,6 +175,9 @@ clutter_virtual_input_device_evdev_notify_absolute_motion (ClutterVirtualInputDe
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ClutterVirtualInputDeviceEvdev *virtual_evdev =
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CLUTTER_VIRTUAL_INPUT_DEVICE_EVDEV (virtual_device);
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if (time_us == CLUTTER_CURRENT_TIME)
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time_us = g_get_monotonic_time ();
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clutter_seat_evdev_notify_absolute_motion (virtual_evdev->seat,
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virtual_evdev->device,
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time_us,
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@ -189,6 +195,9 @@ clutter_virtual_input_device_evdev_notify_button (ClutterVirtualInputDevice *vir
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CLUTTER_VIRTUAL_INPUT_DEVICE_EVDEV (virtual_device);
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int button_count;
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if (time_us == CLUTTER_CURRENT_TIME)
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time_us = g_get_monotonic_time ();
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if (get_button_type (button) != EVDEV_BUTTON_TYPE_BUTTON)
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{
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g_warning ("Unknown/invalid virtual device button 0x%x pressed",
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@ -222,6 +231,9 @@ clutter_virtual_input_device_evdev_notify_key (ClutterVirtualInputDevice *virtua
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CLUTTER_VIRTUAL_INPUT_DEVICE_EVDEV (virtual_device);
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int key_count;
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if (time_us == CLUTTER_CURRENT_TIME)
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time_us = g_get_monotonic_time ();
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if (get_button_type (key) != EVDEV_BUTTON_TYPE_KEY)
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{
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g_warning ("Unknown/invalid virtual device key 0x%x pressed\n", key);
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@ -343,6 +355,9 @@ clutter_virtual_input_device_evdev_notify_keyval (ClutterVirtualInputDevice *vir
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int key_count;
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guint keycode = 0, level = 0, evcode = 0;
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if (time_us == CLUTTER_CURRENT_TIME)
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time_us = g_get_monotonic_time ();
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if (!pick_keycode_for_keyval_in_current_group (virtual_device,
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keyval, &keycode, &level))
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{
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