2007-05-31 Matthew Allum <mallum@openedhand.com>

* TODO:
        Sync up for whats left for 0.4 release (and 0.6 ideas)
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Matthew Allum 2007-05-30 23:43:13 +00:00
parent 8310a87bfc
commit 1cb68d2ceb
2 changed files with 44 additions and 24 deletions

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2007-05-31 Matthew Allum <mallum@openedhand.com>
* TODO:
Sync up for whats left for 0.4 release (and 0.6 ideas)
2007-05-31 Matthew Allum <mallum@openedhand.com> 2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-ellipse.c: * clutter/clutter-behaviour-ellipse.c:

61
TODO
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TODO TODO
==== ====
New Features Last updated 31/05/2007
0.4 (July 07)
== ==
- More portability - GL ES, DirectFB?, Windows, Mac ? Definetly:
(See backends branch, GL ES for 0.3)
- Text entry actor (0.3).
- VBox and HBox ClutterGroup subclasses (0.3).
- Figure out focus model + binding events to actors (0.3).
- Fragment shading ?
- Gradients
- More drawing primitives (or just cairo?)
Optimisations - YUV texture data, premulled alpha texture data. (ma)
== - Basic layout code. (eb)
- Basic text entry (np)
- Perspective setup (ma)
- API doc fixups (all)
- main loop scheduling - paints vs timelimes vs events (ma, eb)
- ClutterProxyTexture (ma)
- event queue fixups (eb)
- clutter_actor_get_vertices (tf)
- fix up event queue (eb)
- Display lists. Maybe:
- Custom source rather than idle handler for paints ?
- General oprofiling.
- GL state cache - avoid so much expensive glenable/disable calling
during paint (Also GL does not check if a state is already set)
Other - SDL event fixups
== - Application developers manual
- Unit tests - Lookat type functionality.
- Much improved examples / demos
- Bindings to languages other than just Python and Perl.
- Improve documentation. 0.6
- Overhaul co-ordinate system ( more precision ? ) ===
Definetly:
- Fragment shader support infrastructure
- Device independant units
- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
- App developers manual.
Nice/Maybe:
- Gradient support ?
- Rectangle like props to all actors
- Glitz integration
- Some kind of focus model.
- Apple/Win native backends.