Straighten out 'realize' handling for ClutterGLXTexturePixmap

Setting the pixmap for an unrealized ClutterGLXTexturePixmap should
not cause it to be realized, and certainly shouldn't cause the the
REALIZED flag to be set without using clutter_actor_realize().

This patch uses the simple approach that;

 - pixmap changes on an unrealized ClutterGLXTexturePixmap
   are ignored
 - when the ClutterGLXTexturePixmap is realized, we then create
   the GLXPixmap and the corresponding texture.

The call to clutter_glx_texture_pixmap_update_area() is moved
from create_cogl_texture() to
clutter_glx_texture_pixmap_create_glx_pixmap() since
create_cogl_texture() is only called from one place, and updating
the area is really something we do *after* creating the texture,
not part of creating the texture.

clutter_glx_texture_pixmap_create_glx_pixmap() is reorganized a
bit to avoid debug-logging confusingly if it's called before a pixmap
has been set, and for readability.

http://bugzilla.openedhand.com/show_bug.cgi?id=1635

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
This commit is contained in:
Owen W. Taylor 2009-06-06 12:07:42 -04:00 committed by Emmanuele Bassi
parent d28c9e5db1
commit 1e6e41190b

View File

@ -288,7 +288,8 @@ clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec)
if (g_str_equal (pspec->name, "pixmap"))
{
ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object);
clutter_glx_texture_pixmap_create_glx_pixmap (texture);
if (CLUTTER_ACTOR_IS_REALIZED (texture))
clutter_glx_texture_pixmap_create_glx_pixmap (texture);
}
}
@ -377,12 +378,6 @@ create_cogl_texture (ClutterTexture *texture,
clutter_texture_set_cogl_texture (texture, handle);
CLUTTER_ACTOR_SET_FLAGS (texture, CLUTTER_ACTOR_REALIZED);
clutter_glx_texture_pixmap_update_area
(CLUTTER_X11_TEXTURE_PIXMAP (texture),
0, 0,
width, height);
return TRUE;
}
@ -392,37 +387,16 @@ create_cogl_texture (ClutterTexture *texture,
static void
clutter_glx_texture_pixmap_realize (ClutterActor *actor)
{
ClutterGLXTexturePixmap *texture;
ClutterGLXTexturePixmapPrivate *priv;
Pixmap pixmap;
guint pixmap_width, pixmap_height;
priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
texture = CLUTTER_GLX_TEXTURE_PIXMAP (actor);
priv = texture->priv;
clutter_glx_texture_pixmap_create_glx_pixmap (texture);
if (priv->use_fallback)
{
CLUTTER_NOTE (TEXTURE, "texture from pixmap appears unsupported");
CLUTTER_NOTE (TEXTURE, "Falling back to X11 manual mechansim");
CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
realize (actor);
return;
}
g_object_get (actor,
"pixmap", &pixmap,
"pixmap-width", &pixmap_width,
"pixmap-height", &pixmap_height,
NULL);
if (!pixmap)
return;
if (!create_cogl_texture (CLUTTER_TEXTURE (actor),
pixmap_width, pixmap_height))
{
CLUTTER_NOTE (TEXTURE, "Unable to create a valid pixmap");
CLUTTER_NOTE (TEXTURE, "Falling back to X11 manual mechanism");
priv->use_fallback = TRUE;
CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
realize (actor);
return;
@ -648,22 +622,18 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
GLXFBConfig *fbconfig;
Display *dpy;
guint depth;
Pixmap pixmap;
guint pixmap_width, pixmap_height;
Pixmap pixmap = None;
guint pixmap_width = 0, pixmap_height = 0;
ClutterBackendGLX *backend_glx;
ClutterTextureQuality quality;
CLUTTER_NOTE (TEXTURE, "Creating GLXPixmap");
backend_glx = CLUTTER_BACKEND_GLX(clutter_get_default_backend ());
dpy = clutter_x11_get_default_display ();
if (!clutter_glx_texture_pixmap_using_extension (texture))
if (!_have_tex_from_pixmap_ext)
goto cleanup;
priv->use_fallback = FALSE;
g_object_get (texture,
"pixmap-width", &pixmap_width,
"pixmap-height", &pixmap_height,
@ -676,6 +646,8 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
goto cleanup;
}
CLUTTER_NOTE (TEXTURE, "Creating GLXPixmap");
fbconfig = get_fbconfig_for_depth (texture, depth);
if (!fbconfig)
@ -696,7 +668,7 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
}
else
{
g_warning ("Pixmap with depth bellow 24 are not supported");
g_warning ("Pixmap with depth below 24 are not supported");
goto cleanup;
}
@ -736,6 +708,16 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
glx_pixmap = None;
}
if (!create_cogl_texture (CLUTTER_TEXTURE (texture),
pixmap_width, pixmap_height))
{
CLUTTER_NOTE (TEXTURE, "Unable to create texture for pixmap");
glXDestroyGLXPixmap (dpy, glx_pixmap);
glx_pixmap = None;
goto cleanup;
}
cleanup:
if (priv->glx_pixmap)
@ -743,13 +725,15 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
if (glx_pixmap != None)
{
priv->use_fallback = FALSE;
priv->glx_pixmap = glx_pixmap;
create_cogl_texture (CLUTTER_TEXTURE (texture),
pixmap_width, pixmap_height);
CLUTTER_NOTE (TEXTURE, "Created GLXPixmap");
clutter_glx_texture_pixmap_update_area (CLUTTER_X11_TEXTURE_PIXMAP (texture),
0, 0,
pixmap_width, pixmap_height);
/* Get ready to queue initial mipmap generation */
if (_gl_generate_mipmap
&& priv->can_mipmap
@ -763,13 +747,11 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
}
else
{
if (pixmap)
CLUTTER_NOTE (TEXTURE, "Falling back to X11 manual mechansim");
priv->use_fallback = TRUE;
priv->glx_pixmap = None;
/* Some fucky logic here - we've fallen back and need to make sure
* we realize here..
*/
clutter_actor_realize (CLUTTER_ACTOR (texture));
}
}