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https://github.com/brl/mutter.git
synced 2024-11-26 10:00:45 -05:00
cogl/cleanup: Use construct-only properties instead of a custom init function
It only made sense pre-GObjectified Texture types Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
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863163cc6e
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1d47e809e4
@ -867,28 +867,25 @@ _cogl_atlas_texture_create_base (CoglContext *ctx,
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CoglTextureLoader *loader)
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{
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CoglAtlasTexture *atlas_tex;
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CoglTexture *tex;
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COGL_NOTE (ATLAS, "Adding texture of size %ix%i", width, height);
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/* We need to allocate the texture now because we need the pointer
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to set as the data for the rectangle in the atlas */
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atlas_tex = g_object_new (COGL_TYPE_ATLAS_TEXTURE, NULL);
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atlas_tex = g_object_new (COGL_TYPE_ATLAS_TEXTURE,
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"context", ctx,
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"width", width,
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"height", height,
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"loader", loader,
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"format", internal_format,
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NULL);
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/* Mark it as having no atlas so we don't try to unref it in
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_cogl_atlas_texture_post_reorganize_cb */
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atlas_tex->atlas = NULL;
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tex = COGL_TEXTURE (atlas_tex);
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_cogl_texture_init (tex,
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ctx,
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width, height,
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internal_format,
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loader);
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atlas_tex->sub_texture = NULL;
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atlas_tex->atlas = NULL;
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return tex;
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return COGL_TEXTURE (atlas_tex);
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}
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CoglTexture *
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@ -394,7 +394,6 @@ cogl_sub_texture_new (CoglContext *ctx,
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{
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CoglTexture *full_texture;
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CoglSubTexture *sub_tex;
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CoglTexture *tex;
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unsigned int next_width, next_height;
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next_width = cogl_texture_get_width (next_texture);
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@ -406,13 +405,12 @@ cogl_sub_texture_new (CoglContext *ctx,
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g_return_val_if_fail (sub_x + sub_width <= next_width, NULL);
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g_return_val_if_fail (sub_y + sub_height <= next_height, NULL);
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sub_tex = g_object_new (COGL_TYPE_SUB_TEXTURE, NULL);
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tex = COGL_TEXTURE (sub_tex);
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_cogl_texture_init (tex, ctx, sub_width, sub_height,
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_cogl_texture_get_format (next_texture),
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NULL);
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sub_tex = g_object_new (COGL_TYPE_SUB_TEXTURE,
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"context", ctx,
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"width", sub_width,
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"height", sub_height,
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"format", _cogl_texture_get_format (next_texture),
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NULL);
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/* If the next texture is also a sub texture we can avoid one level
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of indirection by referencing the full texture of that texture
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@ -433,7 +431,7 @@ cogl_sub_texture_new (CoglContext *ctx,
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sub_tex->sub_x = sub_x;
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sub_tex->sub_y = sub_y;
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return tex;
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return COGL_TEXTURE (sub_tex);
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}
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CoglTexture *
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@ -1217,10 +1217,13 @@ _cogl_texture_2d_sliced_create_base (CoglContext *ctx,
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CoglPixelFormat internal_format,
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CoglTextureLoader *loader)
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{
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CoglTexture2DSliced *tex_2ds = g_object_new (COGL_TYPE_TEXTURE_2D_SLICED, NULL);
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_cogl_texture_init (COGL_TEXTURE (tex_2ds), ctx, width, height,
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internal_format, loader);
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CoglTexture2DSliced *tex_2ds = g_object_new (COGL_TYPE_TEXTURE_2D_SLICED,
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"context", ctx,
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"width", width,
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"height", height,
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"loader", loader,
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"format", internal_format,
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NULL);
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tex_2ds->max_waste = max_waste;
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@ -85,11 +85,13 @@ _cogl_texture_2d_create_base (CoglContext *ctx,
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CoglPixelFormat internal_format,
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CoglTextureLoader *loader)
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{
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CoglTexture2D *tex_2d = g_object_new (COGL_TYPE_TEXTURE_2D, NULL);
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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_cogl_texture_init (tex, ctx, width, height, internal_format, loader);
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CoglTexture2D *tex_2d = g_object_new (COGL_TYPE_TEXTURE_2D,
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"context", ctx,
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"width", width,
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"height", height,
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"loader", loader,
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"format", internal_format,
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NULL);
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->auto_mipmap = TRUE;
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tex_2d->is_get_data_supported = TRUE;
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@ -98,7 +100,7 @@ _cogl_texture_2d_create_base (CoglContext *ctx,
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ctx->driver_vtable->texture_2d_init (tex_2d);
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return tex;
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return COGL_TEXTURE (tex_2d);
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}
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static gboolean
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@ -240,15 +240,6 @@ struct _CoglTexturePixel
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uint8_t data[4];
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};
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void
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_cogl_texture_init (CoglTexture *texture,
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CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat src_format,
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CoglTextureLoader *loader);
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COGL_EXPORT gboolean
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_cogl_texture_can_hardware_repeat (CoglTexture *texture);
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@ -62,6 +62,21 @@
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G_DEFINE_ABSTRACT_TYPE (CoglTexture, cogl_texture, G_TYPE_OBJECT)
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enum
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{
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PROP_0,
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PROP_CONTEXT,
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PROP_WIDTH,
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PROP_HEIGHT,
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PROP_LOADER,
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PROP_FORMAT,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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static void
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_cogl_texture_free_loader (CoglTexture *texture)
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{
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@ -93,12 +108,95 @@ cogl_texture_dispose (GObject *object)
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G_OBJECT_CLASS (cogl_texture_parent_class)->dispose (object);
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}
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static void
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cogl_texture_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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CoglTexture *texture = COGL_TEXTURE (gobject);
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switch (prop_id)
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{
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case PROP_CONTEXT:
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texture->context = g_value_get_object (value);
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break;
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case PROP_WIDTH:
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texture->width = g_value_get_int (value);
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break;
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case PROP_HEIGHT:
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texture->height = g_value_get_int (value);
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break;
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case PROP_LOADER:
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texture->loader = g_value_get_pointer (value);
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break;
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case PROP_FORMAT:
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_cogl_texture_set_internal_format (texture, g_value_get_uint (value));
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/* Although we want to initialize texture::components according
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* to the source format, we always want the internal layout to
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* be considered premultiplied by default.
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*
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* NB: this ->premultiplied state is user configurable so to avoid
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* awkward documentation, setting this to 'true' does not depend on
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* ->components having an alpha component (we will simply ignore the
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* premultiplied status later if there is no alpha component).
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* This way we don't have to worry about updating the
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* ->premultiplied state in _set_components(). Similarly we don't
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* have to worry about updating the ->components state in
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* _set_premultiplied().
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*/
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texture->premultiplied = TRUE;
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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cogl_texture_class_init (CoglTextureClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->dispose = cogl_texture_dispose;
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gobject_class->set_property = cogl_texture_set_property;
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obj_props[PROP_CONTEXT] =
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g_param_spec_object ("context", NULL, NULL,
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COGL_TYPE_CONTEXT,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_WIDTH] =
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g_param_spec_int ("width", NULL, NULL,
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-1, G_MAXINT,
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-1,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_HEIGHT] =
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g_param_spec_int ("height", NULL, NULL,
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-1, G_MAXINT,
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-1,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_LOADER] =
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g_param_spec_pointer ("loader", NULL, NULL,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_FORMAT] =
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g_param_spec_uint ("format", NULL, NULL,
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COGL_PIXEL_FORMAT_ANY, G_MAXINT,
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COGL_PIXEL_FORMAT_ANY,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class,
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PROP_LAST,
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obj_props);
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}
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static void
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@ -116,36 +214,6 @@ cogl_texture_error_quark (void)
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return g_quark_from_static_string ("cogl-texture-error-quark");
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}
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void
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_cogl_texture_init (CoglTexture *texture,
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CoglContext *context,
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int width,
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int height,
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CoglPixelFormat src_format,
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CoglTextureLoader *loader)
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{
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texture->context = context;
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texture->width = width;
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texture->height = height;
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texture->loader = loader;
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_cogl_texture_set_internal_format (texture, src_format);
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/* Although we want to initialize texture::components according
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* to the source format, we always want the internal layout to
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* be considered premultiplied by default.
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*
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* NB: this ->premultiplied state is user configurable so to avoid
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* awkward documentation, setting this to 'true' does not depend on
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* ->components having an alpha component (we will simply ignore the
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* premultiplied status later if there is no alpha component).
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* This way we don't have to worry about updating the
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* ->premultiplied state in _set_components(). Similarly we don't
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* have to worry about updating the ->components state in
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* _set_premultiplied().
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*/
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texture->premultiplied = TRUE;
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}
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CoglTextureLoader *
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_cogl_texture_create_loader (void)
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{
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@ -904,20 +904,20 @@ cogl_texture_pixmap_x11_error_quark (void)
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}
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static CoglTexture *
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_cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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_cogl_texture_pixmap_x11_new (CoglContext *ctx,
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uint32_t pixmap,
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gboolean automatic_updates,
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CoglTexturePixmapStereoMode stereo_mode,
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GError **error)
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{
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CoglTexturePixmapX11 *tex_pixmap = g_object_new (COGL_TYPE_TEXTURE_PIXMAP_X11, NULL);
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Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
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CoglTexturePixmapX11 *tex_pixmap;
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Display *display = cogl_xlib_renderer_get_display (ctx->display->renderer);
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Window pixmap_root_window;
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int pixmap_x, pixmap_y;
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unsigned int pixmap_width, pixmap_height;
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unsigned int pixmap_border_width;
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unsigned int pixmap_depth;
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CoglPixelFormat internal_format;
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CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
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XWindowAttributes window_attributes;
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int damage_base;
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const CoglWinsysVtable *winsys;
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@ -925,9 +925,8 @@ _cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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if (!XGetGeometry (display, pixmap, &pixmap_root_window,
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&pixmap_x, &pixmap_y,
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&pixmap_width, &pixmap_height,
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&pixmap_border_width, &tex_pixmap->depth))
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&pixmap_border_width, &pixmap_depth))
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{
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g_free (tex_pixmap);
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g_set_error_literal (error,
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COGL_TEXTURE_PIXMAP_X11_ERROR,
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COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
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@ -937,14 +936,18 @@ _cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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/* Note: the detailed pixel layout doesn't matter here, we are just
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* interested in RGB vs RGBA... */
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internal_format = (tex_pixmap->depth >= 32
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internal_format = (pixmap_depth >= 32
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? COGL_PIXEL_FORMAT_RGBA_8888_PRE
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: COGL_PIXEL_FORMAT_RGB_888);
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_cogl_texture_init (tex, ctxt, pixmap_width, pixmap_height,
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internal_format,
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NULL);
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tex_pixmap = g_object_new (COGL_TYPE_TEXTURE_PIXMAP_X11,
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"context", ctx,
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"width", pixmap_width,
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"height", pixmap_height,
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"format", internal_format,
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NULL);
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tex_pixmap->depth = pixmap_depth;
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tex_pixmap->pixmap = pixmap;
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tex_pixmap->stereo_mode = stereo_mode;
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tex_pixmap->left = NULL;
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@ -977,7 +980,7 @@ _cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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Damage damage = XDamageCreate (display,
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pixmap,
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XDamageReportBoundingBox);
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set_damage_object_internal (ctxt,
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set_damage_object_internal (ctx,
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tex_pixmap,
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damage,
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COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX);
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@ -1002,7 +1005,7 @@ _cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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if (!tex_pixmap->use_winsys_texture)
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tex_pixmap->winsys = NULL;
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_cogl_texture_set_allocated (tex, internal_format,
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_cogl_texture_set_allocated (COGL_TEXTURE (tex_pixmap), internal_format,
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pixmap_width, pixmap_height);
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return COGL_TEXTURE (tex_pixmap);
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@ -1040,19 +1043,18 @@ cogl_texture_pixmap_x11_new_right (CoglTexturePixmapX11 *tfp_left)
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g_return_val_if_fail (tfp_left->stereo_mode == COGL_TEXTURE_PIXMAP_LEFT, NULL);
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tfp_right = g_object_new (COGL_TYPE_TEXTURE_PIXMAP_X11, NULL);
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tfp_right->stereo_mode = COGL_TEXTURE_PIXMAP_RIGHT;
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tfp_right->left = g_object_ref (tfp_left);
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internal_format = (tfp_left->depth >= 32
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? COGL_PIXEL_FORMAT_RGBA_8888_PRE
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: COGL_PIXEL_FORMAT_RGB_888);
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_cogl_texture_init (COGL_TEXTURE (tfp_right),
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cogl_texture_get_context (texture_left),
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cogl_texture_get_width (texture_left),
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cogl_texture_get_height (texture_left),
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internal_format,
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NULL);
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tfp_right = g_object_new (COGL_TYPE_TEXTURE_PIXMAP_X11,
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"context", cogl_texture_get_context (texture_left),
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"width", cogl_texture_get_width (texture_left),
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"height", cogl_texture_get_height (texture_left),
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"format", internal_format,
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NULL);
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tfp_right->stereo_mode = COGL_TEXTURE_PIXMAP_RIGHT;
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tfp_right->left = g_object_ref (tfp_left);
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_cogl_texture_set_allocated (COGL_TEXTURE (tfp_right), internal_format,
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cogl_texture_get_width (texture_left),
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