mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
Fix Cogl Visual Studio Projects
Some GL driver sources were moved and added, so these sources and paths must be added/changed in the Cogl projects
This commit is contained in:
parent
a131b697d9
commit
1ddf5e30c1
@ -19,7 +19,14 @@
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<ClCompile Include="..\..\..\cogl\cogl-sdl.c"><Filter>Sources</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-sdl.c"><Filter>Sources</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c"><Filter>Sources</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c"><Filter>Sources</Filter></ClCompile>
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#include "cogl.vs10.sourcefiles.filters"
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#include "cogl.vs10.sourcefiles.filters"
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -133,7 +133,7 @@
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -165,7 +165,7 @@
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -197,7 +197,7 @@
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -229,7 +229,7 @@
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -261,7 +261,7 @@
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -295,7 +295,7 @@
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -328,7 +328,7 @@
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</Command>
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</Command>
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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<PrecompiledHeader>
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@ -359,7 +359,7 @@
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</Command>
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</Command>
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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<PrecompiledHeader>
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@ -398,8 +398,15 @@
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
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<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
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#include "cogl.vs10.sourcefiles"
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#include "cogl.vs10.sourcefiles"
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
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<ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\cogl\cogl.rc" />
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<ResourceCompile Include="..\..\..\cogl\cogl.rc" />
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@ -35,7 +35,7 @@ $(PreBuildCmd)
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -77,7 +77,7 @@ $(PreBuildCmd)
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -118,7 +118,7 @@ $(PreBuildCmd)
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -160,7 +160,7 @@ $(PreBuildCmd)
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -202,7 +202,7 @@ $(PreBuildCmd)
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="2"
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Optimization="2"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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EnableIntrinsicFunctions="true"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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RuntimeLibrary="2"
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@ -247,7 +247,7 @@ $(PreBuildCmd)
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="2"
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Optimization="2"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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EnableIntrinsicFunctions="true"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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RuntimeLibrary="2"
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@ -289,7 +289,7 @@ $(PreBuildCmd)
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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@ -330,7 +330,7 @@ $(PreBuildCmd)
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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@ -379,8 +379,15 @@ $(PreBuildCmd)
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<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
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<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
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#include "cogl.sourcefiles"
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#include "cogl.sourcefiles"
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<Filter Name="Driver_GL" >
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<Filter Name="Driver_GL" >
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
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</Filter>
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</Filter>
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</Filter>
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</Filter>
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<Filter Name="Headers"
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<Filter Name="Headers"
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