mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 01:50:42 -05:00
tests: Don't check pixels outside actor allocation
The actor-shader-effect test actors are 50px wide, but we check the 51st pixel. This went along undetected until "clutter: Avoid rounding compensation when invalidating 2D actors" because the paint volumes were made slightly bigger and the shaders paint all over them (I guess nobody noticed those actors being actually ~52px wide). Update the test to check the middle of the opposite edge, so we keep neatly rounded numbers.
This commit is contained in:
parent
697aeae2ad
commit
1d73533f78
@ -230,13 +230,13 @@ paint_cb (ClutterStage *stage,
|
|||||||
gboolean *was_painted = data;
|
gboolean *was_painted = data;
|
||||||
|
|
||||||
/* old shader effect */
|
/* old shader effect */
|
||||||
g_assert_cmpint (get_pixel (50, 50), ==, 0xff0000);
|
g_assert_cmpint (get_pixel (0, 25), ==, 0xff0000);
|
||||||
/* new shader effect */
|
/* new shader effect */
|
||||||
g_assert_cmpint (get_pixel (150, 50), ==, 0x00ffff);
|
g_assert_cmpint (get_pixel (100, 25), ==, 0x00ffff);
|
||||||
/* another new shader effect */
|
/* another new shader effect */
|
||||||
g_assert_cmpint (get_pixel (250, 50), ==, 0xff00ff);
|
g_assert_cmpint (get_pixel (200, 25), ==, 0xff00ff);
|
||||||
/* new shader effect */
|
/* new shader effect */
|
||||||
g_assert_cmpint (get_pixel (350, 50), ==, 0x00ffff);
|
g_assert_cmpint (get_pixel (300, 25), ==, 0x00ffff);
|
||||||
|
|
||||||
*was_painted = TRUE;
|
*was_painted = TRUE;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user