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window-actor: Freeze subsurfaces as well
In order to prevent glitches in animations, make sure we freeze all surfaces of a window actor. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1339
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@ -545,6 +545,9 @@ meta_surface_actor_set_frozen (MetaSurfaceActor *self,
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MetaSurfaceActorPrivate *priv =
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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meta_surface_actor_get_instance_private (self);
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if (priv->frozen == frozen)
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return;
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priv->frozen = frozen;
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priv->frozen = frozen;
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if (!frozen && priv->pending_damage)
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if (!frozen && priv->pending_damage)
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@ -261,13 +261,15 @@ static void
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meta_window_actor_set_frozen (MetaWindowActor *self,
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meta_window_actor_set_frozen (MetaWindowActor *self,
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gboolean frozen)
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gboolean frozen)
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{
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{
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MetaWindowActorPrivate *priv =
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ClutterActor *child;
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meta_window_actor_get_instance_private (self);
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ClutterActorIter iter;
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if (meta_surface_actor_is_frozen (priv->surface) == frozen)
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (self));
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return;
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while (clutter_actor_iter_next (&iter, &child))
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{
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meta_surface_actor_set_frozen (priv->surface, frozen);
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if (META_IS_SURFACE_ACTOR (child))
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meta_surface_actor_set_frozen (META_SURFACE_ACTOR (child), frozen);
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}
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META_WINDOW_ACTOR_GET_CLASS (self)->set_frozen (self, frozen);
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META_WINDOW_ACTOR_GET_CLASS (self)->set_frozen (self, frozen);
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}
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}
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