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window-actor/x11: Get frame rect from the buffer size
When building the frame mask, the current reported frame size may not match when is actually on screen if the buffer has not been updated yet. So instead of getting the frame size from the meta window, deduce it from the texture size. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
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@ -892,6 +892,15 @@ build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
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cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
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cairo_rectangle_int_t frame_rect;
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/* If we update the shape regardless of the frozen state of the actor,
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* as with Xwayland to avoid the black shadow effect, we ought to base
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* the frame size on the buffer size rather than the reported window's
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* frame size, as the buffer may not have been committed yet at this
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* point.
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*/
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if (meta_window_x11_always_update_shape (window))
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meta_window_x11_buffer_rect_to_frame_rect (window, &rect, &frame_rect);
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else
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meta_window_get_frame_rect (window, &frame_rect);
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/* Make sure we don't paint the frame over the client window. */
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