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actor: Add ActorIter.is_valid()
It can be useful to check whether a ClutterActorIter is currently valid, i.e. if the iterator has been initialized *and* if the actor to which it refers to hasn't been updated. We can also use the is_valid() method in the conformance test suite to check that initialization has been successful, and that changing the children list through the ClutterActorIter API leaves the iterator in a valid state.
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@ -17193,6 +17193,33 @@ clutter_actor_iter_init (ClutterActorIter *iter,
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ri->age = root->priv->age;
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}
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/**
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* clutter_actor_iter_is_valid:
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* @iter: a #ClutterActorIter
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*
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* Checks whether a #ClutterActorIter is still valid.
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*
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* An iterator is considered valid if it has been initialized, and
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* if the #ClutterActor that it refers to hasn't been modified after
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* the initialization.
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*
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* Return value: %TRUE if the iterator is valid, and %FALSE otherwise
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*
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* Since: 1.12
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*/
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gboolean
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clutter_actor_iter_is_valid (const ClutterActorIter *iter)
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{
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RealActorIter *ri = (RealActorIter *) iter;
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g_return_val_if_fail (iter != NULL, FALSE);
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if (ri->root == NULL)
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return FALSE;
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return ri->root->priv->age == ri->age;
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}
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/**
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* clutter_actor_iter_next:
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* @iter: a #ClutterActorIter
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@ -617,6 +617,8 @@ CLUTTER_AVAILABLE_IN_1_10
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void clutter_actor_iter_remove (ClutterActorIter *iter);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_actor_iter_destroy (ClutterActorIter *iter);
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CLUTTER_AVAILABLE_IN_1_12
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gboolean clutter_actor_iter_is_valid (const ClutterActorIter *iter);
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/* Transformations */
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gboolean clutter_actor_is_rotated (ClutterActor *self);
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@ -178,6 +178,7 @@ clutter_actor_is_rotated
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clutter_actor_is_scaled
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clutter_actor_iter_destroy
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clutter_actor_iter_init
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clutter_actor_iter_is_valid
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clutter_actor_iter_next
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clutter_actor_iter_prev
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clutter_actor_iter_remove
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@ -33,6 +33,8 @@ actor_iter_traverse_children (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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i = 0;
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clutter_actor_iter_init (&iter, actor);
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g_assert (clutter_actor_iter_is_valid (&iter));
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while (clutter_actor_iter_next (&iter, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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@ -54,6 +56,8 @@ actor_iter_traverse_children (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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i = 0;
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clutter_actor_iter_init (&iter, actor);
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g_assert (clutter_actor_iter_is_valid (&iter));
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while (clutter_actor_iter_prev (&iter, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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@ -105,6 +109,8 @@ actor_iter_traverse_remove (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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i = 0;
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clutter_actor_iter_init (&iter, actor);
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g_assert (clutter_actor_iter_is_valid (&iter));
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while (clutter_actor_iter_next (&iter, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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@ -120,6 +126,7 @@ actor_iter_traverse_remove (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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g_assert (child == clutter_actor_get_last_child (actor));
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clutter_actor_iter_remove (&iter);
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g_assert (clutter_actor_iter_is_valid (&iter));
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i += 1;
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}
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@ -163,6 +170,9 @@ actor_iter_assignment (TestConformSimpleFixture *fixure G_GNUC_UNUSED,
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iter_b = iter_a;
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g_assert (clutter_actor_iter_is_valid (&iter_a));
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g_assert (clutter_actor_iter_is_valid (&iter_b));
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while (clutter_actor_iter_next (&iter_a, &child))
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{
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g_assert (CLUTTER_IS_ACTOR (child));
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@ -182,7 +192,7 @@ actor_iter_assignment (TestConformSimpleFixture *fixure G_GNUC_UNUSED,
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g_assert_cmpint (i, ==, n_actors);
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i = n_actors;
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i = n_actors - 1;
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while (clutter_actor_iter_prev (&iter_b, &child))
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{
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@ -191,16 +201,16 @@ actor_iter_assignment (TestConformSimpleFixture *fixure G_GNUC_UNUSED,
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if (g_test_verbose ())
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g_print ("actor %2d = '%s'\n", i, clutter_actor_get_name (child));
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if (i == n_actors)
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if (i == n_actors - 1)
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g_assert (child == clutter_actor_get_last_child (actor));
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if (i == 1)
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if (i == 0)
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g_assert (child == clutter_actor_get_first_child (actor));
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i -= 1;
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}
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g_assert_cmpint (i, ==, 0);
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g_assert_cmpint (i, ==, -1);
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g_object_unref (actor);
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}
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